- Blind mode tutorial
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[Event "Antichess Shield Arena"] [Site "https://lichess.org/FVkuMPbg"] [Date "2025.01.23"] [White "usewaxlips"] [Black "TheBrokenFlyer"] [Result "0-1"] [GameId "FVkuMPbg"] [UTCDate "2025.01.23"] [UTCTime "17:14:04"] [WhiteElo "2174"] [BlackElo "1669"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c5 { [%eval 0.24] } 2. c3 { [%eval -0.87] } 2... Qa5? { (-0.87 → 0.24) Mistake. Qb6 was best. } { [%eval 0.24] } (2... Qb6 3. b4 cxb4 4. cxb4 Qxf2 5. Kxf2 Kd8 6. Ba3 b6 7. Bc1) 3. Qb3 { [%eval 0.0] } 3... Qxc3? { (0.00 → 1.61) Mistake. Qxa2 was best. } { [%eval 1.61] } (3... Qxa2 4. Qxb7 Qxa1 5. Qxb8 Qxb1 6. Qxc8 Qxb2 7. Bxb2 Rxc8 8. Bc1) 4. bxc3?? { (1.61 → -1.06) Blunder. Qxc3 was best. } { [%eval -1.06] } (4. Qxc3 g6) 4... b5?? { (-1.06 → 0.80) Blunder. b6 was best. } { [%eval 0.8] } (4... b6 5. Qxb6) 5. Qxf7?? { (0.80 → -1.05) Blunder. Qxb5 was best. } { [%eval -1.05] } (5. Qxb5 a5) 5... Kxf7 { [%eval -1.5] } 6. c4? { (-1.50 → -3.05) Mistake. Kd1 was best. } { [%eval -3.05] } (6. Kd1 c4 7. d3 cxd3 8. exd3 g5 9. Bxg5 Ke6 10. Bxe7 Bxe7 11. Na3 Bxa3) 6... bxc4 { [%eval -2.75] } 7. g4 { [%eval -3.23] } 7... h5?? { (-3.23 → -1.07) Blunder. Nc6 was best. } { [%eval -1.07] } (7... Nc6 8. Nf3) 8. gxh5 { [%eval -1.06] } 8... Rxh5 { [%eval -1.27] } 9. Ba3 { [%eval -1.14] } 9... Rxh2 { [%eval -1.14] } 10. Bxc5 { [%eval -1.45] } 10... Rxf2?! { (-1.45 → -0.52) Inaccuracy. Rxh1 was best. } { [%eval -0.52] } (10... Rxh1 11. Bxe7) 11. Kxf2?! { (-0.52 → -1.14) Inaccuracy. Bxa7 was best. } { [%eval -1.14] } (11. Bxa7 Rxa7 12. Kxf2 Rxa2 13. Rxa2 Kg6 14. Rh7 Kxh7 15. d4 cxd3 16. exd3 d5) 11... c3?? { (-1.14 → 0.75) Blunder. Na6 was best. } { [%eval 0.75] } (11... Na6 12. Bxa7) 12. dxc3?! { (0.75 → -0.15) Inaccuracy. Bxa7 was best. } { [%eval -0.15] } (12. Bxa7 Rxa7) 12... Ba6?? { (-0.15 → Mate in 10) Checkmate is now unavoidable. Bb7 was best. } { [%eval #10] } (12... Bb7 13. Bxe7) 13. Bxa7 { [%eval #10] } 13... Bxe2 { [%eval #9] } 14. Bxe2 { [%eval #9] } 14... Rxa7 { [%eval #8] } 15. Ba6?? { (Mate in 8 → 1.52) Lost forced checkmate sequence. Na3 was best. } { [%eval 1.52] } (15. Na3 Rxa3 16. Rf1 Rxa2 17. Rb1 Rxe2 18. Rxb8 Rxf2 19. Rxf8 Kxf8 20. Nf3 Rxf3) 15... Nxa6 { [%eval 1.58] } 16. Na3 { [%eval 1.13] } 16... Nh6?? { (1.13 → 3.15) Blunder. Ra8 was best. } { [%eval 3.15] } (16... Ra8 17. Nc2 Re8 18. Ke3 Kf6 19. Nb4 Nxb4 20. cxb4 Ke5 21. a4 d5 22. Kd4) 17. Rxh6 { [%eval 3.39] } 17... gxh6 { [%eval 3.06] } 18. Rc1?? { (3.06 → 0.91) Blunder. Nc2 was best. } { [%eval 0.91] } (18. Nc2 d6) 18... Kf6?? { (0.91 → Mate in 7) Checkmate is now unavoidable. Ra8 was best. } { [%eval #7] } (18... Ra8 19. Nc2 Re8 20. Rb1 h5 21. Nb4 Nxb4 22. cxb4 Kg6 23. Ne2 h4 24. b5) 19. Nc2 { [%eval #7] } 19... Kf5 { [%eval #6] } 20. Nb4 { [%eval #6] } 20... Nxb4 { [%eval #5] } 21. cxb4 { [%eval #5] } 21... Rxa2 { [%eval #4] } 22. Rc2?? { (Mate in 4 → -1.57) Lost forced checkmate sequence. Nf3 was best. } { [%eval -1.57] } (22. Nf3 Rxf2 23. Rc5 Rxf3 24. Rxf5 Rxf5 25. b5 Rxb5#) 22... Rxc2 { [%eval -0.71] } 23. Kg2?? { (-0.71 → Mate in 11) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-11] } (23. Ne2 Rxe2) 23... Rxg2 { [%eval #-11] } 24. b5 { [%eval #-9] } 24... Rxg1 { [%eval #-9] } 25. b6 { [%eval #-8] } 25... Rc1 { [%eval #-8] } 26. b7 { [%eval #-7] } 26... h5?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kg6 was best. } { [%eval 0.0] } (26... Kg6 27. b8=K Rc8 28. Kxc8 h5 29. Kxd7 Bh6 30. Kxe7 Kf6 31. Kxf6 Bg5 32. Kxg5) 27. b8=K?? { (0.00 → Mate in 6) Checkmate is now unavoidable. b8=B was best. } { [%eval #-6] } (27. b8=B Kf4 28. Bxf4 h4 29. Bxc1 Bh6 30. Bxh6 h3 31. Be3 d5 32. Bd2 h2) 27... Rc8 { [%eval #-6] } 28. Kxc8 { [%eval #-5] } 28... Bg7 { [%eval #-5] } 29. Kxd7 { [%eval #-4] } 29... Kg4 { [%eval #-4] } 30. Kxe7 { [%eval #-3] } 30... Bf6 { [%eval #-3] } 31. Kxf6 { [%eval #-2] } 31... Kg5 { [%eval #-2] } 32. Kxg5 { [%eval #-1] } 32... h4 { [%eval #-1] } 33. Kxh4# { Game ends by variant rule. } 0-1