FEN
[Event "Daily Antichess Arena"]
[Site "https://lichess.org/D4ZEk3D8"]
[Date "2025.05.22"]
[White "JabezH"]
[Black "selles"]
[Result "1-0"]
[GameId "D4ZEk3D8"]
[UTCDate "2025.05.22"]
[UTCTime "00:09:56"]
[WhiteElo "1334"]
[BlackElo "1633"]
[WhiteRatingDiff "+52"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nh6 { [%eval -3.74] } 2. h4?? { (-3.74 → Mate in 16) Checkmate is now unavoidable. g3 was best. } { [%eval #-16] } (2. g3 b6 3. b3 Ng4 4. hxg4 f5 5. gxf5 g6 6. fxg6 hxg6) 2... g5 { [%eval #-16] } 3. hxg5 { [%eval #-15] } 3... a6?? { (Mate in 15 → 0.26) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.26] } (3... Rg8 4. gxh6 Rxg2 5. Bxg2 Bxh6 6. Rxh6 b5 7. Bxa8 c5 8. Rxh7) 4. Rxh6?! { (0.26 → -0.54) Inaccuracy. gxh6 was best. } { [%eval -0.54] } (4. gxh6 Bxh6) 4... Bxh6 { [%eval -0.46] } 5. gxh6 { [%eval -0.7] } 5... b6?? { (-0.70 → 1.84) Blunder. c6 was best. } { [%eval 1.84] } (5... c6 6. c3) 6. Nc3?? { (1.84 → -3.00) Blunder. Na3 was best. } { [%eval -3.0] } (6. Na3 b5) 6... b5?? { (-3.00 → Mate in 15) Checkmate is now unavoidable. d5 was best. } { [%eval #15] } (6... d5) 7. Nxb5 { [%eval #15] } 7... axb5 { [%eval #14] } 8. c4 { [%eval #14] } 8... bxc4 { [%eval #13] } 9. Qb3 { [%eval -1.27] } 9... cxb3?? { (-1.27 → Mate in 10) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #10] } (9... Rxa2 10. Rxa2) 10. axb3 { [%eval #10] } 10... Rxa1 { [%eval #9] } 11. e3 { [%eval #9] } 11... Rxc1 { [%eval #8] } 12. d3 { [%eval #9] } 12... Rxe1 { [%eval #8] } 13. f3?? { (Mate in 8 → -7.56) Lost forced checkmate sequence. f4 was best. } { [%eval -7.56] } (13. f4 Rxf1 14. e4 Rxg1 15. d4 Rxg2 16. f5 Rxb2 17. b4 Rxb4 18. e5 Rxd4) 13... Rxe3 { [%eval -6.19] } 14. g4?? { (-6.19 → Mate in 10) Checkmate is now unavoidable. b4 was best. } { [%eval #-10] } (14. b4 Rxf3) 14... Rxf3 { [%eval #-10] } 15. Nxf3 { [%eval #-9] } 15... f5?? { (Mate in 9 → -2.61) Lost forced checkmate sequence. e5 was best. } { [%eval -2.61] } (15... e5 16. Nxe5 Qg5 17. Nxd7 Qxg4 18. Nxb8 Qc4 19. bxc4 c6 20. Nxc6 Ke7 21. Nxe7) 16. gxf5 { [%eval -2.77] } 16... e5?? { (-2.77 → Mate in 6) Checkmate is now unavoidable. c6 was best. } { [%eval #6] } (16... c6) 17. Nxe5?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. fxe6 was best. } { [%eval #-7] } (17. fxe6 dxe6 18. Bh3 Qxd3 19. Bxe6 Qxb3 20. Bxc8 Qxf3 21. b3 Qxb3 22. Bh3 Qxh3#) 17... Kf7? { (Mate in 7 → -9.89) Lost forced checkmate sequence. Rf8 was best. } { [%eval -9.89] } (17... Rf8 18. Nxd7 Rxf5 19. Nxb8 Qxd3 20. Bxd3 Rc5 21. Bxh7 Rc6 22. Nxc6 Bf5 23. Bxf5) 18. Nxd7? { (-9.89 → Mate in 10) Checkmate is now unavoidable. Nxf7 was best. } { [%eval #-10] } (18. Nxf7) 18... Qxd7?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Nxd7 was best. } { [%eval #5] } (18... Nxd7 19. Be2 Ke6 20. fxe6 Ba6 21. exd7 Bxd3 22. Bxd3 Qxd7 23. Bxh7 Qxh7 24. b4) 19. d4 { [%eval #5] } 19... Qxd4 { [%eval #4] } 20. Bd3 { [%eval #5] } 20... Qxb2 { [%eval #3] } 21. Be2 { [%eval #3] } 21... Qxb3 { [%eval #2] } 22. Bc4 { [%eval #2] } 22... Bxf5 { [%eval #1] } 23. Bxf7 { [%eval #1] } 23... Qxf7# { Game ends by variant rule. } 1-0