FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/ESgnTNlC"]
[Date "2025.02.26"]
[White "imthelastchessbender"]
[Black "Bob213"]
[Result "0-1"]
[GameId "ESgnTNlC"]
[UTCDate "2025.02.26"]
[UTCTime "22:59:55"]
[WhiteElo "1786"]
[BlackElo "1665"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+44"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... e6 { [%eval -1.61] } 2. b4 { [%eval -1.93] } 2... Bxb4 { [%eval -1.22] } 3. Bb2?? { (-1.22 → -4.54) Blunder. e3 was best. } { [%eval -4.54] } (3. e3 Bxd2 4. Bxd2 Nh6 5. Na3 Ng4 6. Qxg4 Qh4 7. Qxe6 dxe6) 3... Bxd2 { [%eval -2.49] } 4. Bxg7 { [%eval -2.58] } 4... Bxe1 { [%eval -4.63] } 5. Bxh8 { [%eval -2.4] } 5... Bxf2 { [%eval -2.43] } 6. Qxd7 { [%eval -4.49] } 6... Bxg1?? { (-4.49 → Mate in 11) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #11] } (6... Bxd7 7. Bf6 Bxg1 8. Rxg1 Qxf6 9. Nd2 Qxf1 10. Nxf1 c5 11. Rh1) 7. Qxe8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-11] } (7. Rxg1 Kxd7 8. h4 Qxh4 9. Bd4 Qxd4 10. g3 Qxa1 11. e3 Qxb1) 7... Qxe8 { [%eval #-11] } 8. Rxg1 { [%eval #-10] } 8... Nf6 { [%eval #-10] } 9. Bxf6 { [%eval #-9] } 9... Qh8 { [%eval #-9] } 10. Bxh8 { [%eval #-8] } 10... f6 { [%eval #-9] } 11. Bxf6 { [%eval #-8] } 11... e5 { [%eval #-8] } 12. Bxe5 { [%eval #-7] } 12... Bf5 { [%eval #-8] } 13. Bxc7 { [%eval #-7] } 13... Bxc2 { [%eval #-7] } 14. Bxb8 { [%eval #-6] } 14... Bxb1?? { (Mate in 6 → -0.89) Lost forced checkmate sequence. Rxb8 was best. } { [%eval -0.89] } (14... Rxb8 15. e3 Bxb1 16. Rxb1 Rc8 17. Rxb7 Rc3 18. Rxa7 Rxe3 19. Rxh7 Rd3 20. Bxd3#) 15. Bxa7?? { (-0.89 → Mate in 4) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-4] } (15. Rxb1 Rxb8 16. Rxb7 Rxb7 17. Rh1 Rb5 18. h3 Rb7 19. e4 h5 20. Bb5 Rxb5) 15... Rxa7 { [%eval #-4] } 16. Rxb1 { [%eval #-3] } 16... Rxa2 { [%eval #-3] } 17. Rxb7 { [%eval #-2] } 17... Rxe2 { [%eval #-2] } 18. Bxe2 { [%eval #-1] } 18... h5 { [%eval #-1] } 19. Bxh5# { Game ends by variant rule. } 0-1