- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/EFeoGTxj"] [Date "2025.08.04"] [White "EmirAsaf_Dogu2015"] [Black "CARLOS_CORDOVA"] [Result "0-1"] [GameId "EFeoGTxj"] [UTCDate "2025.08.04"] [UTCTime "18:07:15"] [WhiteElo "848"] [BlackElo "1096"] [WhiteRatingDiff "-19"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Ba6?? { (Mate in 15 → 3.98) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.98] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxa6?? { (3.98 → 0.61) Blunder. Bxd7 was best. } { [%eval 0.61] } (3. Bxd7 Qxd7 4. Qh5 Qxd2 5. Kxd2 Bd3 6. cxd3 Na6 7. Qxh7 Rxh7) 3... Nxa6 { [%eval 1.56] } 4. b4?? { (1.56 → -0.81) Blunder. a4 was best. } { [%eval -0.81] } (4. a4 c5 5. c4 Nc7 6. e5 Nd5 7. cxd5 e6 8. dxe6 fxe6) 4... Nxb4 { [%eval 0.09] } 5. a3? { (0.09 → -1.57) Mistake. a4 was best. } { [%eval -1.57] } (5. a4 Nxc2 6. Qxc2 f5 7. exf5 h5 8. Qxc7 Qxc7 9. f6 Nxf6) 5... Nxc2 { [%eval -1.26] } 6. Qxc2 { [%eval -1.9] } 6... c5?! { (-1.90 → -1.14) Inaccuracy. e6 was best. } { [%eval -1.14] } (6... e6) 7. Qxc5 { [%eval -0.69] } 7... Qa5?? { (-0.69 → 1.99) Blunder. a6 was best. } { [%eval 1.99] } (7... a6) 8. Qxa5?? { (1.99 → 0.16) Blunder. Qxa7 was best. } { [%eval 0.16] } (8. Qxa7 Qxa7) 8... Rd8? { (0.16 → 1.30) Mistake. Rb8 was best. } { [%eval 1.3] } (8... Rb8 9. Qxa7) 9. Qxd8?? { (1.30 → -0.85) Blunder. Qxa7 was best. } { [%eval -0.85] } (9. Qxa7) 9... Kxd8 { [%eval -0.7] } 10. Nc3?? { (-0.70 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (10. Ne2 Kc7) 10... d5?? { (Mate in 10 → 2.30) Lost forced checkmate sequence. f5 was best. } { [%eval 2.3] } (10... f5 11. exf5 d5 12. Nxd5 e6 13. fxe6 Bxa3 14. Bxa3 Kc7 15. Nxc7 Ne7 16. Bxe7) 11. Nxd5?? { (2.30 → Mate in 9) Checkmate is now unavoidable. exd5 was best. } { [%eval #-9] } (11. exd5 Kc7) 11... f5 { [%eval #-9] } 12. Nxe7 { [%eval #-8] } 12... fxe4?? { (Mate in 8 → 4.30) Lost forced checkmate sequence. Bxe7 was best. } { [%eval 4.3] } (12... Bxe7 13. exf5 Bxa3 14. Bxa3 Ne7 15. Bxe7 Kxe7 16. Rxa7 Kd7 17. Rxd7 Rf8 18. Rxg7) 13. Nxg8 { [%eval 3.94] } 13... Bxa3 { [%eval 3.31] } 14. Rxa3?? { (3.31 → Mate in 5) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #-5] } (14. Bxa3) 14... Rxg8 { [%eval #-5] } 15. Rxa7 { [%eval #-4] } 15... g5 { [%eval #-5] } 16. Rxh7 { [%eval #-4] } 16... Rh8 { [%eval #-4] } 17. Rxh8 { [%eval #-3] } 17... Kc8 { [%eval #-4] } 18. Rxc8 { [%eval #-3] } 18... e3 { [%eval #-3] } 19. fxe3 { [%eval #-2] } 19... g4 { [%eval #-2] } 20. h4 { [%eval #-1] } 20... gxh3 { [%eval #-1] } 21. Rxh3# { Game ends by variant rule. } 0-1