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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/FeJRPHTh"] [Date "2024.02.02"] [White "francoforni"] [Black "tamotdons"] [Result "1-0"] [UTCDate "2024.02.02"] [UTCTime "12:51:19"] [WhiteElo "1435"] [BlackElo "2300"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-11"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "A00"] [Opening "Van Geet Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 { A00 Van Geet Opening } e6 2. Nb5?? { (1.51 → -0.89) Blunder. Nf3 was best. } (2. Nf3) 2... Nf6 3. Nxc7+ Qxc7 4. a3?! { (-2.61 → -3.64) Inaccuracy. c3 was best. } (4. c3 Nc6 5. d4 Be7 6. Nf3 O-O 7. g3 e5 8. Bg2 e4 9. Ne5 d5 10. Bf4 Bd6) 4... Be7 5. Nf3 O-O 6. h3?? { (-4.11 → -43.39) Blunder. e3 was best. } (6. e3 e5) 6... d5?! { (-43.39 → -7.70) Inaccuracy. Ne4 was best. } (6... Ne4) 7. e3 Nc6 8. Bb5 e5 9. Bxc6 bxc6 10. Qe2?! { (-6.08 → -8.23) Inaccuracy. b4 was best. } (10. b4 c5) 10... a5 11. g4 Ba6 12. d3 e4 13. Nd4 g6 14. Bd2 Qe5?? { (-5.52 → 5.57) Blunder. exd3 was best. } (14... exd3 15. Nf5) 15. f4?? { (5.57 → -9.56) Blunder. Nxc6 was best. } (15. Nxc6) 15... exf3 16. Qxf3 Bd6 17. Ke2? { (-7.70 → Mate in 7) Checkmate is now unavoidable. Qf2 was best. } (17. Qf2 Qg3) 17... Rae8?! { (Mate in 7 → -14.01) Lost forced checkmate sequence. Bxd3+ was best. } (17... Bxd3+ 18. cxd3 Qxd4 19. Qxf6 Qxe3+ 20. Bxe3 Rae8 21. Kd1 Rxe3 22. Qxf7+ Rxf7 23. b4 Rxd3#) 18. Kd1 Bb7?? { (-13.44 → -2.92) Blunder. c5 was best. } (18... c5) 19. Nf5?? { (-2.92 → -9.95) Blunder. Rg1 was best. } (19. Rg1 Qh2) 19... Kh8?? { (-9.95 → Mate in 8) Checkmate is now unavoidable. gxf5 was best. } (19... gxf5) 20. Nh6 Kg7?! { (44.07 → Mate in 2) Checkmate is now unavoidable. Qf5 was best. } (20... Qf5 21. gxf5) 21. Nf5+ Qxf5 22. Qxf5 gxf5 23. gxf5 Bg3 24. Bc3?? { (Mate in 3 → 2.30) Lost forced checkmate sequence. Rg1 was best. } (24. Rg1 Kh8 25. Rxg3 Ng4 26. Bc3#) 24... d4?? { (2.30 → Mate in 4) Checkmate is now unavoidable. Kh6 was best. } (24... Kh6 25. Bxf6 Kh5 26. Bd4 Rg8 27. Rf1 f6 28. b4 c5 29. bxc5 Bf4 30. exf4 Bc6 31. Ra2) 25. Bxd4?? { (Mate in 4 → 1.00) Lost forced checkmate sequence. Rg1 was best. } (25. Rg1 Kh6 26. Rxg3 Ng4 27. Rxg4 dxc3 28. Rh4#) 25... Kg8?? { (1.00 → Mate in 3) Checkmate is now unavoidable. Kh6 was best. } (25... Kh6 26. Rg1) 26. Rg1 Ng4 27. Rxg3 h5 28. hxg4 h4 29. Rh3 c5 30. Rxh4 Bf3+ 31. Kd2 cxd4 32. Rh8# { Game ends by variant rule. } 1-0