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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/FncN4USf"] [Date "2025.08.27"] [White "Maxime109"] [Black "Peyman1000"] [Result "0-1"] [GameId "FncN4USf"] [UTCDate "2025.08.27"] [UTCTime "14:53:03"] [WhiteElo "2402"] [BlackElo "1759"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "30+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 3.74] } 2... Bxa6?? { (3.74 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. Qf3 Nb4 4. Qxa8 Nxc2 5. Qxa7 Nxe3 6. dxe3 g6 7. Qxb6) 3. b3?? { (Mate in 14 → -0.61) Lost forced checkmate sequence. c4 was best. } { [%eval -0.61] } (3. c4 Bxc4 4. Qf3 Bxa2 5. Qxa8 Bxb1 6. Qxb8 Qxb8 7. Rxa7 Qxa7) 3... Bc4 { [%eval -0.62] } 4. bxc4 { [%eval -1.32] } 4... b5?! { (-1.32 → -0.36) Inaccuracy. d5 was best. } { [%eval -0.36] } (4... d5 5. cxd5) 5. cxb5 { [%eval -0.76] } 5... Na6?? { (-0.76 → 1.08) Blunder. c5 was best. } { [%eval 1.08] } (5... c5) 6. bxa6 { [%eval 0.33] } 6... g5? { (0.33 → 1.69) Mistake. Qb8 was best. } { [%eval 1.69] } (6... Qb8 7. Bb2) 7. Qh5 { [%eval 2.17] } 7... Nh6? { (2.17 → 3.83) Mistake. Qb8 was best. } { [%eval 3.83] } (7... Qb8 8. Qxh7) 8. Qxh6 { [%eval 3.56] } 8... Bxh6 { [%eval 4.53] } 9. Ne2?? { (4.53 → 0.75) Blunder. Na3 was best. } { [%eval 0.75] } (9. Na3 Bf8) 9... Bf8?? { (0.75 → 4.38) Blunder. Qb8 was best. } { [%eval 4.38] } (9... Qb8 10. Bb2 Qxb2 11. Na3 Qxc2 12. Nxc2 Kd8 13. d3 Bf8 14. Na3 Kc8 15. Nb5) 10. a4?? { (4.38 → 1.81) Blunder. Na3 was best. } { [%eval 1.81] } (10. Na3 c5) 10... c6? { (1.81 → 3.33) Mistake. Qc8 was best. } { [%eval 3.33] } (10... Qc8 11. Na3) 11. c4?? { (3.33 → -0.75) Blunder. Rg1 was best. } { [%eval -0.75] } (11. Rg1 Qb6 12. Nbc3 Qxa6 13. Ra3 Qxa4 14. Rxa4 Rb8 15. Rxa7 Rb1 16. Rxd7 Kxd7) 11... d5?? { (-0.75 → 4.69) Blunder. Qb8 was best. } { [%eval 4.69] } (11... Qb8 12. Na3 Qxh2 13. Rxh2 d5 14. Rxh7 Rxh7 15. cxd5 cxd5 16. e4 dxe4 17. d3) 12. cxd5 { [%eval 4.18] } 12... Qxd5 { [%eval 4.32] } 13. g3 { [%eval 4.72] } 13... Qxd2 { [%eval 4.45] } 14. Kxd2 { [%eval 4.08] } 14... Kd7 { [%eval 3.96] } 15. Na3 { [%eval 3.58] } 15... e5? { (3.58 → 6.33) Mistake. Kc7 was best. } { [%eval 6.33] } (15... Kc7 16. Rb1) 16. Nb5 { [%eval 6.54] } 16... cxb5 { [%eval 6.96] } 17. axb5 { [%eval 6.75] } 17... Ba3 { [%eval 7.22] } 18. Rxa3 { [%eval 6.83] } 18... Kc6?! { (6.83 → 14.50) Inaccuracy. Rad8 was best. } { [%eval 14.5] } (18... Rad8 19. b6) 19. bxc6 { [%eval 13.1] } 19... f6?! { (13.10 → Mate in 11) Checkmate is now unavoidable. Rae8 was best. } { [%eval #11] } (19... Rae8 20. Rb3) 20. Rb3 { [%eval 16.61] } 20... Rab8?! { (16.61 → Mate in 8) Checkmate is now unavoidable. Rhd8 was best. } { [%eval #8] } (20... Rhd8 21. Rg1) 21. Rxb8 { [%eval #8] } 21... Rxb8 { [%eval #7] } 22. Bb2 { [%eval #7] } 22... Rxb2 { [%eval #6] } 23. Kc2 { [%eval #7] } 23... Rxc2 { [%eval #6] } 24. e4 { [%eval #7] } 24... Rxc6 { [%eval #5] } 25. g4?? { (Mate in 5 → 4.93) Lost forced checkmate sequence. Nc3 was best. } { [%eval 4.93] } (25. Nc3 Rxa6 26. Na2 Rxa2 27. g4 Rxf2 28. Rb1 Rxh2 29. Rh1 Rxh1#) 25... Rxa6 { [%eval 3.53] } 26. Ra1 { [%eval 3.5] } 26... Rxa1 { [%eval 2.53] } 27. h4? { (2.53 → 0.80) Mistake. Ng3 was best. } { [%eval 0.8] } (27. Ng3 Ra6 28. Nf5 Ra1 29. h4 gxh4 30. Nxh4 f5 31. exf5 e4 32. f6 Rc1) 27... gxh4 { [%eval 0.82] } 28. g5?? { (0.82 → -2.33) Blunder. f4 was best. } { [%eval -2.33] } (28. f4 exf4) 28... fxg5 { [%eval 1.76] } 29. Nd4?? { (1.76 → -3.02) Blunder. Ng3 was best. } { [%eval -3.02] } (29. Ng3) 29... exd4 { [%eval -3.0] } 30. f4 { [%eval -3.5] } 30... gxf4 { [%eval -2.31] } 31. e5 { [%eval -2.29] } 31... d3?? { (-2.29 → -0.31) Blunder. h3 was best. } { [%eval -0.31] } (31... h3 32. e6) 32. e6 { [%eval -1.15] } 32... d2?! { (-1.15 → -0.38) Inaccuracy. h3 was best. } { [%eval -0.38] } (32... h3 33. e7) 33. e7 { [%eval -0.5] } 33... d1=R?? { (-0.50 → Mate in 5) Checkmate is now unavoidable. Ra4 was best. } { [%eval #5] } (33... Ra4 34. e8=B) 34. e8=R { [%eval #5] } 34... Rd8 { [%eval #4] } 35. Rxd8 { [%eval #4] } 35... Rd1 { [%eval #3] } 36. Rxd1 { [%eval #3] } 36... f3 { [%eval #2] } 37. Rg1 { [%eval #2] } 37... f2 { [%eval #1] } 38. Rg2?? { (Mate in 1 → Mate in 4) Lost forced checkmate sequence. Re1 was best. } { [%eval #-4] } (38. Re1 fxe1=K#) 38... h3 { [%eval #-4] } 39. Rxf2 { [%eval #-3] } 39... h2 { [%eval #-3] } 40. Rxh2 { [%eval #-2] } 40... h6 { [%eval #-2] } 41. Rxh6 { [%eval #-1] } 41... a6 { [%eval #-1] } 42. Rxa6# { Game ends by variant rule. } 0-1