- Blind mode tutorial
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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/EroPJdUy"] [Date "2024.01.15"] [White "mangbuda"] [Black "Andrew2510"] [Result "0-1"] [GameId "EroPJdUy"] [UTCDate "2024.01.15"] [UTCTime "15:56:20"] [WhiteElo "1830"] [BlackElo "1892"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+17"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } { A00 Van't Kruijs Opening } 1... e6 { [%eval 0.58] } 2. a3 { [%eval 0.59] } 2... Nc6 { [%eval 0.45] } 3. Nc3 { [%eval 0.22] } 3... a6 { [%eval 0.69] } 4. Nf3?! { (0.69 → 0.07) Inaccuracy. d4 was best. } { [%eval 0.07] } (4. d4) 4... Nh6?? { (0.07 → 2.43) Blunder. d5 was best. } { [%eval 2.43] } (4... d5 5. d4 f5 6. Be2 g6 7. Bd2 Bd6 8. Ne5 Bd7 9. Nd3 Nf6 10. f4 Ng4 11. g3) 5. h3?? { (2.43 → 0.16) Blunder. d4 was best. } { [%eval 0.16] } (5. d4 d5 6. e4 dxe4 7. Nxe4 f5 8. Bd3 Nf7 9. Neg5 Nxg5 10. Nxg5 g6 11. O-O Bd6) 5... Nf5 { [%eval 0.69] } 6. Bd3? { (0.69 → -0.69) Mistake. d4 was best. } { [%eval -0.69] } (6. d4 d5 7. Bd3 Qf6 8. g4 Nh4 9. Nxh4 Qxh4 10. Qf3 Bd6 11. Bd2 O-O 12. O-O-O Bd7) 6... Bd6?? { (-0.69 → 1.70) Blunder. d5 was best. } { [%eval 1.7] } (6... d5 7. O-O Bd6 8. Bxf5 exf5 9. d3 O-O 10. Kh1 Be6 11. e4 dxe4 12. dxe4 h6 13. Bd2) 7. Ne4?? { (1.70 → -0.55) Blunder. Bxf5 was best. } { [%eval -0.55] } (7. Bxf5 exf5) 7... Ne5?? { (-0.55 → 2.84) Blunder. Be7 was best. } { [%eval 2.84] } (7... Be7 8. Nc3) 8. Nxd6+ { [%eval 3.02] } 8... cxd6 { [%eval 3.79] } 9. Nxe5 { [%eval 3.62] } 9... dxe5 { [%eval 3.12] } 10. Qf3 { [%eval 2.85] } 10... Qb6? { (2.85 → 5.40) Mistake. Qf6 was best. } { [%eval 5.4] } (10... Qf6 11. Qe4) 11. g4 { [%eval 4.72] } 11... Nd6 { [%eval 4.97] } 12. b4?! { (4.97 → 3.67) Inaccuracy. b3 was best. } { [%eval 3.67] } (12. b3 Qc6 13. Qxc6 bxc6 14. Bb2 e4 15. Be2 O-O 16. h4 a5 17. g5 Nf5 18. Bh5 g6) 12... e4? { (3.67 → 6.00) Mistake. Qc6 was best. } { [%eval 6.0] } (12... Qc6 13. Qxc6) 13. Bxe4?? { (6.00 → 2.53) Blunder. Qf4 was best. } { [%eval 2.53] } (13. Qf4) 13... Nxe4 { [%eval 2.69] } 14. Qxe4 { [%eval 2.56] } 14... Qc6 { [%eval 2.42] } 15. Qxc6 { [%eval 2.38] } 15... dxc6 { [%eval 2.83] } 16. Bb2 { [%eval 3.0] } 16... a5?! { (3.00 → 4.26) Inaccuracy. O-O was best. } { [%eval 4.26] } (16... O-O 17. h4) 17. bxa5?! { (4.26 → 3.23) Inaccuracy. Bxg7 was best. } { [%eval 3.23] } (17. Bxg7) 17... Rxa5?! { (3.23 → 4.84) Inaccuracy. O-O was best. } { [%eval 4.84] } (17... O-O 18. Bc3) 18. Bxg7 { [%eval 4.84] } 18... Rg8 { [%eval 4.81] } 19. Bf6 { [%eval 4.8] } 19... b5 { [%eval 5.29] } 20. g5 { [%eval 4.92] } 20... b4?! { (4.92 → 6.42) Inaccuracy. Ra4 was best. } { [%eval 6.42] } (20... Ra4 21. Ke2) 21. a4?! { (6.42 → 4.86) Inaccuracy. Rb1 was best. } { [%eval 4.86] } (21. Rb1) 21... Ba6 { [%eval 4.86] } 22. d3 { [%eval 4.92] } 22... c5?! { (4.92 → 6.41) Inaccuracy. Kd7 was best. } { [%eval 6.41] } (22... Kd7 23. f4) 23. O-O { [%eval 6.2] } 23... c4?! { (6.20 → 16.27) Inaccuracy. Bb7 was best. } { [%eval 16.27] } (23... Bb7 24. e4) 24. Kh2 { [%eval 15.45] } 24... Rf5 { [%eval 27.92] } 25. Rad1 { [%eval 18.62] } 25... cxd3 { [%eval 17.82] } 26. cxd3 { [%eval 24.92] } 26... Kd7 { [%eval 26.73] } 27. Rc1 { [%eval 25.96] } 27... Rc8 { [%eval 24.37] } 28. Rxc8 { [%eval 22.4] } 28... Bxc8 { [%eval 19.02] } 29. h4?! { (19.02 → 6.35) Inaccuracy. e4 was best. } { [%eval 6.35] } (29. e4) 29... Bb7 { [%eval 5.75] } 30. e4 { [%eval 5.12] } 30... Ra5?? { (5.12 → Mate in 8) Checkmate is now unavoidable. Rf3 was best. } { [%eval #8] } (30... Rf3 31. a5) 31. Rc1 { [%eval #7] } 31... Bc6 { [%eval #7] } 32. Be5?! { (Mate in 7 → 11.77) Lost forced checkmate sequence. Rc4 was best. } { [%eval 11.77] } (32. Rc4 Rd5 33. Rxb4 Bb5 34. exd5 exd5 35. Rxb5 Ke6 36. Rb6+ Kf5 37. Rd6 d4 38. Rd5#) 32... Rxa4 { [%eval 13.37] } 33. Kg3 { [%eval 11.42] } 33... Ra3 { [%eval 11.96] } 34. Bb2?? { (11.96 → -0.80) Blunder. f3 was best. } { [%eval -0.8] } (34. f3) 34... Rxd3+ { [%eval -0.75] } 35. Kh2 { [%eval -0.36] } 35... Rd2 { [%eval -0.7] } 36. Bd4?? { (-0.70 → Mate in 8) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-8] } (36. Kg1 Ke8 37. Be5 b3 38. Bc3 Rc2 39. Rxc2 bxc2 40. Bb2 Bxe4 41. f4 Kd7 42. Kf2 Kc6) 36... Rxd4 { [%eval #-8] } 37. Rf1 { [%eval #-5] } 37... Rd2 { [%eval #-8] } 38. Kg1 { [%eval #-8] } 38... Bb5?! { (Mate in 8 → -32.50) Lost forced checkmate sequence. Bxe4 was best. } { [%eval -32.5] } (38... Bxe4 39. g6 hxg6 40. Ra1 Bb7 41. Rc1 Rd4 42. f3 Rd2 43. Rc7+ Kxc7 44. f4 Rd1+ 45. Kf2) 39. e5?! { (-32.50 → Mate in 4) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-4] } (39. Ra1 Ba6) 39... Rd4 { [%eval #-4] } 40. f4 { [%eval #-3] } 40... Bxf1 { [%eval #-3] } 41. Kh1 { [%eval #-3] } 41... Rxf4 { [%eval #-2] } 42. Kg1 { [%eval #-2] } 42... Rxh4 { [%eval #-2] } 43. Kxf1 { [%eval #-2] } 43... Rf4+ { [%eval #-1] } 44. Kg2 { [%eval #-1] } 44... Re4 { [%eval #-1] } 45. Kg3 { [%eval #-1] } 45... Re3# { Game ends by variant rule. } 0-1