FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/BTgXLGK5"]
[Date "2025.04.10"]
[White "Svartvit"]
[Black "Mishustik_vero"]
[Result "0-1"]
[GameId "BTgXLGK5"]
[UTCDate "2025.04.10"]
[UTCTime "21:31:15"]
[WhiteElo "1764"]
[BlackElo "1697"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "180+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bd5 { [%eval 5.72] } 7. Bxg8 { [%eval 5.72] } 7... Bxa2 { [%eval 5.02] } 8. Bxh7?? { (5.02 → Mate in 11) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-11] } (8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3 11. Nxa3 e5 12. c4 Bxa3) 8... Rxh7 { [%eval #-11] } 9. Rxa2 { [%eval #-10] } 9... Rxh2 { [%eval #-10] } 10. Rxa7 { [%eval #-9] } 10... Rxf2 { [%eval #-9] } 11. Rxc7 { [%eval #-8] } 11... Rxd2 { [%eval #-8] } 12. Rxe7 { [%eval #-5] } 12... Bxe7?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rxd1 was best. } { [%eval 0.0] } (12... Rxd1 13. Rxg7 Rxg1 14. Rxg1 Bg7 15. Rxg7 Nd7 16. Rxd7 Ra3 17. bxa3#) 13. Nxd2 { [%eval 0.0] } 13... Bg5?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Bb4 was best. } { [%eval #6] } (13... Bb4 14. Qf3 Bxd2 15. Qxa8 Bxe3 16. Qxb8 Bxg1 17. Bh6 gxh6 18. Qb3 h5 19. Qe6) 14. b3?? { (Mate in 6 → 1.10) Lost forced checkmate sequence. Qh5 was best. } { [%eval 1.1] } (14. Qh5 Bxe3 15. Nb1 Bxc1 16. Nf3 Bxb2 17. Qa5 Rxa5 18. Nd4 Bxd4 19. Nc3 Bxc3#) 14... Bxe3 { [%eval 2.1] } 15. Ba3?? { (2.10 → Mate in 4) Checkmate is now unavoidable. Ngf3 was best. } { [%eval #-4] } (15. Ngf3 Bxd2) 15... Bxg1 { [%eval #-4] } 16. Qxg1 { [%eval #-3] } 16... Rxa3 { [%eval #-3] } 17. Qxg7 { [%eval #-2] } 17... Rxb3 { [%eval #-2] } 18. Nxb3 { [%eval #-1] } 18... Nd7 { [%eval #-1] } 19. Qxd7# { Game ends by variant rule. } 0-1