- Blind mode tutorial
lichess.org
Donate
FEN
[Event "ANTICHESS DE TERROR Arena"] [Site "https://lichess.org/En4oJX31"] [Date "2023.12.13"] [White "CamilaM_CCRL"] [Black "BenjaProX"] [Result "1-0"] [GameId "En4oJX31"] [UTCDate "2023.12.13"] [UTCTime "00:43:06"] [WhiteElo "1218"] [BlackElo "1608"] [WhiteRatingDiff "+36"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -6.42) Blunder. e3 was best. } { [%eval -6.42] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5 { [%eval -4.97] } 2. Nxe5 { [%eval -7.74] } 2... Qg5?? { (-7.74 → -2.47) Blunder. Bd6 was best. } { [%eval -2.47] } (2... Bd6 3. Nxf7 Bxh2 4. Nxd8 Kxd8 5. Rxh2 Ke7 6. Rxh7 Rxh7 7. c3) 3. Nxf7 { [%eval -2.13] } 3... Qxd2?? { (-2.13 → Mate in 14) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #14] } (3... Kxf7 4. b4) 4. Bxd2 { [%eval #13] } 4... Kxf7 { [%eval #13] } 5. Bh6 { [%eval #12] } 5... Nxh6 { [%eval #11] } 6. Qxd7 { [%eval #11] } 6... Bxd7 { [%eval #10] } 7. g4 { [%eval #12] } 7... Bxg4 { [%eval #10] } 8. f3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (8. b4 Bxe2 9. Kxe2 Bxb4 10. Nc3 Bxc3 11. a4 Bxa1 12. c3 Bxc3 13. Kd2 Bxd2 14. Ba6 Nxa6) 8... Bxf3 { [%eval #-11] } 9. exf3 { [%eval #-10] } 9... Ba3 { [%eval #-11] } 10. Nxa3 { [%eval #-10] } 10... Ng4?? { (Mate in 10 → 1.30) Lost forced checkmate sequence. b5 was best. } { [%eval 1.3] } (10... b5 11. Nxb5 a5 12. Nxc7 Nf5 13. Nxa8 Ng3 14. hxg3 Rg8 15. Rxh7 Nd7 16. Rxg7 Rxa8 17. Rxf7) 11. fxg4 { [%eval 1.15] } 11... h5?? { (1.15 → Mate in 15) Checkmate is now unavoidable. Nd7 was best. } { [%eval #15] } (11... Nd7 12. Ba6) 12. gxh5 { [%eval #16] } 12... Rxh5 { [%eval 12.94] } 13. Ba6 { [%eval #14] } 13... Nxa6 { [%eval #8] } 14. Nc4?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-7] } (14. Rg1 Rxh2 15. Rxg7 Rxc2 16. Nxc2 Kxg7 17. Nb4 Nxb4 18. Rd1 Nxa2 19. Rd8 Rxd8 20. b4 Nxb4) 14... Rxh2 { [%eval #-7] } 15. Rxh2 { [%eval #-6] } 15... b5?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rh8 was best. } { [%eval #6] } (15... Rh8 16. Rxh8 Kg8 17. Rxg8 c5 18. Rxg7 Nb4 19. Rxb7 Nxa2 20. Rxa2 a6 21. Rxa6#) 16. Rh6?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-5] } (16. Rd1 bxc4 17. Rd8 Rxd8 18. Rh6 gxh6 19. Kd2 Rxd2 20. a4 Rxc2 21. a5 Rxb2#) 16... gxh6?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. bxc4 was best. } { [%eval #5] } (16... bxc4 17. Rxa6 Rh8 18. Rxa7 c5 19. Rxf7 Rh3 20. Rxg7 Rc3 21. bxc3#) 17. b4 { [%eval #6] } 17... bxc4 { [%eval #5] } 18. Rd1 { [%eval #5] } 18... Nxb4 { [%eval #4] } 19. Rd3?? { (Mate in 4 → -0.43) Lost forced checkmate sequence. c3 was best. } { [%eval -0.43] } (19. c3 Nxa2 20. Kf2 Nxc3 21. Kg1 Nxd1 22. Kf2 Nxf2#) 19... Nxd3 { [%eval 0.0] } 20. cxd3 { [%eval 1.7] } 20... cxd3 { [%eval 0.28] } 21. a4 { [%eval 0.83] } 21... d2 { [%eval 1.37] } 22. Kxd2 { [%eval 1.31] } 22... Rb8 { [%eval 1.79] } 23. Kc3?? { (1.79 → -0.12) Blunder. Ke3 was best. } { [%eval -0.12] } (23. Ke3) 23... Rb4 { [%eval 0.0] } 24. Kxb4 { [%eval -0.62] } 24... a5 { [%eval -0.14] } 25. Kxa5 { [%eval 0.0] } 25... Ke7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. c5 was best. } { [%eval #2] } (25... c5 26. Kb4 cxb4 27. a5 b3 28. a6 b2 29. a7 b1=Q 30. a8=K Qh7 31. Kb7 h5 32. Kc6) 26. Kb6 { [%eval #2] } 26... cxb6 { [%eval #1] } 27. a5 { [%eval #1] } 27... bxa5# { Game ends by variant rule. } 1-0