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[Event "Rated Antichess game"] [Site "https://lichess.org/EyG4UTxm"] [Date "2024.04.12"] [White "mpov00"] [Black "Gubaesc"] [Result "1-0"] [UTCDate "2024.04.12"] [UTCTime "17:48:37"] [WhiteElo "1618"] [BlackElo "1613"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-54"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6 2. Ba6 bxa6?! { (0.02 → 1.06) Inaccuracy. Nxa6 was best. } (2... Nxa6 3. b4 Bxb4 4. Ne2 Bxd2 5. Kxd2 Qg5 6. c4 Qxe3 7. fxe3) 3. b4 Bxb4 4. c3?! { (1.07 → 0.40) Inaccuracy. Qh5 was best. } (4. Qh5 Bxd2 5. Kxd2 Qg5 6. Qxh7 Rxh7 7. h4 Rxh4 8. Rxh4 Qxh4 9. Kd3 Qxf2 10. Nc3 Qxg1) 4... Bxc3 5. Nxc3 Qe7?! { (0.69 → 1.64) Inaccuracy. d5 was best. } (5... d5 6. Nxd5) 6. Nd5 exd5 7. e4?? { (1.76 → 0.00) Blunder. Qb3 was best. } (7. Qb3 Qxe3) 7... Qxe4 8. Qe2?? { (0.76 → -2.71) Blunder. Rb1 was best. } (8. Rb1 Qxg2) 8... Qxe2 9. Kxe2 d4 10. Ke3?? { (-1.87 → -5.63) Blunder. Nh3 was best. } (10. Nh3 Nc6) 10... dxe3 11. dxe3?! { (-4.51 → -6.95) Inaccuracy. fxe3 was best. } (11. fxe3 Nc6 12. a4 a5 13. Ra3 Nge7 14. Rc3 Nd4 15. Rxc7 Ba6 16. exd4 Bb5 17. Rxd7 Kxd7) 11... a5?! { (-6.95 → -4.94) Inaccuracy. Nc6 was best. } (11... Nc6) 12. Ne2?? { (-4.94 → Mate in 15) Checkmate is now unavoidable. a3 was best. } (12. a3 Ne7) 12... a4?? { (Mate in 15 → -4.30) Lost forced checkmate sequence. Nc6 was best. } (12... Nc6 13. g4 a4 14. Rd1 f5 15. gxf5 d5 16. Rxd5 Bxf5 17. Rxf5 a3 18. Bxa3 Kf8 19. Bxf8) 13. a3?? { (-4.30 → Mate in 14) Checkmate is now unavoidable. Bd2 was best. } (13. Bd2 a5) 13... Na6 14. Nc3 Nb4 15. Nxa4 c5?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. d5 was best. } (15... d5 16. axb4 d4 17. exd4 g5 18. Bxg5 Nf6 19. Bxf6 h6 20. Bxh8 f6 21. Bxf6 Kd8 22. Bxd8) 16. axb4 cxb4 17. Nb6?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Nc3 was best. } (17. Nc3 bxc3 18. Rxa7 Rxa7 19. Bd2 cxd2 20. Re1 dxe1=B 21. e4 Bxf2 22. h4 Bxh4 23. g3 Bxg3) 17... axb6 18. Rxa8 h5 19. Rxc8 Rh6 20. Rxe8 b3 21. Rxg8 f6 22. Rxg7 Rg6?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rh8 was best. } (22... Rh8 23. Rxd7 b2 24. Bxb2 Rb8 25. Bxf6 Rb7 26. Rxb7 b5 27. Rxb5 h4 28. Bxh4#) 23. Rxd7 Rxg2 24. Rhd1 Rxf2 25. e4 Rxh2 26. e5 fxe5 27. Rh1 Rxh1 28. Rd8 Rxc1 29. Rc8 Rxc8# { Game ends by variant rule. } 1-0