FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/BKDMp4QE"]
[Date "2024.07.04"]
[White "Sir_Umbra"]
[Black "RoyalDesperession"]
[Result "1-0"]
[GameId "BKDMp4QE"]
[UTCDate "2024.07.04"]
[UTCTime "17:46:22"]
[WhiteElo "1809"]
[BlackElo "2205"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-25"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... c5 { [%eval -0.26] } 2. d4 { [%eval -0.44] } 2... cxd4 { [%eval -0.29] } 3. Qxd4 { [%eval -0.55] } 3... g5 { [%eval -0.46] } 4. Bxg5 { [%eval -0.45] } 4... Qc7?! { (-0.45 → 0.23) Inaccuracy. Qa5 was best. } { [%eval 0.23] } (4... Qa5 5. Bxe7) 5. Bxe7?! { (0.23 → -0.46) Inaccuracy. Qxh8 was best. } { [%eval -0.46] } (5. Qxh8 Qxh2 6. Qxg8 Qxg1 7. Rxh7 Qxf2 8. Kxf2 Kd8 9. Bxe7 Bxe7 10. Qxd8 Bxd8) 5... Qxc2?! { (-0.46 → 0.15) Inaccuracy. Bxe7 was best. } { [%eval 0.15] } (5... Bxe7 6. Qxd7 Nxd7 7. b4 Qxh2 8. Rxh2 Bxb4 9. Rxh7 Bxe1 10. Rxf7) 6. Qxh8? { (0.15 → -1.20) Mistake. Bxf8 was best. } { [%eval -1.2] } (6. Bxf8 Kxf8 7. Qxa7 Qxb3 8. axb3 Rxa7 9. Rxa7 b6 10. Rxd7 Bxd7 11. g4 Bxg4) 6... Qxb1?! { (-1.20 → -0.22) Inaccuracy. Bxe7 was best. } { [%eval -0.22] } (6... Bxe7 7. Qxg8) 7. Qxh7?! { (-0.22 → -0.98) Inaccuracy. Bxf8 was best. } { [%eval -0.98] } (7. Bxf8 Kxf8 8. Qxg8 Qxa1 9. Qxh7 Qxe1 10. Qxf7 Qxf1 11. Qxf8 Qxg1 12. Qxc8 Qxf2) 7... Qxe1? { (-0.98 → 0.29) Mistake. Qxa2 was best. } { [%eval 0.29] } (7... Qxa2 8. Rxa2 Nxe7 9. Rxa7 Rxa7 10. Qxf7 Kxf7 11. f4 Nec6 12. b4 Nxb4 13. Kd2) 8. Qxg8?? { (0.29 → Mate in 15) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #-15] } (8. Rxe1 Nxe7) 8... Kxe7?? { (Mate in 15 → -0.07) Lost forced checkmate sequence. Qxf2 was best. } { [%eval -0.07] } (8... Qxf2 9. Bxf8 Kxf8 10. Qxf8 Qxg1 11. Qxc8 Qxg2 12. Qxb7 Qxf1 13. Qxa7 Qxe2 14. Qxd7) 9. Qxf7 { [%eval 0.08] } 9... Kxf7?! { (0.08 → 0.68) Inaccuracy. Qxf2 was best. } { [%eval 0.68] } (9... Qxf2 10. Qxf2) 10. Rxe1 { [%eval 0.84] } 10... Bd6?? { (0.84 → 3.05) Blunder. d6 was best. } { [%eval 3.05] } (10... d6 11. Nf3) 11. f4?? { (3.05 → 0.83) Blunder. g4 was best. } { [%eval 0.83] } (11. g4 Bxh2) 11... Bxf4 { [%eval 1.07] } 12. g3 { [%eval 1.0] } 12... Bxg3 { [%eval 0.0] } 13. hxg3 { [%eval 0.15] } 13... Kf6? { (0.15 → 1.36) Mistake. Ke6 was best. } { [%eval 1.36] } (13... Ke6 14. Nf3) 14. e3?? { (1.36 → -1.38) Blunder. g4 was best. } { [%eval -1.38] } (14. g4) 14... b5 { [%eval -1.37] } 15. Bxb5 { [%eval -0.75] } 15... Ke7?? { (-0.75 → Mate in 11) Checkmate is now unavoidable. Kg6 was best. } { [%eval #11] } (15... Kg6 16. Bxd7) 16. Bxd7 { [%eval #11] } 16... Nxd7 { [%eval #13] } 17. Ne2?? { (Mate in 13 → 5.85) Lost forced checkmate sequence. g4 was best. } { [%eval 5.85] } (17. g4 Kd6 18. e4 Kd5 19. exd5 a6 20. Ne2 Ra7 21. Nc3 Rb7 22. b4 Rxb4) 17... Ke6 { [%eval 6.43] } 18. Nc1?? { (6.43 → -2.86) Blunder. g4 was best. } { [%eval -2.86] } (18. g4) 18... Ke7?? { (-2.86 → 6.34) Blunder. Bb7 was best. } { [%eval 6.34] } (18... Bb7 19. Re2) 19. a3?? { (6.34 → -3.08) Blunder. Ne2 was best. } { [%eval -3.08] } (19. Ne2) 19... Kf7?? { (-3.08 → -1.08) Blunder. Bb7 was best. } { [%eval -1.08] } (19... Bb7) 20. Na2?? { (-1.08 → -3.14) Blunder. e4 was best. } { [%eval -3.14] } (20. e4 Nf8) 20... Kg7? { (-3.14 → -1.38) Mistake. Bb7 was best. } { [%eval -1.38] } (20... Bb7 21. Re2) 21. Rhg1?? { (-1.38 → -4.46) Blunder. Rh8 was best. } { [%eval -4.46] } (21. Rh8 Kxh8 22. Ra1 Ba6 23. Nc1 Bd3 24. Nxd3 Nc5 25. Nxc5 Kg7 26. Nd3 Kf6) 21... Kh8?? { (-4.46 → 0.44) Blunder. Bb7 was best. } { [%eval 0.44] } (21... Bb7 22. Rg2) 22. Nc1?? { (0.44 → -3.86) Blunder. Nc3 was best. } { [%eval -3.86] } (22. Nc3 Ne5) 22... Nf8?! { (-3.86 → -2.66) Inaccuracy. Bb7 was best. } { [%eval -2.66] } (22... Bb7 23. Rg2) 23. Nd3 { [%eval -3.3] } 23... Kg7 { [%eval -2.98] } 24. Ra1 { [%eval -3.57] } 24... Ng6? { (-3.57 → -2.00) Mistake. Kf6 was best. } { [%eval -2.0] } (24... Kf6 25. Nc1 Bd7 26. b4 Ng6 27. Re1 Bc6 28. b5 Bxb5 29. Re2 Bxe2 30. Nxe2) 25. Nf4?? { (-2.00 → Mate in 10) Checkmate is now unavoidable. Ne5 was best. } { [%eval #-10] } (25. Ne5 Nxe5) 25... Nxf4 { [%eval #-10] } 26. exf4 { [%eval #-9] } 26... Bh3 { [%eval #-14] } 27. Rg2 { [%eval #-11] } 27... Bxg2 { [%eval #-11] } 28. Rf1 { [%eval #-10] } 28... Bxf1 { [%eval #-10] } 29. b4 { [%eval #-9] } 29... Kh6?? { (Mate in 9 → -1.39) Lost forced checkmate sequence. a5 was best. } { [%eval -1.39] } (29... a5 30. bxa5 Rxa5 31. g4 Rxa3 32. g5 Kh6 33. gxh6 Bc4 34. h7 Bg8 35. hxg8=N) 30. b5 { [%eval -1.78] } 30... Bxb5 { [%eval -1.79] } 31. a4 { [%eval -1.65] } 31... Bxa4 { [%eval -1.71] } 32. g4 { [%eval -1.67] } 32... Re8 { [%eval -1.49] } 33. g5 { [%eval -1.86] } 33... Kxg5 { [%eval -1.86] } 34. fxg5 { [%eval -1.86] } 34... Rf8 { [%eval -1.87] } 35. g6 { [%eval -1.7] } 35... Rf7?? { (-1.70 → 0.00) Blunder. Rh8 was best. } { [%eval 0.0] } (35... Rh8 36. g7 Rh7 37. g8=K Bb3 38. Kxh7 Bg8 39. Kxg8 a5 40. Kf7 a4 41. Ke7) 36. gxf7 { [%eval 0.0] } 36... Be8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Bd7 was best. } { [%eval #3] } (36... Bd7 37. f8=B Bf5 38. Ba3 Bb1 39. Be7 Bg6 40. Bg5 Bc2 41. Bf4 Bb1 42. Bh2) 37. fxe8=R { [%eval #3] } 37... a5 { [%eval #2] } 38. Rb8 { [%eval #2] } 38... a4 { [%eval #1] } 39. Rb3 { [%eval #1] } 39... axb3# { Game ends by variant rule. } 1-0
