- Blind mode tutorial
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[Event "rated Racing Kings game"] [Site "https://lichess.org/Cwi5hBfN"] [Date "2021.03.26"] [White "Original_King"] [Black "CyberShredder"] [Result "1-0"] [GameId "Cwi5hBfN"] [UTCDate "2021.03.26"] [UTCTime "22:00:22"] [WhiteElo "2205"] [BlackElo "2525"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Racing Kings"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Kg3 { [%eval 0.57] } 1... Kb3 { [%eval 0.95] } 2. Nxc2?! { (0.95 → 0.36) Inaccuracy. Bd4 was best. } { [%eval 0.36] } (2. Bd4 Be4 3. Kf4 Kc4 4. Qh6 Qa8 5. Rg7 Rb5 6. R1g5 Qc6) 2... Kc4?? { (0.36 → 5.35) Blunder. Rxc2 was best. } { [%eval 5.35] } (2... Rxc2 3. Qh7 Nxf2 4. Rxf2 Rc5 5. Rf5 Qd4 6. Bh3 Rxf5 7. Qxf5) 3. Qh5?? { (5.35 → -0.20) Blunder. Nxa1 was best. } { [%eval -0.2] } (3. Nxa1 Kb5 4. Qh7 Rb4 5. Kh3 Kc6 6. Nxc1 Rxa1 7. Rg8 Rxc1) 3... Rxc2 { [%eval -0.34] } 4. Kf4 { [%eval 0.0] } 4... Nxf2 { [%eval -0.38] } 5. Rxf2 { [%eval -1.24] } 5... Bb2 { [%eval -0.49] } 6. Bg2 { [%eval -0.79] } 6... Rxg1 { [%eval 0.0] } 7. Nxg1 { [%eval -0.72] } 7... Qxg1 { [%eval -0.66] } 8. Kf5 { [%eval -0.23] } 8... Kb5 { [%eval -0.45] } 9. Qf7 { [%eval -0.11] } 9... Rc6 { [%eval -0.31] } 10. Rxd2 { [%eval -0.71] } 10... Bc3?! { (-0.71 → 0.00) Inaccuracy. Rb6 was best. } { [%eval 0.0] } (10... Rb6) 11. Re2 { [%eval 0.0] } 11... Rb6 { [%eval 0.0] } 12. Bd5 { [%eval 0.0] } 12... Ka6 { [%eval -0.03] } 13. Re7?? { (-0.03 → -2.20) Blunder. Re6 was best. } { [%eval -2.2] } (13. Re6 Rd6 14. Bf3 Qg7 15. Qxg7 Bxg7 16. Re7 Bd4 17. Bd5 Rh6 18. Be4 Kb6 19. Bd5 Bc3) 13... Bd4?? { (-2.20 → -0.24) Blunder. Rh6 was best. } { [%eval -0.24] } (13... Rh6 14. Kf4) 14. Be6?? { (-0.24 → -1.97) Blunder. Re6 was best. } { [%eval -1.97] } (14. Re6) 14... Bc3 { [%eval -1.43] } 15. Qg6?? { (-1.43 → -8.98) Blunder. Qf8 was best. } { [%eval -8.98] } (15. Qf8 Bb2) 15... Qd4?? { (-8.98 → 0.00) Blunder. Qe3 was best. } { [%eval 0.0] } (15... Qe3) 16. Qf6?? { (0.00 → -4.40) Blunder. Qg8 was best. } { [%eval -4.4] } (16. Qg8 Qd6 17. Rf7 Rb7 18. Bc8 Ka7 19. Bxb7 Qc6 20. Re7 Bb2 21. Qd8 Ba1 22. Qc8 Bd4) 16... Qg1?? { (-4.40 → 0.00) Blunder. Rb7 was best. } { [%eval 0.0] } (16... Rb7 17. Re8 Ka7 18. Bd5 Re7 19. Rc8 Qc5 20. Qf8 Qa5 21. Re8 Qb6 22. Rc8 Rc7 23. Qg8) 17. Qg6?? { (0.00 → -9.68) Blunder. Qxc3 was best. } { [%eval -9.68] } (17. Qxc3 Rb7 18. Qc5 Rxe7 19. Qxe7 Qa7 20. Kf6 Qb7 21. Bf7 Ka7 22. Qf8 Qb8 23. Bd5 Qc7) 17... Qd4?? { (-9.68 → 0.00) Blunder. Qe3 was best. } { [%eval 0.0] } (17... Qe3 18. Rd7 Rxe6 19. Qg3 Kb6 20. Qg8 Rd6 21. Rf7 Rc6 22. Kg4 Qe5 23. Kf3 Qb8 24. Kg4) 18. Qf6?? { (0.00 → -4.16) Blunder. Qf7 was best. } { [%eval -4.16] } (18. Qf7 Qd6 19. Kg6 Qxe7 20. Qxe7 Rb7 21. Kf7 Ka7 22. Kg8 Ka8) 18... Qg1?? { (-4.16 → 0.00) Blunder. Rb7 was best. } { [%eval 0.0] } (18... Rb7 19. Re8 Ka7 20. Bd5 Re7 21. Rg8 Qg1 22. Qf7 Qb6 23. Kf4 Qc5 24. Qf5 Rg7 25. Re8) 19. Qxc3 { [%eval 0.0] } 19... Rb7 { [%eval 0.0] } 20. Rxb7?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Qc5 was best. } { [%eval #-5] } (20. Qc5 Rxe7 21. Qxe7 Qa7 22. Kf6 Qb7 23. Bd5 Ka7 24. Qe8 Qc7 25. Ke6 Kb6 26. Qa4 Qd8) 20... Kxb7 { [%eval #-4] } 21. Qh8 { [%eval #-4] } 21... Qg8?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Qh2 was best. } { [%eval #4] } (21... Qh2 22. Qd8 Qb8 23. Qa5 Qc8 24. Qe5 Ka8#) 22. Qxg8 { [%eval #3] } 22... Kc7 { [%eval #3] } 23. Kg6 { [%eval #2] } 23... Kd6 { [%eval #2] } 24. Kg7 { [%eval #1] } 24... Ke7 { [%eval #1] } 25. Kh8# { Game ends by variant rule. } 1-0