FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/AwsPlQ2J"]
[Date "2021.03.21"]
[White "TrivialFibration"]
[Black "Gummimann"]
[Result "1-0"]
[GameId "AwsPlQ2J"]
[UTCDate "2021.03.21"]
[UTCTime "08:00:31"]
[WhiteElo "1214"]
[BlackElo "1230"]
[WhiteRatingDiff "+56"]
[BlackRatingDiff "-17"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -4.90) Blunder. e3 was best. } { [%eval -4.9] } (1. e3 b5) 1... b6?? { (-4.90 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (1... e5 2. a3 Bxa3 3. Rxa3 a6 4. Rxa6 Nxa6 5. c4 b5 6. cxb5) 2. e3 { [%eval 0.13] } 2... Ba6 { [%eval 0.65] } 3. Bxa6 { [%eval 1.34] } 3... Nxa6 { [%eval 0.0] } 4. b4 { [%eval -0.25] } 4... Nxb4 { [%eval 0.08] } 5. cxb4 { [%eval 0.73] } 5... g6?? { (0.73 → 3.81) Blunder. Qb8 was best. } { [%eval 3.81] } (5... Qb8 6. Ne2 Kd8 7. Qc2 c5 8. Qxh7 Rxh7 9. bxc5 Rxh2 10. Rxh2) 6. Qh5 { [%eval 3.23] } 6... gxh5 { [%eval 2.72] } 7. d3?! { (2.72 → 1.70) Inaccuracy. g4 was best. } { [%eval 1.7] } (7. g4 hxg4) 7... Bh6?? { (1.70 → Mate in 12) Checkmate is now unavoidable. h4 was best. } { [%eval #12] } (7... h4) 8. e4 { [%eval #12] } 8... Bxc1 { [%eval #11] } 9. Kd2?? { (Mate in 11 → -0.86) Lost forced checkmate sequence. Na3 was best. } { [%eval -0.86] } (9. Na3 Bxa3 10. Ne2 Bxb4 11. Nf4 Bxe1 12. Nxh5 Bxf2 13. d4 Bxd4 14. Rhf1 Bxa1 15. Rxf7 Kxf7) 9... Bxd2 { [%eval -1.17] } 10. Nxd2 { [%eval -1.55] } 10... h4?? { (-1.55 → 2.85) Blunder. d5 was best. } { [%eval 2.85] } (10... d5 11. exd5 Qxd5 12. a4 Qxg2 13. h4 Qxg1 14. Raxg1 Nh6 15. Rg8 Nxg8 16. a5 bxa5 17. bxa5) 11. g3 { [%eval 2.37] } 11... hxg3 { [%eval 2.72] } 12. hxg3 { [%eval 2.36] } 12... h5?? { (2.36 → Mate in 9) Checkmate is now unavoidable. Nh6 was best. } { [%eval #9] } (12... Nh6 13. Rxh6) 13. Rxh5 { [%eval #9] } 13... Rxh5 { [%eval #8] } 14. Nh3 { [%eval #8] } 14... Rxh3 { [%eval #7] } 15. f3 { [%eval #7] } 15... Rxg3 { [%eval #6] } 16. Nc4 { [%eval #7] } 16... Rxf3 { [%eval #6] } 17. Nxb6 { [%eval #6] } 17... Rxd3 { [%eval #5] } 18. Nxa8 { [%eval #5] } 18... Qxa8 { [%eval #4] } 19. a4 { [%eval #4] } 19... Qxe4 { [%eval #3] } 20. Rd1 { [%eval #3] } 20... Qxb4 { [%eval #2] } 21. Rxd3 { [%eval #2] } 21... Qxa4 { [%eval #1] } 22. Rxd7 { [%eval #1] } 22... Kxd7# { Game ends by variant rule. } 1-0