- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/FKGh01Ef"] [Date "2022.09.27"] [White "Sir_Saufalot"] [Black "b0stja"] [Result "1-0"] [GameId "FKGh01Ef"] [UTCDate "2022.09.27"] [UTCTime "17:20:39"] [WhiteElo "1601"] [BlackElo "2115"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6 { [%eval -3.43] } 2. b4 { [%eval -1.63] } 2... Bxb4 { [%eval -1.77] } 3. cxb4 { [%eval -1.36] } 3... Nh6?! { (-1.36 → -0.68) Inaccuracy. Ke7 was best. } { [%eval -0.68] } (3... Ke7 4. Nh3) 4. g4 { [%eval -0.69] } 4... Nxg4 { [%eval -0.46] } 5. Qb3?? { (-0.46 → Mate in 16) Checkmate is now unavoidable. Qc2 was best. } { [%eval #-16] } (5. Qc2 Nxf2) 5... Nxh2 { [%eval #-21] } 6. Qxe6 { [%eval #-14] } 6... fxe6 { [%eval #-14] } 7. Rxh2 { [%eval #-13] } 7... Qh4 { [%eval #-13] } 8. Rxh4 { [%eval #-12] } 8... Nc6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Rg8 was best. } { [%eval #12] } (8... Rg8 9. Rxh7 Rh8 10. Rxg7 Na6 11. Rxd7 Nxb4 12. Rxc7 Nxa2 13. Rxa2 Rg8 14. Rxc8 Rxg1 15. Rxa8) 9. Rxh7 { [%eval #12] } 9... Nxb4 { [%eval #11] } 10. Rxh8 { [%eval #11] } 10... Nxa2 { [%eval #10] } 11. Rxe8 { [%eval #10] } 11... Nxc1 { [%eval #9] } 12. Rxc8 { [%eval #9] } 12... Rxc8 { [%eval #8] } 13. Rxa7 { [%eval #8] } 13... Nxe2 { [%eval #7] } 14. Rxb7 { [%eval #7] } 14... Nxg1 { [%eval #6] } 15. Rxc7 { [%eval #6] } 15... Rxc7 { [%eval #5] } 16. Bh3 { [%eval #5] } 16... Nxh3 { [%eval #4] } 17. Kd1 { [%eval #4] } 17... Nxf2 { [%eval #3] } 18. d3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kc2 was best. } { [%eval 0.0] } (18. Kc2 Rxc2 19. d3 Nxd3 20. Nc3 Rxc3#) 18... Nxd3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Nxd1 was best. } { [%eval #2] } (18... Nxd1 19. d4 e5 20. dxe5 d5 21. exd6 Rc4 22. d7 Rf4 23. Nd2 g5 24. Nb3 Rf5 25. d8=K) 19. Ke1 { [%eval #2] } 19... Nxe1 { [%eval #1] } 20. Nc3 { [%eval #1] } 20... Rxc3# { Game ends by variant rule. } 1-0