- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/BaITxgO7"] [Date "2022.08.22"] [White "shayanshervin"] [Black "PiotrM1705"] [Result "1-0"] [GameId "BaITxgO7"] [UTCDate "2022.08.22"] [UTCTime "09:41:57"] [WhiteElo "1002"] [BlackElo "1114"] [WhiteRatingDiff "+127"] [BlackRatingDiff "-20"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.25) Lost forced checkmate sequence. b5 was best. } { [%eval -3.25] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... g6?? { (-4.67 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 { [%eval #20] } 3... hxg6 { [%eval #19] } 4. Qh5 { [%eval #19] } 4... Rxh5 { [%eval #14] } 5. h4?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Bc4 was best. } { [%eval #-13] } (5. Bc4 Rxh2 6. Bxg8 Rxg2 7. Rh6 Rxg1 8. Rxg6 Rxg6 9. Kf1 Rxg8) 5... Rxh4 { [%eval #-13] } 6. Rxh4 { [%eval #-12] } 6... Nh6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (6... b5 7. Bxb5 Bb7 8. Bxd7 Bxg2 9. Bxe8 Qxd2 10. Bxg6 Qxf2 11. Kxf2 Nc6 12. Kxg2 Re8 13. Bxe8) 7. Rxh6 { [%eval #11] } 7... Bxh6 { [%eval #10] } 8. d3 { [%eval #10] } 8... Bxc1 { [%eval #9] } 9. Nd2?? { (Mate in 9 → 1.35) Lost forced checkmate sequence. a4 was best. } { [%eval 1.35] } (9. a4 Bxb2 10. g4 Bxa1 11. Nc3 Bxc3 12. Kd2 Bxd2 13. c3 Bxc3 14. d4 Bxd4 15. g5 Bxf2) 9... Bxd2 { [%eval 1.35] } 10. Kxd2 { [%eval 1.32] } 10... Nc6?? { (1.32 → Mate in 9) Checkmate is now unavoidable. e6 was best. } { [%eval #9] } (10... e6 11. Ne2 e5 12. g4 Ke7 13. f3 a6 14. Ng3 e4 15. fxe4 d5 16. exd5 Qxd5 17. Re1) 11. d4 { [%eval #9] } 11... Nxd4 { [%eval #8] } 12. Ke1 { [%eval #8] } 12... Nxc2 { [%eval #7] } 13. Kd2 { [%eval #7] } 13... Nxa1 { [%eval #6] } 14. Kc2 { [%eval #6] } 14... Nxc2 { [%eval #5] } 15. b4 { [%eval #5] } 15... Nxb4 { [%eval #4] } 16. g3?? { (Mate in 4 → -3.57) Lost forced checkmate sequence. Be2 was best. } { [%eval -3.57] } (16. Be2 Nxa2 17. Bh5 gxh5 18. g4 hxg4 19. Nf3 gxf3#) 16... Nxa2 { [%eval -3.18] } 17. f3?! { (-3.18 → -4.39) Inaccuracy. Ba6 was best. } { [%eval -4.39] } (17. Ba6 bxa6) 17... Kf7 { [%eval -3.67] } 18. g4?? { (-3.67 → Mate in 21) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-21] } (18. Ba6) 18... Ke6?? { (Mate in 21 → -2.74) Lost forced checkmate sequence. b5 was best. } { [%eval -2.74] } (18... b5 19. Bxb5 Ke6 20. Bxd7 Bxd7 21. g5 a5 22. Nh3 a4 23. Nf2 a3 24. f4 Ke5 25. fxe5) 19. f4?? { (-2.74 → Mate in 11) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-11] } (19. Ba6) 19... Ke5 { [%eval #-12] } 20. fxe5 { [%eval #-12] } 20... Qh8?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. b5 was best. } { [%eval #3] } (20... b5 21. Bxb5 e6 22. Bxd7 Qxd7 23. g5 a5 24. Nh3 Bb7 25. Nf4 Qd1 26. Nxg6 Rf8 27. Nxf8) 21. Ba6 { [%eval #4] } 21... bxa6 { [%eval #3] } 22. Nh3?? { (Mate in 3 → -1.42) Lost forced checkmate sequence. Ne2 was best. } { [%eval -1.42] } (22. Ne2 Qxe5 23. Ng3 Qxg3 24. g5 Qxg5#) 22... Qxh3 { [%eval -1.32] } 23. e6 { [%eval -1.36] } 23... Qxg4?? { (-1.36 → Mate in 1) Checkmate is now unavoidable. dxe6 was best. } { [%eval #1] } (23... dxe6 24. g5 Qh6 25. gxh6 e5 26. h7 e4 27. h8=B e5 28. Bxe5 Rb8 29. Bxc7 e3 30. Bxb8) 24. exd7 { [%eval #1] } 24... Bxd7# { Game ends by variant rule. } 1-0