lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/DNw65TrT"] [Date "2020.05.03"] [White "jepson33"] [Black "nuss"] [Result "0-1"] [UTCDate "2020.05.03"] [UTCTime "19:34:09"] [WhiteElo "1223"] [BlackElo "1452"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+22"] [Variant "Antichess"] [TimeControl "180+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?? { (0.15 → -1.63) Blunder. e3 was best. } (1. e3 b5) 1... a6?? { (-1.63 → 1.20) Blunder. e6 was best. } (1... e6 2. Ba3) 2. g3 e6?? { (1.29 → Mate in 16) Checkmate is now unavoidable. c6 was best. } (2... c6 3. Bh3 Qa5 4. Bxd7 Bxd7 5. g4 Qxa2 6. Rxa2 Bxg4 7. Rxa6 Rxa6 8. Ba3 Rxa3 9. Nxa3) 3. d3?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. b4 was best. } (3. b4 Bxb4 4. Bg2 Bxd2 5. Bxb7 Bxb7 6. Nxd2 Bxh1 7. Ne4 Bxe4 8. Qxd7 Qxd7 9. Ba3 Bxc2) 3... Ba3 4. Nxa3 Qh4?? { (Mate in 13 → -0.44) Lost forced checkmate sequence. Qg5 was best. } (4... Qg5 5. Bxg5 Kd8 6. Bxd8 Ra7 7. Bxc7 d5 8. Bxb8 d4 9. Bxa7 b6 10. Bxb6 h5 11. Bxd4) 5. gxh4 g5 6. Bxg5?? { (-0.82 → Mate in 11) Checkmate is now unavoidable. hxg5 was best. } (6. hxg5 Nh6) 6... Nf6 7. Bxf6 Nc6 8. Bxh8 Ne5 9. Bxe5 f6 10. Bxf6 Ke7?? { (Mate in 8 → 5.37) Lost forced checkmate sequence. Kd8 was best. } (10... Kd8 11. Bxd8 e5 12. Bxc7 d6 13. Bxd6 a5 14. Bxe5 b5 15. Nxb5 Ra7 16. Nxa7 h5 17. Nxc8) 11. Bxe7 d6?? { (3.99 → Mate in 15) Checkmate is now unavoidable. c5 was best. } (11... c5) 12. Bxd6 cxd6 13. Nb5 axb5 14. c4?! { (10.33 → 5.50) Inaccuracy. Bh3 was best. } (14. Bh3) 14... bxc4 15. dxc4?? { (7.30 → Mate in 6) Checkmate is now unavoidable. bxc4 was best. } (15. bxc4) 15... Rxa2 16. Qxd6 Rxe2 17. Qxe6 Rxf2?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Rxe1 was best. } (17... Rxe1 18. Qxe1 b5 19. cxb5 Ba6 20. Rxa6 h6 21. Rxh6#) 18. Kxf2 Bxe6 19. c5 Bxb3 20. Ra2 Bxa2 21. Bc4 Bxc4 22. Ne2?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. c6 was best. } (22. c6 bxc6 23. Kf1 Bxf1 24. Ne2 Bxe2 25. Rd1 Bxd1 26. h5 Bxh5 27. h4 Bd1 28. h5 Bxh5#) 22... Bxe2 23. Kxe2 b5 24. cxb6 h5 25. Rg1# { Game ends by variant rule. } 0-1