FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/CKmDdCz2"]
[Date "2025.03.05"]
[White "Leyenda_Del_Ajedrez"]
[Black "Dylangw"]
[Result "0-1"]
[GameId "CKmDdCz2"]
[UTCDate "2025.03.05"]
[UTCTime "17:43:24"]
[WhiteElo "2081"]
[BlackElo "1322"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+299"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... e6? { (-0.97 → 0.31) Mistake. d6 was best. } { [%eval 0.31] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. b6 { [%eval 0.34] } 3... cxb6 { [%eval 0.84] } 4. b4 { [%eval -0.11] } 4... Bxb4 { [%eval 0.52] } 5. Qc2?! { (0.52 → -0.09) Inaccuracy. Qa4 was best. } { [%eval -0.09] } (5. Qa4 Bxd2 6. Bxd2 Qg5 7. Bxg5 Ba6 8. Qxd7 Kxd7 9. Bf6 Nxf6) 5... Bxd2 { [%eval 0.0] } 6. Qxh7 { [%eval -0.48] } 6... Bxc1 { [%eval -0.54] } 7. Qxg7 { [%eval -0.31] } 7... Rxh2 { [%eval 0.0] } 8. Rxh2 { [%eval -1.12] } 8... Qh4?! { (-1.12 → -0.25) Inaccuracy. Ba3 was best. } { [%eval -0.25] } (8... Ba3 9. Nxa3 b5 10. Nxb5 Nh6 11. Qxh6 Qa5 12. Nxa7 Qxa2 13. Nxc8 Qxa1 14. Qxe6) 9. Rxh4?! { (-0.25 → -1.09) Inaccuracy. Qxg8 was best. } { [%eval -1.09] } (9. Qxg8) 9... Bg5?? { (-1.09 → Mate in 11) Checkmate is now unavoidable. Kd8 was best. } { [%eval #11] } (9... Kd8 10. Qxf7) 10. Qxg8 { [%eval #11] } 10... Bxh4 { [%eval #10] } 11. Qxe8 { [%eval #10] } 11... Bxf2 { [%eval #9] } 12. Qxc8?? { (Mate in 9 → 4.84) Lost forced checkmate sequence. Qxf7 was best. } { [%eval 4.84] } (12. Qxf7 Bxg1 13. Qxd7 Bxd7 14. e3 Bxe3 15. Bb5 Bxb5 16. Kf1 Bxf1 17. a4 Bxg2) 12... Bxg1 { [%eval 4.69] } 13. Qxb8 { [%eval 3.38] } 13... Rxb8 { [%eval 3.51] } 14. e3?? { (3.51 → Mate in 14) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-14] } (14. Nd2) 14... Bxe3 { [%eval #-14] } 15. Kf2 { [%eval #-9] } 15... Bxf2 { [%eval #-9] } 16. Bc4 { [%eval #-7] } 16... e5 { [%eval #-7] } 17. Bxf7 { [%eval #-6] } 17... Rg8?? { (Mate in 6 → 0.13) Lost forced checkmate sequence. Re8 was best. } { [%eval 0.13] } (17... Re8 18. Bxe8 Be3 19. Bxd7 b5 20. Bxb5 Bd2 21. Nxd2 a6 22. Bxa6 e4 23. Nxe4#) 18. Bxg8 { [%eval 0.22] } 18... d5 { [%eval 0.42] } 19. Bxd5 { [%eval 0.44] } 19... e4 { [%eval 0.3] } 20. Bxe4 { [%eval 0.92] } 20... Bg3?! { (0.92 → 1.90) Inaccuracy. Bd4 was best. } { [%eval 1.9] } (20... Bd4 21. a4) 21. Nd2 { [%eval 1.46] } 21... Be1? { (1.46 → 2.86) Mistake. b5 was best. } { [%eval 2.86] } (21... b5 22. Rh1 b4 23. a4 bxa3 24. Nf3 a6 25. Rh8 a5 26. Rf8 Bd6 27. Rf7) 22. Rxe1 { [%eval 2.63] } 22... a6?? { (2.63 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (22... b5 23. g4 b4 24. a3 bxa3 25. g5 a5 26. g6 a2 27. Nb1 axb1=K 28. Rxb1) 23. g4 { [%eval #12] } 23... a5 { [%eval #11] } 24. g5 { [%eval #11] } 24... a4 { [%eval #9] } 25. g6 { [%eval #9] } 25... b5 { [%eval #9] } 26. Nb3?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. g7 was best. } { [%eval #-2] } (26. g7 b4 27. a3 bxa3 28. g8=R a2 29. Nb1 axb1=K 30. Rxb1 a3 31. Rc8 a2) 26... axb3 { [%eval #-2] } 27. axb3 { [%eval #-1] } 27... b4 { [%eval #-1] } 28. Bc2# { Game ends by variant rule. } 0-1
