- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/CYvMxoaz"] [Date "2025.02.16"] [White "Danila_Bogdanov"] [Black "Walker_22"] [Result "1-0"] [GameId "CYvMxoaz"] [UTCDate "2025.02.16"] [UTCTime "11:25:43"] [WhiteElo "1846"] [BlackElo "2286"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kg3 { [%eval 0.0] } 1... Nxf2?! { (0.00 → 0.78) Inaccuracy. Kb3 was best. } { [%eval 0.78] } (1... Kb3 2. Bd4 Be4 3. Kf4 Kc4 4. Qh6 Qa6 5. Rg6 Bxg6 6. Rxg6) 2. Rxf2 { [%eval 0.87] } 2... Ka3 { [%eval 0.42] } 3. Kf4 { [%eval 0.48] } 3... Rb6 { [%eval 0.77] } 4. Nxc1 { [%eval 0.45] } 4... Rxc1?! { (0.45 → 1.56) Inaccuracy. Be4 was best. } { [%eval 1.56] } (4... Be4 5. Qh5 Rxc1 6. Ke3 Kb4 7. Rxd2 Bc6 8. Qe5 Qa8 9. Kd4) 5. Rxd2 { [%eval 1.43] } 5... Kb4 { [%eval 1.68] } 6. Rg5 { [%eval 1.5] } 6... Qc3 { [%eval 1.93] } 7. Rdd5? { (1.93 → 0.65) Mistake. Re5 was best. } { [%eval 0.65] } (7. Re5) 7... Rxe1 { [%eval 0.68] } 8. Qf3?! { (0.68 → -0.33) Inaccuracy. Qg1 was best. } { [%eval -0.33] } (8. Qg1 Qc8 9. Rc5 Rc6 10. Rxc6 Qxc6 11. Re5 Rxe5 12. Kxe5 Qb6 13. Qg8 Bb3) 8... Be4 { [%eval -0.59] } 9. Qh5 { [%eval -0.45] } 9... Bxd5 { [%eval -0.8] } 10. Rxd5 { [%eval -0.61] } 10... Rc6 { [%eval -0.68] } 11. Kf5 { [%eval -0.29] } 11... Qc5 { [%eval -0.69] } 12. Qf7 { [%eval -1.46] } 12... Ka5 { [%eval -1.06] } 13. Qb7 { [%eval -0.52] } 13... Re8?? { (-0.52 → Mate in 10) Checkmate is now unavoidable. Rc7 was best. } { [%eval #10] } (13... Rc7 14. Qb8 Ree7 15. Re5 Rc6 16. Bg2 Rh6 17. Qf8 Ree6 18. Kg5 Rb6 19. Bf1) 14. Qxc6 { [%eval 19.57] } 14... Rb8?! { (19.57 → Mate in 6) Checkmate is now unavoidable. Re7 was best. } { [%eval #6] } (14... Re7 15. Bc4) 15. Ke6 { [%eval #5] } 15... Rf8 { [%eval #5] } 16. Kd7 { [%eval #5] } 16... Rh8 { [%eval #5] } 17. Ba6 { [%eval #4] } 17... Rf8 { [%eval #4] } 18. Bc8 { [%eval #3] } 18... Qb5 { [%eval #3] } 19. Kc7 { [%eval #2] } 19... Rh8 { [%eval #2] } 20. Qb7 { [%eval #1] } 20... Qxd5 { [%eval #1] } 21. Kb8# { Game ends by variant rule. } 1-0