- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/FBtZZrHo"] [Date "2025.10.21"] [White "OhNoMyBannedOpening"] [Black "GowrisreeRajesh35"] [Result "0-1"] [GameId "FBtZZrHo"] [UTCDate "2025.10.21"] [UTCTime "08:19:24"] [WhiteElo "2314"] [BlackElo "1694"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+39"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... b6 { [%eval 0.22] } 2. b4?! { (0.22 → -0.40) Inaccuracy. e3 was best. } { [%eval -0.4] } (2. e3 e6 3. Ba6 Nxa6 4. Ne2 Ba3 5. Bxa3 Nb4 6. Bxb4 a5) 2... Na6?? { (-0.40 → Mate in 17) Checkmate is now unavoidable. a5 was best. } { [%eval #17] } (2... a5 3. bxa5) 3. c4 { [%eval #17] } 3... Nxb4 { [%eval #17] } 4. Bb2?? { (Mate in 17 → Mate in 17) Lost forced checkmate sequence. c5 was best. } { [%eval #-17] } (4. c5 bxc5 5. Qa4 Nxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. Bb2 Rxb2 9. d4 cxd4) 4... Nxa2 { [%eval #-17] } 5. Rxa2 { [%eval #-15] } 5... g6 { [%eval #-15] } 6. Bxh8 { [%eval #-14] } 6... Bg7 { [%eval #-14] } 7. Bxg7 { [%eval #-13] } 7... Nh6 { [%eval #-13] } 8. Bxh6 { [%eval #-12] } 8... g5 { [%eval #-12] } 9. Bxg5 { [%eval #-11] } 9... Ba6 { [%eval #-11] } 10. Rxa6 { [%eval #-10] } 10... b5 { [%eval #-10] } 11. cxb5 { [%eval #-9] } 11... Rc8 { [%eval #-9] } 12. Rxa7 { [%eval #-8] } 12... e6 { [%eval #-8] } 13. Bxd8 { [%eval #-7] } 13... Rxd8 { [%eval #-7] } 14. Rxc7 { [%eval #-6] } 14... h5?? { (Mate in 6 → 3.96) Lost forced checkmate sequence. Rb8 was best. } { [%eval 3.96] } (14... Rb8 15. Rxd7 Rxb5 16. Rxf7 Rxb1 17. Qxb1 Kxf7 18. Qxh7 Ke7 19. Qxe7 e5 20. Qxe5#) 15. Rxd7 { [%eval 4.53] } 15... Kxd7 { [%eval 4.23] } 16. h4 { [%eval 4.23] } 16... Kc6? { (4.23 → 7.72) Mistake. f5 was best. } { [%eval 7.72] } (16... f5 17. Nc3) 17. bxc6 { [%eval 9.63] } 17... Rxd2 { [%eval 8.53] } 18. Kxd2 { [%eval 9.25] } 18... e5? { (9.25 → Mate in 12) Checkmate is now unavoidable. f6 was best. } { [%eval #12] } (18... f6 19. Kc1) 19. f4 { [%eval #12] } 19... exf4 { [%eval #11] } 20. g3 { [%eval #12] } 20... fxg3 { [%eval #11] } 21. Rh2 { [%eval #11] } 21... gxh2 { [%eval #10] } 22. Kc3?? { (Mate in 10 → 4.38) Lost forced checkmate sequence. c7 was best. } { [%eval 4.38] } (22. c7 hxg1=N 23. Qa4 Nxe2 24. Kxe2 f5 25. Qe4 fxe4 26. Kf3 exf3 27. Be2 fxe2) 22... hxg1=N?? { (4.38 → Mate in 12) Checkmate is now unavoidable. hxg1=B was best. } { [%eval #12] } (22... hxg1=B 23. Qd2 Be3 24. Qxe3 f5 25. Qe4 fxe4 26. Bh3 e3 27. Bg4 hxg4 28. h5) 23. Qd7 { [%eval #14] } 23... Nxe2 { [%eval #13] } 24. Qxf7 { [%eval #21] } 24... Nxc3 { [%eval 2.68] } 25. Qxh5 { [%eval #12] } 25... Nxb1 { [%eval #11] } 26. Bd3 { [%eval #11] } 26... Na3 { [%eval #10] } 27. Bc4?? { (Mate in 10 → 6.48) Lost forced checkmate sequence. Bb1 was best. } { [%eval 6.48] } (27. Bb1 Nxb1 28. c7 Na3 29. Qb5 Nxb5 30. h5 Nxc7 31. h6 Ne6 32. h7 Nc7) 27... Nxc4 { [%eval 5.37] } 28. Qa5?? { (5.37 → Mate in 6) Checkmate is now unavoidable. Qf7 was best. } { [%eval #-6] } (28. Qf7) 28... Nxa5 { [%eval #-6] } 29. h5 { [%eval #-3] } 29... Nxc6 { [%eval #-3] } 30. h6 { [%eval #-2] } 30... Ne7 { [%eval #-2] } 31. h7 { [%eval #-1] } 31... Ng8 { [%eval #-1] } 32. hxg8=Q# { Game ends by variant rule. } 0-1