- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/Awvn7IJ7"] [Date "2024.08.12"] [White "Fareshnrafa17"] [Black "Rico_4-A"] [Result "1/2-1/2"] [GameId "Awvn7IJ7"] [UTCDate "2024.08.12"] [UTCTime "16:06:34"] [WhiteElo "2327"] [BlackElo "2332"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "600+0"] [ECO "D10"] [Opening "Slav Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.16] } 1... d5 { [%eval 0.23] } 2. c4 { [%eval 0.19] } 2... c6 { [%eval 0.21] } 3. Nc3 { [%eval 0.22] } { D10 Slav Defense } 3... Nf6 { [%eval 0.26] } 4. e3 { [%eval 0.22] } 4... e6 { [%eval 0.25] } 5. a3 { [%eval 0.0] } 5... Bd6 { [%eval 0.09] } 6. Bd3 { [%eval 0.09] } 6... Nbd7 { [%eval 0.2] } 7. Qc2 { [%eval -0.16] } 7... O-O { [%eval -0.09] } 8. c5 { [%eval -0.11] } 8... Bc7 { [%eval -0.26] } 9. Nge2 { [%eval -0.52] } 9... e5 { [%eval -0.57] } 10. Bf5?! { (-0.57 → -1.51) Inaccuracy. f3 was best. } { [%eval -1.51] } (10. f3) 10... exd4?! { (-1.51 → -0.77) Inaccuracy. e4 was best. } { [%eval -0.77] } (10... e4 11. O-O g6 12. Bh3 Nh5 13. Bd2 f5 14. f4 exf3 15. Rxf3 Ndf6 16. b4) 11. exd4 { [%eval -0.76] } 11... Re8 { [%eval -0.71] } 12. O-O { [%eval -0.77] } 12... Nf8 { [%eval -0.61] } 13. Bg5 { [%eval -0.63] } 13... Bxf5 { [%eval -0.6] } 14. Qxf5 { [%eval -0.61] } 14... Qd7 { [%eval -0.37] } 15. Qxd7 { [%eval -0.29] } 15... N6xd7 { [%eval -0.29] } 16. Ng3?! { (-0.29 → -1.20) Inaccuracy. Bf4 was best. } { [%eval -1.2] } (16. Bf4 Bd8 17. b4 Ne6 18. Rab1 a6 19. a4 h5 20. Rfd1 g5 21. Bd6 Bf6) 16... a5?! { (-1.20 → -0.60) Inaccuracy. Ne6 was best. } { [%eval -0.6] } (16... Ne6 17. Be3 g6 18. Nge2 f5 19. g3 g5 20. f3 Re7 21. b4 f4 22. Bd2) 17. Rfe1 { [%eval -0.96] } 17... Ne6 { [%eval -1.26] } 18. Be3 { [%eval -1.06] } 18... b6 { [%eval -0.75] } 19. cxb6 { [%eval -0.88] } 19... Nxb6 { [%eval -0.93] } 20. b3 { [%eval -0.97] } 20... a4 { [%eval -0.57] } 21. Nxa4 { [%eval -0.53] } 21... Nxa4 { [%eval -0.56] } 22. bxa4 { [%eval -0.58] } 22... Rxa4 { [%eval -0.47] } 23. Rec1 { [%eval -0.61] } 23... Nxd4 { [%eval -0.08] } 24. Bxd4 { [%eval -0.08] } 24... Rxd4 { [%eval -0.06] } 25. Rxc6 { [%eval -0.1] } 25... Rc4 { [%eval 0.04] } 26. Rxc4 { [%eval 0.03] } 26... dxc4 { [%eval 0.0] } 27. Rc1 { [%eval 0.0] } 27... Bd6 { [%eval 0.03] } 28. Rxc4 { [%eval 0.02] } 28... Bxa3 { [%eval 0.04] } 29. h3 { [%eval 0.09] } 29... g6 { [%eval 0.05] } 30. Ne4 { [%eval 0.03] } 30... Kg7 { [%eval 0.01] } 31. f3 { [%eval 0.01] } 31... h6 { [%eval 0.0] } 32. Kf2 { [%eval 0.03] } 32... Rb8 { [%eval 0.0] } 33. g4 { [%eval 0.0] } 33... Be7 { [%eval 0.0] } 34. Kg3 { [%eval 0.0] } 34... Rb1 { [%eval 0.0] } 35. h4 { [%eval 0.0] } 35... Rg1+ { [%eval 0.0] } 36. Kh2 { [%eval -0.04] } 36... Re1 { [%eval 0.0] } 37. g5 { [%eval 0.0] } 37... Re3 { [%eval 0.0] } 38. Kg3 { [%eval 0.0] } 38... Re1 { [%eval 0.0] } 39. Ra4 { [%eval 0.0] } 39... hxg5 { [%eval 0.0] } 40. hxg5 { [%eval 0.0] } 40... Rg1+ { [%eval 0.0] } 41. Kf4 { [%eval 0.0] } 41... Rb1 { [%eval 0.01] } 42. Ra7 { [%eval 0.0] } 42... Bd8 { [%eval 0.0] } 43. Rd7 { [%eval 0.0] } 43... Ba5 { [%eval 0.03] } 44. Nf6 { [%eval 0.01] } 44... Rb4+ { [%eval 0.06] } 45. Kg3 { [%eval 0.03] } 45... Rb5 { [%eval 0.04] } 46. Kg4 { [%eval 0.05] } 46... Bc3 { [%eval 0.03] } 47. Ne8+ { [%eval 0.02] } 47... Kf8 { [%eval 0.0] } 48. Nd6 { [%eval 0.03] } 48... Rd5 { [%eval 0.0] } 49. Rxf7+ { [%eval 0.01] } 49... Kg8 { [%eval 0.04] } 50. Rd7 { [%eval 0.13] } 50... Ba5 { [%eval 0.19] } 51. Ne4 { [%eval 0.22] } 51... Rxd7 { [%eval 0.25] } 52. Nf6+ { [%eval 0.28] } 52... Kf7 { [%eval 0.19] } 53. Nxd7 { [%eval 0.21] } 53... Ke6 { [%eval 0.22] } 54. Nc5+ { [%eval 0.22] } 54... Kd5 { [%eval 0.25] } 55. Nd7 { [%eval 0.16] } 55... Ke6 { [%eval 0.18] } 56. Nf6 { [%eval 0.2] } 56... Bc3 { [%eval 0.24] } 57. Ne4 { [%eval 0.25] } 57... Bb2 { [%eval 0.1] } 58. f4 { [%eval 0.11] } 58... Ba1 { [%eval 0.11] } 59. Ng3 { [%eval 0.14] } 59... Bg7 { [%eval 0.16] } 60. f5+ { [%eval 0.0] } 60... gxf5+ { [%eval 0.0] } 61. Nxf5 { [%eval 0.0] } 61... Ba1 { [%eval 0.0] } 62. g6 { [%eval 0.0] } 62... Be5 { [%eval 0.0] } 63. Nh6 { [%eval 0.0] } 63... Kf6 { [%eval 0.0] } 64. Kh5 { [%eval 0.0] } 64... Kg7 { [%eval 0.0] } 65. Nf5+ { [%eval 0.0] } 65... Kg8 { [%eval 0.0] } 66. Kh6 { [%eval 0.0] } 66... Ba1 { [%eval 0.0] } 67. Ne7+ { [%eval 0.03] } 67... Kf8 { [%eval 0.0] } 68. Nd5 { [%eval 0.0] } 68... Kg8 { [%eval 0.0] } 69. Kg5 { [%eval 0.0] } 69... Kg7 { [%eval 0.0] } 70. Nf4 { [%eval 0.0] } 70... Bf6+ { [%eval 0.0] } 71. Kf5 { [%eval 0.0] } 71... Ba1 { [%eval 0.0] } 72. Ke6 { [%eval 0.0] } 72... Kg8 { [%eval 0.0] } 73. Kf5 { [%eval 0.0] } 73... Kg7 { [%eval 0.0] } 74. Ne6+ { [%eval 0.0] } 74... Kg8 { [%eval 0.0] } 75. Kg5 { [%eval 0.0] } 75... Kh8 { [%eval 0.0] } 76. Kh6 { [%eval 0.0] } 76... Kg8 { [%eval 0.0] } 77. Ng5 { [%eval 0.0] } 77... Bg7+ { [%eval 0.0] } 78. Kh5 { [%eval 0.0] } 78... Ba1 { [%eval 0.0] } 79. Ne6 { [%eval 0.0] } 79... Bd4?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Kh8 was best. } { [%eval #9] } (79... Kh8 80. Kg5 Be5 81. Kf5 Ba1 82. Kg5) 80. g7?? { (Mate in 9 → -0.01) Lost forced checkmate sequence. Nxd4 was best. } { [%eval -0.01] } (80. Nxd4 Kf8 81. Nf5 Ke8 82. g7 Kf7 83. Kg5 Ke6 84. g8=Q+ Ke5 85. Qd8 Ke6) 80... Ba1 { [%eval -0.03] } 81. Kg6 { [%eval -0.06] } 81... Bxg7 { [%eval 0.0] } 82. Nxg7 { [%eval 0.0] } { The game is a draw. } 1/2-1/2