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[Event "Rated Antichess game"] [Site "https://lichess.org/Bb1jXxef"] [Date "2022.03.05"] [White "teosantamarta"] [Black "andrey_kos"] [Result "0-1"] [UTCDate "2022.03.05"] [UTCTime "10:21:06"] [WhiteElo "1155"] [BlackElo "950"] [WhiteRatingDiff "-48"] [BlackRatingDiff "+82"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -8.05) Blunder. e3 was best. } (1. e3 c5) 1... g5 2. hxg5 Nf6?? { (-6.59 → 2.47) Blunder. Nh6 was best. } (2... Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. g4 e6 6. c3 Kg7 7. hxg7) 3. Rxh7?! { (2.47 → 1.62) Inaccuracy. gxf6 was best. } (3. gxf6 exf6 4. Rxh7 Rxh7 5. b4 Bxb4 6. Nh3 Bxd2 7. Bxd2 Rxh3) 3... Rxh7 4. gxf6 exf6 5. Nh3?? { (2.11 → Mate in 14) Checkmate is now unavoidable. b4 was best. } (5. b4 Bxb4 6. Nh3 Bxd2 7. Bxd2 Rxh3 8. gxh3 a5 9. Bxa5 Rxa5) 5... Rxh3 6. gxh3 Ba3?? { (Mate in 12 → -4.51) Lost forced checkmate sequence. d6 was best. } (6... d6 7. Na3 Bxh3 8. Bxh3 f5 9. Bxf5 Qc8 10. Bxc8 Na6 11. Bxb7) 7. bxa3 d5?? { (-2.51 → 1.99) Blunder. d6 was best. } (7... d6 8. Bb2 Bxh3 9. Bxf6 Qxf6 10. Bxh3 Qxa1 11. Bf1 Qxb1 12. Qxb1 b5 13. Qxb5 f5 14. Qxb8) 8. e4?? { (1.99 → -0.06) Blunder. c4 was best. } (8. c4 Bxh3) 8... dxe4?? { (-0.06 → Mate in 12) Checkmate is now unavoidable. Bxh3 was best. } (8... Bxh3 9. Bxh3) 9. Ba6?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Bc4 was best. } (9. Bc4 Bxh3 10. Bxf7 Kxf7 11. Qg4 Bxg4 12. Kd1 Bxd1 13. Nc3 Bxc2 14. Nxe4 Bxe4 15. d4 Qxd4) 9... bxa6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Bxh3 was best. } (9... Bxh3 10. Bxb7 Qxd2 11. Bxa8 Qxc1 12. Qxc1 c5 13. Bxe4 Nc6 14. Bxc6 a5 15. Bxe8 f5 16. Bxf7) 10. f3?? { (Mate in 11 → -0.58) Lost forced checkmate sequence. a4 was best. } (10. a4 Bxh3 11. Qg4 Bxg4 12. d3 Qxd3 13. cxd3 exd3 14. Bg5 fxg5 15. Kd1 Bxd1 16. Na3 Bxa4) 10... Qxd2 11. fxe4 Bxh3 12. Nxd2 Bg4?? { (-0.45 → 1.40) Blunder. Bf1 was best. } (12... Bf1 13. Kxf1) 13. Qxg4 f5?? { (0.64 → 3.85) Blunder. Ke7 was best. } (13... Ke7 14. e5) 14. Qxf5?? { (3.85 → Mate in 7) Checkmate is now unavoidable. exf5 was best. } (14. exf5 Kd7) 14... f6 15. Qxf6 Nd7 16. Qxa6 Nb6?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Rb8 was best. } (16... Rb8 17. Qxa7 Rb7 18. Qxb7 Ne5 19. Qxc7 Nc6 20. Qxc6 Kd7 21. Qxd7#) 17. Qxb6?? { (Mate in 9 → 3.76) Lost forced checkmate sequence. Qxa7 was best. } (17. Qxa7 Rxa7 18. Nc4 Rxa3 19. Bxa3 Nxc4 20. Be7 Kxe7 21. e5 Nxe5 22. c4 Nxc4 23. Kd2 Nxd2) 17... cxb6 18. e5 Rd8?! { (2.98 → 3.87) Inaccuracy. a5 was best. } (18... a5) 19. e6 Rxd2 20. Bxd2?? { (5.10 → Mate in 5) Checkmate is now unavoidable. Kxd2 was best. } (20. Kxd2 Ke7 21. a4 Kxe6 22. a5 bxa5 23. Kc3 a4 24. Bh6 Kd6 25. Bg7 Kc7 26. Kd4 Kb7) 20... Kd7 21. exd7 b5?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. a5 was best. } (21... a5 22. Bxa5 bxa5 23. Rb1 a4 24. Rb3 axb3 25. axb3#) 22. a4 bxa4 23. Rb1?? { (Mate in 9 → 0.05) Lost forced checkmate sequence. Bh6 was best. } (23. Bh6 a6 24. Bg5 a5 25. Bf6 a3 26. Bb2 axb2 27. d8=R bxa1=R 28. Ke2 Rxa2 29. Rb8 Rxc2) 23... a3?? { (0.05 → Mate in 8) Checkmate is now unavoidable. a5 was best. } (23... a5 24. Bxa5 a3 25. Rb2 axb2 26. a4 b1=B 27. Bc3 Bxc2 28. Kd1 Bxa4 29. d8=B Bxd1 30. Be7) 24. Rb2 axb2 25. Bc1 bxc1=B 26. a3 Bxa3 27. c4 a5?? { (3.62 → Mate in 9) Checkmate is now unavoidable. Bb2 was best. } (27... Bb2) 28. Ke2?? { (Mate in 9 → 2.58) Lost forced checkmate sequence. c5 was best. } (28. c5 Bxc5 29. Kd2 Ba7 30. Kc3 Bd4 31. Kxd4 a4 32. d8=Q a3 33. Qb6 a2 34. Kc3 a1=N) 28... Bd6?? { (2.58 → Mate in 8) Checkmate is now unavoidable. Bb2 was best. } (28... Bb2 29. Kd3 Bd4 30. Kxd4 a4 31. Ke5 a3 32. d8=R a2 33. Rf8 a1=K 34. c5 Kb2 35. c6) 29. c5 Bxc5 30. Ke3?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kd3 was best. } (30. Kd3 Bd4 31. Kxd4 a4 32. Kc3 a3 33. d8=Q a2 34. Qb6 a1=R 35. Qb1 Rxb1 36. Kb2 Rxb2#) 30... Bxe3 31. d8=R?? { (0.00 → Mate in 2) Checkmate is now unavoidable. d8=K was best. } (31. d8=K a4 32. Kc7 Bh6 33. Kc6 a3 34. Kc5 a2 35. Kb4 a1=K 36. Kc5 Kb2 37. Kd5 Kc2) 31... Bd4 32. Rxd4 a4 33. Rxa4# { Game ends by variant rule. } 0-1