FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/AcfF6ZkF"]
[Date "2024.03.16"]
[White "ZippyMelon"]
[Black "UltimateSuperPlayer"]
[Result "1-0"]
[GameId "AcfF6ZkF"]
[UTCDate "2024.03.16"]
[UTCTime "17:49:08"]
[WhiteElo "1632"]
[BlackElo "2197"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.24] } 1... c5 { [%eval 0.46] } 2. Ba6 { [%eval 0.5] } 2... Nxa6 { [%eval 0.47] } 3. b4 { [%eval 0.36] } 3... cxb4 { [%eval 0.34] } 4. c4?? { (0.34 → Mate in 17) Checkmate is now unavoidable. d3 was best. } { [%eval #-17] } (4. d3 Qc7 5. Nc3 Qxc3 6. Ne2 Qxe1 7. Rxe1 b3 8. cxb3 Nb4) 4... bxc3 { [%eval #-17] } 5. dxc3 { [%eval #-16] } 5... Nc7?? { (Mate in 16 → -3.97) Lost forced checkmate sequence. e5 was best. } { [%eval -3.97] } (5... e5 6. Qxd7 Kxd7 7. Ne2 Ba3 8. Nxa3 b5 9. Nxb5 Rb8 10. Nxa7 Rb1 11. Rxb1 Bb7 12. Rxb7) 6. Qxd7 { [%eval -5.4] } 6... Kxd7 { [%eval -4.0] } 7. Ba3?! { (-4.00 → -5.37) Inaccuracy. Ne2 was best. } { [%eval -5.37] } (7. Ne2 Ne6) 7... Ne6 { [%eval -3.78] } 8. Bxe7 { [%eval -3.51] } 8... Bxe7?? { (-3.51 → Mate in 11) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #11] } (8... Nxe7 9. Ke2) 9. Na3 { [%eval #11] } 9... Bxa3 { [%eval #10] } 10. Rc1 { [%eval #10] } 10... Bxc1 { [%eval #9] } 11. f4?? { (Mate in 9 → -3.87) Lost forced checkmate sequence. f3 was best. } { [%eval -3.87] } (11. f3 Bxe3 12. Kf2 Bxf2 13. f4 Bxg1 14. Rxg1 Nxf4 15. Re1 Nxg2 16. Re3 Nxe3 17. c4 Nxc4) 11... Nxf4 { [%eval -4.14] } 12. exf4 { [%eval -3.98] } 12... Bxf4 { [%eval -4.45] } 13. h4?? { (-4.45 → Mate in 11) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-11] } (13. Kd1 Bxh2) 13... Qxh4 { [%eval #-11] } 14. Rxh4 { [%eval #-10] } 14... Bg3?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Be3 was best. } { [%eval #6] } (14... Be3 15. Rxh7 Bxg1 16. Rxg7 Rh6 17. Rxf7 Kc7 18. Rxc7 Bd7 19. Rxd7 a5 20. Rxb7 Rh3 21. gxh3) 15. Rxh7 { [%eval #6] } 15... Bxe1 { [%eval #5] } 16. Rxg7 { [%eval #5] } 16... Bxc3 { [%eval #4] } 17. Rxg8 { [%eval #4] } 17... Rxg8 { [%eval #3] } 18. a4 { [%eval #3] } 18... Rxg2 { [%eval #2] } 19. a5 { [%eval #2] } 19... Bxa5 { [%eval #1] } 20. Ne2 { [%eval #1] } 20... Rxe2# { Game ends by variant rule. } 1-0
