- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/BlQ7zuc8"] [Date "2023.06.08"] [White "Sasha_Veber"] [Black "Asya-Love"] [Result "1-0"] [GameId "BlQ7zuc8"] [UTCDate "2023.06.08"] [UTCTime "09:14:14"] [WhiteElo "1660"] [BlackElo "2235"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... c5?? { (1.30 → 3.71) Blunder. e6 was best. } { [%eval 3.71] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 2.93] } 2... Nxa6 { [%eval 4.09] } 3. b4 { [%eval 3.63] } 3... cxb4 { [%eval 3.16] } 4. Nc3?? { (3.16 → Mate in 18) Checkmate is now unavoidable. d3 was best. } { [%eval #-18] } (4. d3 b3 5. cxb3 Nc7 6. Ne2 Rb8 7. Qd2 Na8 8. Qc3 g5) 4... bxc3 { [%eval #-18] } 5. dxc3 { [%eval #-17] } 5... Nc7?? { (Mate in 17 → -2.69) Lost forced checkmate sequence. Nh6 was best. } { [%eval -2.69] } (5... Nh6 6. Qxd7 Bxd7 7. e4 g5 8. Bxg5 Rg8 9. Bxe7 Rxg2 10. Bxd8) 6. Qxd7 { [%eval -2.84] } 6... Kxd7 { [%eval -2.68] } 7. Ba3? { (-2.68 → -4.69) Mistake. Ne2 was best. } { [%eval -4.69] } (7. Ne2) 7... e6? { (-4.69 → -2.53) Mistake. Ne6 was best. } { [%eval -2.53] } (7... Ne6 8. Bxe7) 8. Bxf8 { [%eval -2.68] } 8... Qxf8 { [%eval -2.74] } 9. Rd1 { [%eval -2.74] } 9... Qc5?? { (-2.74 → 3.77) Blunder. Qd6 was best. } { [%eval 3.77] } (9... Qd6 10. Rxd6) 10. Rxd7 { [%eval 2.07] } 10... Qxc3 { [%eval 2.27] } 11. Rxf7?? { (2.27 → 0.00) Blunder. Rxc7 was best. } { [%eval 0.0] } (11. Rxc7 Qxe1) 11... Qxe1 { [%eval 0.0] } 12. Rxg7?? { (0.00 → -4.37) Blunder. Rxc7 was best. } { [%eval -4.37] } (12. Rxc7 Qxg1 13. Rxc8 Qxg2 14. Rxg8 Qxf2 15. Rxg7 Qxh2 16. Rxb7 Qxc2 17. Rhxh7 Qxa2 18. Rxh8 Rxh8) 12... Qxf2 { [%eval -3.74] } 13. Rxg8 { [%eval -3.99] } 13... Qxc2?? { (-3.99 → 0.00) Blunder. Qxg2 was best. } { [%eval 0.0] } (13... Qxg2 14. Rxc8) 14. Rxc8 { [%eval 0.0] } 14... Qxa2 { [%eval 0.0] } 15. Rxc7 { [%eval 0.0] } 15... Qxg2 { [%eval 0.0] } 16. Rxb7 { [%eval 0.0] } 16... Qxg1?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #10] } (16... Qxh1 17. Rxh7 Qxg1 18. Rxa7 Qxh2 19. Rxa8 Rxa8 20. e4 Qd2 21. e5 Qd6 22. exd6 Re8 23. d7) 17. Rxh7 { [%eval #10] } 17... Qxh2 { [%eval #8] } 18. Rxa7 { [%eval #10] } 18... Qxh1 { [%eval #2] } 19. Rxa8 { [%eval #2] } 19... Qxa8 { [%eval #1] } 20. e4 { [%eval #1] } 20... Qxe4# { Game ends by variant rule. } 1-0