- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/B1gAKPMW"] [Date "2025.04.10"] [White "GoodNewsMision"] [Black "forhayley"] [Result "1-0"] [GameId "B1gAKPMW"] [UTCDate "2025.04.10"] [UTCTime "21:22:43"] [WhiteElo "1699"] [BlackElo "2162"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 1.48] } 3. b4 { [%eval 0.99] } 3... Bxb4 { [%eval 1.61] } 4. Qg4? { (1.61 → 0.00) Mistake. Nh3 was best. } { [%eval 0.0] } (4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3 Rb8 7. Bxe7 Kxe7 8. Qe2 g5) 4... Bxd2 { [%eval 0.64] } 5. Qxg7 { [%eval -0.56] } 5... Bxe3 { [%eval 1.45] } 6. Bxe3 { [%eval -0.22] } 6... Rb8 { [%eval -0.41] } 7. Bxa7 { [%eval -0.37] } 7... Qg5 { [%eval -0.03] } 8. Bxb8 { [%eval -0.45] } 8... Qxg7 { [%eval 0.52] } 9. Bxc7 { [%eval 0.69] } 9... Qxg2 { [%eval 1.03] } 10. Kd2? { (1.03 → -0.42) Mistake. Nc3 was best. } { [%eval -0.42] } (10. Nc3) 10... Nxc7? { (-0.42 → 0.84) Mistake. Qxg1 was best. } { [%eval 0.84] } (10... Qxg1) 11. h4?? { (0.84 → -3.23) Blunder. Nc3 was best. } { [%eval -3.23] } (11. Nc3 Qxh2 12. Rxh2 Nb5 13. Nxb5 h6 14. Rxh6 Nxh6 15. Nd6 b6 16. Nxe8 Rxe8) 11... Qxg1 { [%eval -2.94] } 12. Rxg1 { [%eval -3.29] } 12... f5 { [%eval -3.23] } 13. Rxg8 { [%eval -3.45] } 13... Rxg8 { [%eval -3.4] } 14. f3 { [%eval -2.84] } 14... Rg5?? { (-2.84 → 0.00) Blunder. Kf7 was best. } { [%eval 0.0] } (14... Kf7 15. Ke2) 15. hxg5 { [%eval 0.38] } 15... h6?! { (0.38 → 1.05) Inaccuracy. Kf7 was best. } { [%eval 1.05] } (15... Kf7 16. Nc3) 16. gxh6 { [%eval 0.35] } 16... Kf7 { [%eval 0.73] } 17. Kc3 { [%eval 0.28] } 17... d5 { [%eval 0.15] } 18. Kb2?! { (0.15 → -0.74) Inaccuracy. Nd2 was best. } { [%eval -0.74] } (18. Nd2 f4 19. Nf1 b5 20. Kb2 e5 21. h7 e4 22. fxe4 dxe4 23. Ne3 fxe3) 18... Nb5? { (-0.74 → 0.67) Mistake. f4 was best. } { [%eval 0.67] } (18... f4 19. Nd2 e5 20. Nf1 e4 21. fxe4 dxe4 22. Ne3 fxe3 23. Kc3 b5 24. Kd2) 19. c4 { [%eval 1.0] } 19... dxc4 { [%eval 0.92] } 20. Na3?? { (0.92 → -2.09) Blunder. a3 was best. } { [%eval -2.09] } (20. a3 Nxa3 21. Rxa3 b5 22. Rd3 cxd3 23. h7 b4 24. Kc1 b3 25. Kd1 Bd7) 20... Nxa3 { [%eval -2.01] } 21. Kxa3 { [%eval -2.28] } 21... f4 { [%eval -2.31] } 22. Kb3? { (-2.31 → -4.23) Mistake. h7 was best. } { [%eval -4.23] } (22. h7) 22... cxb3 { [%eval -3.93] } 23. axb3 { [%eval -3.31] } 23... e5 { [%eval -3.92] } 24. b4 { [%eval -4.82] } 24... Bg4?? { (-4.82 → 0.38) Blunder. b5 was best. } { [%eval 0.38] } (24... b5 25. Ra6) 25. fxg4 { [%eval 1.45] } 25... b5 { [%eval 0.96] } 26. h7 { [%eval 1.3] } 26... f3?! { (1.30 → 1.93) Inaccuracy. Kf6 was best. } { [%eval 1.93] } (26... Kf6 27. Rg1 e4 28. h8=B e3 29. Bxf6 e2 30. Ra1 f3 31. Ra8 f2 32. Rh8) 27. Rg1?! { (1.93 → 1.31) Inaccuracy. g5 was best. } { [%eval 1.31] } (27. g5 Ke6 28. Rg1 e4 29. g6 e3 30. g7 Ke7 31. h8=R Kf8 32. gxf8=B f2) 27... e4 { [%eval 0.42] } 28. g5 { [%eval 1.57] } 28... Ke8 { [%eval 2.0] } 29. g6? { (2.00 → 0.82) Mistake. Rd1 was best. } { [%eval 0.82] } (29. Rd1 f2) 29... e3 { [%eval 1.16] } 30. g7 { [%eval 1.72] } 30... e2 { [%eval 1.72] } 31. g8=R?? { (1.72 → Mate in 3) Checkmate is now unavoidable. g8=B was best. } { [%eval #-3] } (31. g8=B e1=K) 31... e1=Q?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. f2 was best. } { [%eval #4] } (31... f2 32. Rxe8 fxg1=K 33. Rxe2 Kg2 34. Rxg2#) 32. Rxe8 { [%eval #4] } 32... Qxg1 { [%eval #3] } 33. Rg8 { [%eval #3] } 33... Qxg8 { [%eval #2] } 34. hxg8=R { [%eval #2] } 34... f2 { [%eval #1] } 35. Rg1 { [%eval #1] } 35... fxg1=Q# { Game ends by variant rule. } 1-0