FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/ES2YhtvA"]
[Date "2024.06.09"]
[White "endkatgame"]
[Black "Lorenz-Ring"]
[Result "0-1"]
[GameId "ES2YhtvA"]
[UTCDate "2024.06.09"]
[UTCTime "14:13:41"]
[WhiteElo "1436"]
[BlackElo "1353"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+44"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (1... c5 2. c3 g6 3. Nh3 b5 4. Ng5 Bg7 5. Nxh7 Bxc3 6. dxc3) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #15] } 3. c3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-15] } (3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4 7. Qxd7 Nxd7) 3... Bxc3 { [%eval #-16] } 4. Nxc3 { [%eval #-13] } 4... Qh4 { [%eval #-13] } 5. gxh4 { [%eval #-12] } 5... g5 { [%eval #-12] } 6. hxg5 { [%eval #-11] } 6... Nf6 { [%eval #-11] } 7. gxf6 { [%eval #-10] } 7... Ke7 { [%eval #-11] } 8. fxe7 { [%eval #-10] } 8... Rf8 { [%eval #-11] } 9. exf8=K { [%eval #-9] } 9... d5 { [%eval #-9] } 10. Nxd5 { [%eval #-8] } 10... Bh3?? { (Mate in 8 → 6.84) Lost forced checkmate sequence. h5 was best. } { [%eval 6.84] } (10... h5 11. Nxc7 Nc6 12. Nxa8 Nb4 13. Kxf7 Nxa2 14. Rxa2 a5 15. Rxa5 h4 16. Rxe5) 11. Kxf7 { [%eval 6.87] } 11... Bxf1 { [%eval 6.76] } 12. Kxf1?? { (6.76 → Mate in 7) Checkmate is now unavoidable. Nxc7 was best. } { [%eval #-7] } (12. Nxc7 Bxe2 13. Nxa8 Bxd1 14. Kxd1 a6 15. Nc7 h6 16. Nxa6 Nxa6 17. Ba3 Nb8) 12... Nc6 { [%eval #-7] } 13. Nxc7 { [%eval #-6] } 13... Nb4 { [%eval #-6] } 14. Nxa8 { [%eval #-5] } 14... Nxa2 { [%eval #-5] } 15. Rxa2 { [%eval #-4] } 15... h5 { [%eval #-5] } 16. Rxa7 { [%eval #-4] } 16... e4?? { (Mate in 4 → 0.68) Lost forced checkmate sequence. h4 was best. } { [%eval 0.68] } (16... h4 17. Rxb7 h3 18. Nxh3 e4 19. Rd7 e3 20. dxe3#) 17. Rxb7 { [%eval 1.49] } 17... e3 { [%eval 1.78] } 18. dxe3 { [%eval 3.85] } 18... h4 { [%eval 0.12] } 19. Nf3 { [%eval 3.76] } 19... h3 { [%eval 6.1] } 20. Kg2 { [%eval 0.28] } 20... hxg2 { [%eval 0.64] } 21. Qd2?? { (0.64 → Mate in 4) Checkmate is now unavoidable. Qd3 was best. } { [%eval #-4] } (21. Qd3 gxh1=B) 21... gxh1=Q { [%eval #-4] } 22. Nh4 { [%eval #-1] } 22... Qxc1 { [%eval #-1] } 23. Qxc1# { Game ends by variant rule. } 0-1
