lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Casual Atomic game"] [Site "https://lichess.org/Bj5PSMtC"] [Date "2021.04.13"] [White "trener1988"] [Black "Rodion_D_R"] [Result "0-1"] [UTCDate "2021.04.13"] [UTCTime "15:57:43"] [WhiteElo "1442"] [BlackElo "1500"] [WhiteTitle "WFM"] [Variant "Atomic"] [TimeControl "600+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 d5?! { (0.98 → 2.07) Inaccuracy. e6 was best. } (1... e6 2. d4 Nh6 3. h3 d5 4. Na3 Na6 5. Qh5 g6 6. Qg5) 2. d3?? { (2.07 → -1.96) Blunder. Na3 was best. } (2. Na3 Bh3 3. Nb5 Bxg2 4. Nxc7 e6 5. c3 b5 6. a4 b4) 2... d4?? { (-1.96 → 8.44) Blunder. Nh6 was best. } (2... Nh6 3. h3 e5 4. c3 Na6 5. b4 f6 6. exd5 Nxb4 7. d4) 3. Qh5 g6 4. Qe5 e6 5. Nf3?! { (8.43 → 4.87) Inaccuracy. Qxc7 was best. } (5. Qxc7) 5... Nf6?? { (4.87 → Mate in 2) Checkmate is now unavoidable. Qf6 was best. } (5... Qf6 6. Qb5+) 6. Bg5?? { (Mate in 2 → 4.99) Lost forced checkmate sequence. Ng5 was best. } (6. Ng5 Nxe4 7. Nxf7#) 6... Qd6 7. Qxd6?? { (6.10 → -2.52) Blunder. Bh6 was best. } (7. Bh6) 7... Ng4 8. Kd1 Nxf2?? { (-2.21 → Mate in 8) Checkmate is now unavoidable. f6 was best. } (8... f6 9. Ne5) 9. c3?? { (Mate in 8 → -5.93) Lost forced checkmate sequence. Rf1 was best. } (9. Rf1 Kd7 10. Bd8 c5 11. Rf6 Kc6 12. Na3 Na6 13. c4 dxc3 14. Rc1 c4 15. dxc4+ Kd6) 9... h6?? { (-5.93 → Mate in 6) Checkmate is now unavoidable. f6 was best. } (9... f6 10. Bh6) 10. Bf6?? { (Mate in 6 → -2.25) Lost forced checkmate sequence. Rf1 was best. } (10. Rf1 Kd7 11. Bd8 c5 12. Rf6 Kc6 13. c4 Nd7 14. Bb6 Nxf6 15. Bxc5#) 10... Rg8?? { (-2.25 → 0.33) Blunder. Bd6 was best. } (10... Bd6 11. g3) 11. cxd4?? { (0.33 → -2.72) Blunder. Rf1 was best. } (11. Rf1 Bd6) 11... Bc5 12. Nc3?! { (-2.90 → -4.09) Inaccuracy. d4 was best. } (12. d4) 12... Nc6 13. Rf1 Nd4?? { (-2.97 → -0.94) Blunder. Ne5 was best. } (13... Ne5 14. b4) 14. Bxd4?? { (-0.94 → -5.09) Blunder. Be7 was best. } (14. Be7) 14... f5?? { (-5.09 → Mate in 5) Checkmate is now unavoidable. f6 was best. } (14... f6 15. Ke1) 15. exf5 e5 16. Re1?? { (Mate in 3 → -11.21) Lost forced checkmate sequence. Rf8+ was best. } (16. Rf8+ Ke7 17. Re8+ Kd6 18. Rxe5#) 16... Bg4+ 17. Kd2?! { (-10.25 → Mate in 9) Checkmate is now unavoidable. Kc1 was best. } (17. Kc1 Rf8 18. d4 e4 19. d5 Rf2 20. Re2 Rf6 21. Re3 Rc6+ 22. Rc3 Rc4 23. Rxc4 e3) 17... Rd8 18. Rxe5 Rxd3# { Game ends by variant rule. } 0-1