lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Atomic Blitz Arena"] [Site "https://lichess.org/Dw1J2KHq"] [Date "2020.04.29"] [White "LcPl"] [Black "fedechampion"] [Result "0-1"] [UTCDate "2020.04.29"] [UTCTime "19:25:15"] [WhiteElo "1416"] [BlackElo "1650"] [WhiteRatingDiff "-39"] [BlackRatingDiff "+11"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 f6 2. Nc3 c6?! { (2.06 → 2.74) Inaccuracy. Nh6 was best. } (2... Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Bd6 7. g5) 3. d4 Na6?? { (2.37 → 9.37) Blunder. d5 was best. } (3... d5 4. Ng5 fxg5 5. Bf4 Bg4 6. f3 e6 7. Bc7 Qf6 8. Bd8) 4. e3? { (9.37 → 5.00) Mistake. Nd5 was best. } (4. Nd5 e6 5. Nc7+ Qxc7 6. b4 d5 7. g4 Nh6 8. Rg1 g6 9. e4 Nxg4 10. c3 O-O-O) 4... Nb4 5. Bd2?? { (4.98 → -14.34) Blunder. Ne5 was best. } (5. Ne5 fxe5) 5... Nxc2 6. Bc4 Qa5+ 7. b4 Qa3?? { (-9.82 → Mate in 4) Checkmate is now unavoidable. Qxb4 was best. } (7... Qxb4 8. Nd2 e5 9. f4 b6 10. g4 Ba6 11. g5 Bf1 12. a3 c5 13. Rg1 c4 14. g6) 8. Bf7+ Kd8 9. O-O?? { (Mate in 3 → -10.44) Lost forced checkmate sequence. Be8 was best. } (9. Be8 d6 10. Bd7 Nh6 11. Bxc8#) 9... Kc7?? { (-10.44 → 0.37) Blunder. d6 was best. } (9... d6 10. Bxg8 Qd3 11. Kh1 Qe4 12. g3 Bh3 13. Rfd1 c5 14. Kg1 Rc8 15. b5 c4 16. Rdc1) 10. d5?? { (0.37 → -3.90) Blunder. Rfc1 was best. } (10. Rfc1 Qc3 11. b5 Kb8 12. bxc6 e6 13. Bxg8 a5 14. Rxc3 Ra6 15. d5 exd5 16. Nd4 Rc6) 10... Kb8?? { (-3.90 → 3.50) Blunder. c5 was best. } (10... c5 11. bxc5 Nh6 12. Rac1+ Qc3 13. g4 e6 14. d6+ Kb8 15. Rxc3 a5 16. Nd4 b5 17. Bg8) 11. dxc6?? { (3.50 → -1.54) Blunder. Rfc1 was best. } (11. Rfc1) 11... Qc3?? { (-1.54 → Mate in 6) Checkmate is now unavoidable. d5 was best. } (11... d5 12. Rac1 Qc3 13. Rxc3 Bf5 14. Bxg8 Bc2 15. Nd4 a5 16. b5 b6 17. Nc6+ Kc7 18. f4) 12. Rac1?? { (Mate in 6 → -1.33) Lost forced checkmate sequence. Bd5 was best. } (12. Bd5 Qc6 13. Rfc1 d6 14. Bxc6 Bh3 15. gxh3 a5 16. Rc8+ Ka7 17. Rxa8#) 12... Qxc1?? { (-1.33 → Mate in 2) Checkmate is now unavoidable. d5 was best. } (12... d5 13. Bxg8 Bf5 14. Rxc3 Bc2 15. Nd4 a5 16. b5 b6 17. Ne6 Ka7 18. g4 Rc8 19. f4) 13. Rb1 Nh6 14. h3 Nxf7 15. b5 b6 16. a4 Bb7 17. Nd2?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Rc1 was best. } (17. Rc1 Bc6 18. bxc6 b5 19. Rc8+ Kb7 20. Rxa8#) 17... Rc8?! { (Mate in 1 → -11.21) Lost forced checkmate sequence. Bxg2# was best. } (17... Bxg2#) 18. a5?! { (-11.21 → Mate in 1) Checkmate is now unavoidable. Nf3 was best. } (18. Nf3 f5) 18... Bxg2# { Game ends by variant rule. } 0-1