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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/AcfF6ZkF"] [Date "2024.03.16"] [White "ZippyMelon"] [Black "UltimateSuperPlayer"] [Result "1-0"] [GameId "AcfF6ZkF"] [UTCDate "2024.03.16"] [UTCTime "17:49:08"] [WhiteElo "1632"] [BlackElo "2197"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... c5 { [%eval 0.46] } 2. Ba6 { [%eval 0.5] } 2... Nxa6 { [%eval 0.47] } 3. b4 { [%eval 0.36] } 3... cxb4 { [%eval 0.34] } 4. c4?? { (0.34 → Mate in 17) Checkmate is now unavoidable. d3 was best. } { [%eval #-17] } (4. d3 Qc7 5. Nc3 Qxc3 6. Ne2 Qxe1 7. Rxe1 b3 8. cxb3 Nb4) 4... bxc3 { [%eval #-17] } 5. dxc3 { [%eval #-16] } 5... Nc7?? { (Mate in 16 → -3.97) Lost forced checkmate sequence. e5 was best. } { [%eval -3.97] } (5... e5 6. Qxd7 Kxd7 7. Ne2 Ba3 8. Nxa3 b5 9. Nxb5 Rb8 10. Nxa7 Rb1 11. Rxb1 Bb7 12. Rxb7) 6. Qxd7 { [%eval -5.4] } 6... Kxd7 { [%eval -4.0] } 7. Ba3?! { (-4.00 → -5.37) Inaccuracy. Ne2 was best. } { [%eval -5.37] } (7. Ne2 Ne6) 7... Ne6 { [%eval -3.78] } 8. Bxe7 { [%eval -3.51] } 8... Bxe7?? { (-3.51 → Mate in 11) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #11] } (8... Nxe7 9. Ke2) 9. Na3 { [%eval #11] } 9... Bxa3 { [%eval #10] } 10. Rc1 { [%eval #10] } 10... Bxc1 { [%eval #9] } 11. f4?? { (Mate in 9 → -3.87) Lost forced checkmate sequence. f3 was best. } { [%eval -3.87] } (11. f3 Bxe3 12. Kf2 Bxf2 13. f4 Bxg1 14. Rxg1 Nxf4 15. Re1 Nxg2 16. Re3 Nxe3 17. c4 Nxc4) 11... Nxf4 { [%eval -4.14] } 12. exf4 { [%eval -3.98] } 12... Bxf4 { [%eval -4.45] } 13. h4?? { (-4.45 → Mate in 11) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-11] } (13. Kd1 Bxh2) 13... Qxh4 { [%eval #-11] } 14. Rxh4 { [%eval #-10] } 14... Bg3?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Be3 was best. } { [%eval #6] } (14... Be3 15. Rxh7 Bxg1 16. Rxg7 Rh6 17. Rxf7 Kc7 18. Rxc7 Bd7 19. Rxd7 a5 20. Rxb7 Rh3 21. gxh3) 15. Rxh7 { [%eval #6] } 15... Bxe1 { [%eval #5] } 16. Rxg7 { [%eval #5] } 16... Bxc3 { [%eval #4] } 17. Rxg8 { [%eval #4] } 17... Rxg8 { [%eval #3] } 18. a4 { [%eval #3] } 18... Rxg2 { [%eval #2] } 19. a5 { [%eval #2] } 19... Bxa5 { [%eval #1] } 20. Ne2 { [%eval #1] } 20... Rxe2# { Game ends by variant rule. } 1-0