lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/EvXR0IW1"] [Date "2018.02.18"] [White "Savage70"] [Black "ANTICHESSisEASY"] [Result "1-0"] [UTCDate "2018.02.18"] [UTCTime "20:53:42"] [WhiteElo "1314"] [BlackElo "1810"] [WhiteRatingDiff "+47"] [BlackRatingDiff "-62"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Nc6?? { (0.32 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7) 3. Bxc6 dxc6 4. Qg4 Bxg4 5. Kd1 Qxd2 6. Nxd2 Bxd1 7. Rb1 Bxc2 8. b4?? { (Mate in 9 → -1.06) Lost forced checkmate sequence. Nc4 was best. } (8. Nc4 Bxb1 9. Na3 Bxa2 10. b3 Bxb3 11. Nc2 Bxc2 12. e4 Bxe4 13. h4 Bxg2 14. h5 Bxh1) 8... Bxb1 9. Nxb1 c5?? { (-0.44 → 2.18) Blunder. Rd8 was best. } (9... Rd8) 10. bxc5 e6?? { (2.52 → Mate in 9) Checkmate is now unavoidable. Kd7 was best. } (10... Kd7) 11. Nd2?? { (Mate in 9 → -2.45) Lost forced checkmate sequence. e4 was best. } (11. e4 Bxc5 12. Ne2 Bxf2 13. Nd4 Bxd4 14. e5 Bxe5 15. Rd1 Bxh2 16. g3 Bxg3 17. Bf4 Bxf4) 11... Bxc5 12. f4?? { (-2.09 → -6.63) Blunder. Nb1 was best. } (12. Nb1 Bxe3 13. fxe3 c5 14. Bd2 c4 15. Ba5 Rd8 16. Bxd8 Kxd8 17. Ne2 e5 18. Nd4 exd4) 12... Bxe3 13. Bb2?? { (-4.30 → Mate in 10) Checkmate is now unavoidable. Ngf3 was best. } (13. Ngf3 Bxd2 14. Bxd2 g5 15. Nxg5 h6 16. Nxe6 fxe6 17. Rf1 e5 18. fxe5 Nf6 19. Bxh6 Rxh6) 13... Bxd2 14. Bxg7 Bxf4 15. Bxh8 Bxh2 16. Rxh2 Nh6 17. Rxh6 f6 18. Rxf6 h6 19. Rxh6 c6 20. Rxe6 a6?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Kd8 was best. } (20... Kd8 21. Rxc6 Kc7 22. Rxc7 Rxh8 23. Rxa7 Rh3 24. gxh3#) 21. Rxe8 Rxe8 22. Ne2?? { (Mate in 4 → 0.52) Lost forced checkmate sequence. Nf3 was best. } (22. Nf3 Rxh8 23. Nh2 Rxh2 24. a4 Rxg2 25. a5 Rg6#) 22... Rxe2?? { (0.52 → Mate in 3) Checkmate is now unavoidable. Rxh8 was best. } (22... Rxh8 23. g4 c5 24. g5 c4 25. Ng3 Rc8 26. g6 Rc5 27. g7 c3 28. Nf5 Rxf5 29. g8=Q) 23. Be5?? { (Mate in 3 → -2.02) Lost forced checkmate sequence. a4 was best. } (23. a4 Rxg2 24. Bg7 Rxg7 25. a5 Rf7#) 23... Rxg2?? { (-2.02 → Mate in 2) Checkmate is now unavoidable. Rxe5 was best. } (23... Rxe5) 24. Bh2 Rxa2 25. Bc7 Ra5 26. Bxa5 c5 27. Bb4 cxb4# { Game ends by variant rule. } 1-0