FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/BPpdgfZF"]
[Date "2022.11.17"]
[White "SAULOMP"]
[Black "SwankyAG"]
[Result "1-0"]
[GameId "BPpdgfZF"]
[UTCDate "2022.11.17"]
[UTCTime "16:33:11"]
[WhiteElo "1088"]
[BlackElo "1462"]
[WhiteRatingDiff "+48"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.09] } 2... Bb7?? { (1.09 → 4.33) Blunder. e6 was best. } { [%eval 4.33] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. e4 Qxf2 6. Nxf2 Na6 7. Qh5) 3. Bxd7 { [%eval 5.72] } 3... Bxg2 { [%eval 5.65] } 4. Bxe8 { [%eval 5.72] } 4... Qxd2 { [%eval 5.02] } 5. Bxf7 { [%eval 5.33] } 5... Bxh1 { [%eval 5.03] } 6. Bxg8?? { (5.03 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7) 6... Rxg8 { [%eval #-11] } 7. Qxd2 { [%eval #-10] } 7... Bd5 { [%eval #-9] } 8. Qxd5 { [%eval #-8] } 8... g5?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. e6 was best. } { [%eval #11] } (8... e6 9. Qxa8 g5 10. Qxb8 Rg6 11. Qxf8 c5 12. Qxc5 g4 13. Qxa7 e5 14. Qxh7 Rg7 15. Qxg7) 9. Qxg5 { [%eval #11] } 9... Rxg5 { [%eval #10] } 10. Ke2 { [%eval #10] } 10... Rxg1 { [%eval #9] } 11. Ke1 { [%eval #9] } 11... Rxe1 { [%eval #8] } 12. a4?? { (Mate in 8 → 4.80) Lost forced checkmate sequence. e4 was best. } { [%eval 4.8] } (12. e4 Rxc1 13. Nd2 Rxc2 14. h4 Rxd2 15. Rg1 Rxf2 16. e5 Rxb2 17. Rg6 hxg6 18. e6 Rxa2) 12... Rxc1?? { (4.80 → Mate in 7) Checkmate is now unavoidable. Rxe3 was best. } { [%eval #7] } (12... Rxe3) 13. Ra3 { [%eval #7] } 13... Rxb1 { [%eval #6] } 14. Ra1 { [%eval #7] } 14... Rxa1 { [%eval #6] } 15. b4 { [%eval #6] } 15... Rxa4 { [%eval #5] } 16. c4 { [%eval #5] } 16... Rxb4 { [%eval #4] } 17. e4 { [%eval #4] } 17... Rxc4 { [%eval #3] } 18. f4 { [%eval #3] } 18... Rxe4 { [%eval #2] } 19. h4 { [%eval #3] } 19... Rxf4 { [%eval #2] } 20. h5 { [%eval #2] } 20... Bh6# { Game ends by variant rule. } 1-0
