FEN
[Event "Monthly Antichess Arena"]
[Site "https://lichess.org/DzYbHBOw"]
[Date "2024.10.04"]
[White "itsrealone"]
[Black "ASHI_4"]
[Result "0-1"]
[GameId "DzYbHBOw"]
[UTCDate "2024.10.04"]
[UTCTime "19:40:55"]
[WhiteElo "2160"]
[BlackElo "1778"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.54] } 3. Bxd7 { [%eval 0.33] } 3... Bxd7 { [%eval 0.49] } 4. Na3 { [%eval 0.53] } 4... Bxa3 { [%eval 0.53] } 5. bxa3 { [%eval 0.52] } 5... Ba4?? { (0.52 → Mate in 13) Checkmate is now unavoidable. c6 was best. } { [%eval #13] } (5... c6 6. a4 Na6 7. Ne2 Nh6 8. g4 Nxg4 9. Rg1 Nxh2 10. Rxg7) 6. Qh5 { [%eval #14] } 6... Qxd2 { [%eval #12] } 7. Bxd2 { [%eval #12] } 7... Bxc2 { [%eval #11] } 8. Qxf7 { [%eval #11] } 8... Kxf7 { [%eval #10] } 9. Rb1?? { (Mate in 10 → -1.07) Lost forced checkmate sequence. e4 was best. } { [%eval -1.07] } (9. e4 Bxe4 10. a4 Bxg2 11. h4 Bxh1 12. Nf3 Bxf3 13. Ke2 Bxe2 14. f3 Bxf3) 9... Bxb1 { [%eval -0.49] } 10. Bb4?? { (-0.49 → -2.35) Blunder. f4 was best. } { [%eval -2.35] } (10. f4 Bxa2) 10... Bxa2 { [%eval -1.43] } 11. Bd6?! { (-1.43 → -2.07) Inaccuracy. Bf8 was best. } { [%eval -2.07] } (11. Bf8 Kxf8 12. Kd2 Na6 13. Kc1 Bb1 14. Kxb1 Rd8 15. Kc2 Rd4 16. exd4 e5) 11... cxd6 { [%eval -2.69] } 12. Ne2 { [%eval -2.36] } 12... Ne7 { [%eval -1.75] } 13. Ng3?? { (-1.75 → -4.38) Blunder. Kd2 was best. } { [%eval -4.38] } (13. Kd2 Bb1 14. Rxb1 Nec6 15. Rxb8 Raxb8 16. Kc3 Rb2 17. Kxb2 d5 18. Kb3 d4) 13... Nd5?? { (-4.38 → Mate in 8) Checkmate is now unavoidable. Nd7 was best. } { [%eval #8] } (13... Nd7 14. Ke2) 14. f3 { [%eval #8] } 14... Nxe3 { [%eval #7] } 15. a4 { [%eval #7] } 15... Nxg2 { [%eval #6] } 16. Rg1?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Nf1 was best. } { [%eval #-10] } (16. Nf1 Nxe1 17. Ng3 Nxf3 18. Rc1 Nxh2 19. Rc6 Nxc6 20. a5 Nxa5 21. Nf5 exf5#) 16... Nxe1 { [%eval #-10] } 17. Rxe1 { [%eval #-9] } 17... Bd5 { [%eval #-9] } 18. Rxe6 { [%eval #-8] } 18... Bxf3 { [%eval #-8] } 19. Rxd6 { [%eval #-7] } 19... Na6 { [%eval #-7] } 20. Rxa6 { [%eval #-6] } 20... Rac8 { [%eval #-6] } 21. Rxa7 { [%eval #-5] } 21... Bb7 { [%eval #-5] } 22. Rxb7 { [%eval #-4] } 22... Rc7 { [%eval #-5] } 23. Rxc7 { [%eval #-4] } 23... Rc8 { [%eval #-4] } 24. Rxf7 { [%eval #-3] } 24... Rd8 { [%eval #-3] } 25. Rxg7 { [%eval #-2] } 25... Rc8 { [%eval #-2] } 26. Rxh7 { [%eval #-1] } 26... Rc7 { [%eval #-1] } 27. Rxc7# { Game ends by variant rule. } 0-1