FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/En6XIorC"]
[Date "2025.06.07"]
[White "TAYSON_14"]
[Black "llost"]
[Result "1-0"]
[GameId "En6XIorC"]
[UTCDate "2025.06.07"]
[UTCTime "13:23:51"]
[WhiteElo "1660"]
[BlackElo "1875"]
[WhiteRatingDiff "+58"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 3.74] } 2... Nxa6 { [%eval 3.51] } 3. b4?? { (3.51 → 0.95) Blunder. Qf3 was best. } { [%eval 0.95] } (3. Qf3 Nb8 4. Qxf7 Kxf7 5. b3 g6 6. Kf1 Bh6 7. Ne2 Bxe3) 3... Nxb4 { [%eval 0.05] } 4. Qh5 { [%eval -0.27] } 4... Nxa2 { [%eval -0.23] } 5. Rxa2 { [%eval -0.16] } 5... Ba6 { [%eval -0.16] } 6. Rxa6 { [%eval -0.54] } 6... g6?! { (-0.54 → 0.41) Inaccuracy. c5 was best. } { [%eval 0.41] } (6... c5 7. Qxh7 Rxh7 8. Rxa7 Rxa7 9. Kf1 Rxh2 10. Rxh2 Ra3 11. Bxa3) 7. Qxh7 { [%eval 0.62] } 7... Rxh7 { [%eval 0.44] } 8. Rxb6 { [%eval 0.46] } 8... axb6 { [%eval 0.53] } 9. Na3?! { (0.53 → -0.07) Inaccuracy. c4 was best. } { [%eval -0.07] } (9. c4 Rxh2 10. Rxh2 c5 11. Ba3 Rxa3 12. Nxa3 b5 13. cxb5 c4 14. Nxc4 Qb6) 9... Rxh2 { [%eval -0.08] } 10. Rxh2 { [%eval -0.23] } 10... Rxa3 { [%eval -0.44] } 11. Bxa3 { [%eval -0.7] } 11... c5?? { (-0.70 → Mate in 11) Checkmate is now unavoidable. Bg7 was best. } { [%eval #11] } (11... Bg7) 12. Bxc5 { [%eval #11] } 12... bxc5 { [%eval #12] } 13. Rh5?? { (Mate in 12 → -0.91) Lost forced checkmate sequence. e4 was best. } { [%eval -0.91] } (13. e4 d5 14. exd5 Qxd5 15. g3 Qxd2 16. Kxd2 f5 17. g4 fxg4 18. Ne2 g3) 13... gxh5 { [%eval -0.66] } 14. g4?! { (-0.66 → -1.26) Inaccuracy. Nh3 was best. } { [%eval -1.26] } (14. Nh3 h4 15. e4 c4 16. c3 f5 17. exf5 Nf6 18. g3 hxg3 19. fxg3 Nh7) 14... hxg4 { [%eval -1.53] } 15. Nf3?? { (-1.53 → -3.92) Blunder. Ne2 was best. } { [%eval -3.92] } (15. Ne2 c4) 15... gxf3 { [%eval -3.3] } 16. Ke2?? { (-3.30 → -11.11) Blunder. c4 was best. } { [%eval -11.11] } (16. c4 Qb8 17. d4 cxd4 18. exd4 Bh6 19. d5 e5 20. dxe6 dxe6 21. Ke2 fxe2) 16... fxe2 { [%eval -10.0] } 17. f3?! { (-10.00 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (17. e4 c4) 17... Qb8 { [%eval #-12] } 18. c3 { [%eval #-9] } 18... Qf4 { [%eval #-9] } 19. exf4 { [%eval #-8] } 19... e5 { [%eval #-8] } 20. fxe5 { [%eval #-7] } 20... Bd6 { [%eval #-13] } 21. exd6 { [%eval #-12] } 21... Kd8 { [%eval #-12] } 22. d4 { [%eval #-7] } 22... cxd4 { [%eval #-7] } 23. cxd4 { [%eval #-6] } 23... Kc7 { [%eval #-8] } 24. dxc7 { [%eval #-7] } 24... f5 { [%eval #-9] } 25. d5 { [%eval #-6] } 25... e1=R { [%eval #-7] } 26. c8=N { [%eval #-4] } 26... Ne7?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. d6 was best. } { [%eval #8] } (26... d6 27. Nxd6 Re2 28. Nxf5 Re4 29. fxe4 Nh6 30. Nxh6#) 27. Nxe7 { [%eval #8] } 27... Rxe7 { [%eval #7] } 28. f4?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. d6 was best. } { [%eval 0.0] } (28. d6 Re1 29. f4 Re5 30. fxe5 f4 31. e6 dxe6 32. d7 e5 33. d8=R f3) 28... Rg7?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Re5 was best. } { [%eval #6] } (28... Re5 29. fxe5 d6 30. exd6 f4 31. d7 f3 32. d8=B f2 33. Be7 f1=B 34. Bf6) 29. d6 { [%eval #6] } 29... Rg5 { [%eval #5] } 30. fxg5 { [%eval #5] } 30... f4 { [%eval #4] } 31. g6 { [%eval #4] } 31... f3 { [%eval #3] } 32. g7 { [%eval #3] } 32... f2 { [%eval #2] } 33. g8=R { [%eval #2] } 33... f1=B { [%eval #1] } 34. Rg2 { [%eval #1] } 34... Bxg2# { Game ends by variant rule. } 1-0
