FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/FGlqJk5g"]
[Date "2023.07.25"]
[White "SpookyGhost2626"]
[Black "AadiDev2023"]
[Result "1-0"]
[GameId "FGlqJk5g"]
[UTCDate "2023.07.25"]
[UTCTime "15:03:11"]
[WhiteElo "1115"]
[BlackElo "1124"]
[WhiteRatingDiff "+20"]
[BlackRatingDiff "-41"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 16 → 2.28) Lost forced checkmate sequence. g5 was best. } { [%eval 2.28] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 2.69] } 2... gxh6?? { (2.69 → Mate in 18) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #18] } (2... Nxh6 3. g4 Bxg4 4. Nd2 Bxe2 5. Nxe2 d4 6. Nxd4 Qxd4 7. Rg1) 3. c4?? { (Mate in 18 → Mate in 17) Lost forced checkmate sequence. h3 was best. } { [%eval #-17] } (3. h3 Bxh3 4. Nxh3 Qd6 5. Na3 Qxa3 6. bxa3 f6 7. Qd2 h5) 3... dxc4 { [%eval #-17] } 4. dxc4 { [%eval #-16] } 4... Qxd1 { [%eval #-16] } 5. Kxd1 { [%eval #-15] } 5... Bh3?? { (Mate in 15 → 1.78) Lost forced checkmate sequence. b5 was best. } { [%eval 1.78] } (5... b5 6. cxb5 Nc6 7. bxc6 Bb7 8. cxb7 Kd8 9. bxa8=Q e5 10. Qxa7 Ke8 11. Qxc7 Kd7 12. Qxd7) 6. gxh3?? { (1.78 → -1.00) Blunder. Nxh3 was best. } { [%eval -1.0] } (6. Nxh3 b5) 6... b5 { [%eval -0.46] } 7. cxb5 { [%eval -0.53] } 7... Nc6?! { (-0.53 → 0.04) Inaccuracy. Nd7 was best. } { [%eval 0.04] } (7... Nd7 8. Kd2) 8. bxc6 { [%eval -0.12] } 8... Kd7?? { (-0.12 → 4.30) Blunder. h5 was best. } { [%eval 4.3] } (8... h5) 9. cxd7 { [%eval 3.86] } 9... Rc8 { [%eval 4.86] } 10. dxc8=Q?? { (4.86 → Mate in 10) Checkmate is now unavoidable. dxc8=B was best. } { [%eval #-10] } (10. dxc8=B f5) 10... Bg7?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. c5 was best. } { [%eval #12] } (10... c5 11. Qxc5 e5 12. Qxa7 Bg7 13. Qxf7 Ne7 14. Qxe7 Rd8 15. Qxg7 Rxd1 16. Qxh7 Rxf1 17. Qxh6) 11. Qxg8 { [%eval #13] } 11... Rxg8 { [%eval #9] } 12. b3 { [%eval #12] } 12... Bxa1 { [%eval #11] } 13. Nc3 { [%eval #11] } 13... Bxc3 { [%eval #10] } 14. Kd2?? { (Mate in 10 → 6.56) Lost forced checkmate sequence. b4 was best. } { [%eval 6.56] } (14. b4 Bxb4 15. a3 Rxg1 16. Rxg1 Bxa3 17. Kc1 Bxc1 18. f4 Bxf4 19. h4 Bxh2 20. Bh3 Bxg1) 14... Bxd2 { [%eval 6.84] } 15. b4?? { (6.84 → 0.30) Blunder. e3 was best. } { [%eval 0.3] } (15. e3 Rxg1) 15... Bxb4?? { (0.30 → 6.61) Blunder. Rxg1 was best. } { [%eval 6.61] } (15... Rxg1 16. Rxg1 Bxb4 17. Bg2 Ba3 18. Bc6 e5 19. f3 a5 20. Rg2 Bf8 21. a3 Bxa3 22. Be4) 16. a3? { (6.61 → 3.50) Mistake. Bg2 was best. } { [%eval 3.5] } (16. Bg2 Rxg2) 16... Bxa3 { [%eval 3.46] } 17. e4?? { (3.46 → Mate in 6) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-6] } (17. Bg2 Rxg2 18. Nf3 Rxh2 19. Rxh2 e5 20. Nxe5 Bd6 21. Nxf7 Bxh2 22. Nxh6 Bg3 23. fxg3 a5) 17... Rxg1 { [%eval #-6] } 18. Rxg1 { [%eval #-5] } 18... a6 { [%eval #-5] } 19. Bxa6 { [%eval #-4] } 19... f5 { [%eval #-5] } 20. exf5 { [%eval #-4] } 20... e6 { [%eval #-4] } 21. fxe6 { [%eval #-3] } 21... c5?? { (Mate in 3 → 6.05) Lost forced checkmate sequence. Bc1 was best. } { [%eval 6.05] } (21... Bc1 22. Rxc1 h5 23. Rxc7 h4 24. Rxh7#) 22. Rc1 { [%eval #11] } 22... Bxc1 { [%eval #10] } 23. f4 { [%eval #10] } 23... Bxf4 { [%eval #9] } 24. h4?? { (Mate in 9 → 2.92) Lost forced checkmate sequence. Be2 was best. } { [%eval 2.92] } (24. Be2 Bxh2 25. Bh5 c4 26. e7 Bc7 27. e8=B Bf4 28. Bd7 Bd2 29. h4 Be3 30. Bg6 hxg6) 24... Bxh2 { [%eval 2.77] } 25. Bc8?? { (2.77 → 0.86) Blunder. e7 was best. } { [%eval 0.86] } (25. e7) 25... c4 { [%eval 0.78] } 26. e7 { [%eval 0.77] } 26... c3?? { (0.77 → Mate in 9) Checkmate is now unavoidable. Bf4 was best. } { [%eval #9] } (26... Bf4 27. h5 c3 28. Bg4 c2 29. Be2 Bc1 30. Bc4 Be3 31. e8=B c1=N 32. Beb5 Bf4 33. Bd5) 27. e8=B?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. e8=K was best. } { [%eval 0.0] } (27. e8=K Be5 28. Ke7 Bd6 29. Kxd6 c2 30. Ke6 h5 31. Kf5 h6 32. Ke4 c1=K 33. Bg4 hxg4) 27... c2?? { (0.00 → Mate in 3) Checkmate is now unavoidable. h5 was best. } { [%eval #3] } (27... h5 28. Bxh5 h6 29. Bh3 Bf4 30. Bg2 Be3 31. Be4 Bd2 32. Bf5 Bc1 33. Bc2 Bf4 34. Bd3) 28. Bg6 { [%eval #3] } 28... hxg6 { [%eval #2] } 29. h5 { [%eval #2] } 29... gxh5 { [%eval #1] } 30. Bg4 { [%eval #1] } 30... hxg4# { Game ends by variant rule. } 1-0
