FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/GIqUUBtw"]
[Date "2025.08.09"]
[White "Suriya_cody"]
[Black "Thanhtin_2016"]
[Result "0-1"]
[GameId "GIqUUBtw"]
[UTCDate "2025.08.09"]
[UTCTime "13:33:51"]
[WhiteElo "1438"]
[BlackElo "1299"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+31"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... Ba3? { (Mate in 16 → -7.66) Lost forced checkmate sequence. Qh4 was best. } { [%eval -7.66] } (2... Qh4 3. gxh4 g5 4. Bxe6 dxe6 5. hxg5 Nf6 6. gxf6 Bg7 7. fxg7) 3. Bxe6? { (-7.66 → Mate in 14) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-14] } (3. bxa3 Qh4) 3... dxe6?? { (Mate in 14 → -0.99) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -0.99] } (3... Bxb2 4. Bxf7 Kxf7 5. Bxb2 Ke8 6. Bxg7 b6 7. Bxh8 Qh4 8. gxh4) 4. bxa3 { [%eval -1.08] } 4... Qxd2 { [%eval -0.46] } 5. Nxd2?? { (-0.46 → Mate in 15) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-15] } (5. Kxd2 Ne7) 5... Ne7?? { (Mate in 15 → -1.00) Lost forced checkmate sequence. c5 was best. } { [%eval -1.0] } (5... c5 6. Rb1 b5 7. Rxb5 c4 8. Nxc4 g5 9. Bxg5 Nf6) 6. Kf1?? { (-1.00 → -3.74) Blunder. a4 was best. } { [%eval -3.74] } (6. a4 c5) 6... e5?? { (-3.74 → Mate in 13) Checkmate is now unavoidable. c5 was best. } { [%eval #13] } (6... c5 7. Nh3) 7. Rb1?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. g4 was best. } { [%eval #-13] } (7. g4 Bxg4 8. e4 Bxd1 9. Nb3 Bxc2 10. Nd4 exd4 11. Nh3 Bxe4 12. Ng5 Bxh1) 7... Bh3?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (7... b5 8. Rxb5 e4 9. Nxe4 c5 10. Rxc5 Bh3 11. Nxh3 Nf5 12. Rxf5 Nd7 13. Qxd7) 8. Nxh3?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Rxb7 was best. } { [%eval #-11] } (8. Rxb7 Bxf1 9. Rxc7 Bxe2 10. Rxa7 Rxa7 11. Qxe2 Rxa3 12. Qxe5 Rxa2 13. Qxg7 Rxc2) 8... e4 { [%eval #-11] } 9. Nxe4 { [%eval #-10] } 9... g5?? { (Mate in 10 → 0.43) Lost forced checkmate sequence. Nbc6 was best. } { [%eval 0.43] } (9... Nbc6 10. Rxb7 a5 11. Rxc7 Kd7 12. Qxd7 Nb8 13. Qxe7 a4 14. Qxf7 Rd8 15. Qxg7) 10. Rxb7 { [%eval -0.04] } 10... Na6?? { (-0.04 → Mate in 20) Checkmate is now unavoidable. Nec6 was best. } { [%eval #20] } (10... Nec6 11. Bxg5) 11. Rxc7 { [%eval #20] } 11... Nxc7 { [%eval #19] } 12. Nhxg5?? { (Mate in 19 → Mate in 7) Lost forced checkmate sequence. Nexg5 was best. } { [%eval #-7] } (12. Nexg5 Kd8 13. Nxh7 Rxh7 14. Qxd8 Rxh3 15. Qxc7 Rxh2 16. Qxe7 Rxf2 17. Qxa7 Rxa7) 12... Kd7 { [%eval #-8] } 13. Nxh7 { [%eval #-7] } 13... Rxh7 { [%eval #-7] } 14. Qxd7 { [%eval #-6] } 14... Rxh2 { [%eval #-6] } 15. Qxc7 { [%eval #-5] } 15... Rxf2 { [%eval #-5] } 16. Qxe7 { [%eval #-4] } 16... Rxe2 { [%eval #-4] } 17. Qxf7 { [%eval #-3] } 17... Rxc2 { [%eval #-3] } 18. Qxa7 { [%eval #-2] } 18... Rxa2 { [%eval #-2] } 19. Qxa8 { [%eval #-1] } 19... Rxa3 { [%eval #-1] } 20. Bxa3# { Game ends by variant rule. } 0-1