FEN
[Event "Поддавки 04 мая Arena"]
[Site "https://lichess.org/ARQTVbPd"]
[Date "2025.05.04"]
[White "raDdus-wonhyx-sihji9"]
[Black "Alexnikitenko_25"]
[Result "1-0"]
[GameId "ARQTVbPd"]
[UTCDate "2025.05.04"]
[UTCTime "10:24:42"]
[WhiteElo "1298"]
[BlackElo "1308"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-13"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... e5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Bg7 was best. } { [%eval #15] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 { [%eval #15] } 3... Kxd8 { [%eval #14] } 4. b4 { [%eval #14] } 4... Bxb4 { [%eval #13] } 5. Nc3 { [%eval #14] } 5... Bxc3 { [%eval #13] } 6. Qd2?? { (Mate in 13 → -1.42) Lost forced checkmate sequence. Nf3 was best. } { [%eval -1.42] } (6. Nf3 Bxa1 7. Nxe5 Bxe5 8. f4 Bxf4 9. Rg1 Bxh2 10. e3 Bxg1 11. Qg4 Bxe3) 6... Bxd2 { [%eval -1.6] } 7. Kxd2 { [%eval -1.69] } 7... e4 { [%eval -1.58] } 8. dxe4 { [%eval -1.85] } 8... f5?? { (-1.85 → Mate in 16) Checkmate is now unavoidable. b6 was best. } { [%eval #16] } (8... b6) 9. exf5 { [%eval 4.8] } 9... Nh6?? { (4.80 → Mate in 11) Checkmate is now unavoidable. Ke7 was best. } { [%eval #11] } (9... Ke7 10. Nf3) 10. e3?? { (Mate in 11 → 2.70) Lost forced checkmate sequence. h4 was best. } { [%eval 2.7] } (10. h4 Nxf5 11. Nh3 Nxh4 12. Rb1 Nxg2 13. Rxb7 Bxb7 14. Bxg2 Bxg2 15. Ng1 Bxh1) 10... Nxf5 { [%eval 2.5] } 11. Kd1?? { (2.50 → -1.23) Blunder. Bd3 was best. } { [%eval -1.23] } (11. Bd3 Nxe3 12. Bxh7 Rxh7 13. Kxe3 Rxh2 14. Rxh2 Na6 15. Nf3 Ke7 16. Rh3 c6) 11... Nxe3 { [%eval -0.94] } 12. fxe3 { [%eval -0.73] } 12... h6?? { (-0.73 → Mate in 11) Checkmate is now unavoidable. b5 was best. } { [%eval #11] } (12... b5 13. Bxb5 Rg8 14. Bxd7 Rxg2 15. Bxc8 Rxh2 16. Rxh2 Kxc8 17. Rxh7 Na6 18. Rxc7) 13. Ba6 { [%eval #11] } 13... bxa6 { [%eval #10] } 14. Nh3 { [%eval #10] } 14... h5 { [%eval #9] } 15. g4 { [%eval #9] } 15... hxg4 { [%eval #8] } 16. Rb1?? { (Mate in 8 → -2.35) Lost forced checkmate sequence. Rg1 was best. } { [%eval -2.35] } (16. Rg1 Rxh3 17. Rxg4 Rxh2 18. Kd2 Rxd2 19. Rh1 Rxc2 20. Rb1 Rxa2 21. Rxb8 Rxb8) 16... Rxh3?? { (-2.35 → Mate in 8) Checkmate is now unavoidable. gxh3 was best. } { [%eval #8] } (16... gxh3) 17. Rxb8 { [%eval #8] } 17... Rxe3 { [%eval #6] } 18. Rxc8 { [%eval #6] } 18... Rxc8 { [%eval #5] } 19. Ke2 { [%eval #5] } 19... Rxe2 { [%eval #4] } 20. h3?? { (Mate in 4 → -3.28) Lost forced checkmate sequence. Ra1 was best. } { [%eval -3.28] } (20. Ra1 Rxc2 21. Rb1 Rxa2 22. Rc1 Rxh2 23. Rxc7 Rxc7#) 20... Rxc2 { [%eval -3.61] } 21. hxg4 { [%eval -3.46] } 21... Rxa2 { [%eval -3.71] } 22. Ra1?? { (-3.71 → Mate in 11) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-11] } (22. Rc1 d5) 22... Rxa1 { [%eval #-11] } 23. g5 { [%eval #-10] } 23... Rh1 { [%eval #-10] } 24. g6 { [%eval #-9] } 24... Rh7?? { (Mate in 9 → 2.85) Lost forced checkmate sequence. a5 was best. } { [%eval 2.85] } (24... a5 25. g7 Ke8 26. g8=K Kf7 27. Kxf7 Re8 28. Kxe8 Rb1 29. Kxd7 c6 30. Kxc6) 25. gxh7 { [%eval 2.1] } 25... Rb8 { [%eval 1.7] } 26. h8=B?? { (1.70 → 0.00) Blunder. h8=K was best. } { [%eval 0.0] } (26. h8=K) 26... Rb2 { [%eval 0.0] } 27. Bxb2 { [%eval 0.0] } 27... Ke8?? { (0.00 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (27... a5 28. Be5 Ke7 29. Bxc7 a6 30. Bxa5 Ke6 31. Bc3 a5 32. Bxa5 Ke5 33. Be1) 28. Ba3?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Bf6 was best. } { [%eval 0.0] } (28. Bf6 Ke7 29. Bxe7 c6 30. Bd6 c5 31. Bxc5 a5 32. Bxa7 a4 33. Bd4 d5) 28... c5 { [%eval 0.0] } 29. Bxc5 { [%eval 0.0] } 29... d6?? { (0.00 → Mate in 3) Checkmate is now unavoidable. a5 was best. } { [%eval #3] } (29... a5 30. Bxa7 a4 31. Bb6 Kf7 32. Bd4 Ke8) 30. Bxa7 { [%eval #8] } 30... d5 { [%eval #7] } 31. Bd4 { [%eval #10] } 31... Kd7 { [%eval #6] } 32. Bb2 { [%eval #14] } 32... d4 { [%eval #5] } 33. Bxd4 { [%eval #5] } 33... Ke8 { [%eval #3] } 34. Be5 { [%eval #5] } 34... Ke7 { [%eval #1] } 35. Bf6 { [%eval #1] } 35... Kxf6# { Game ends by variant rule. } 1-0