- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ABHNI2nS"] [Date "2025.02.27"] [White "SreMan"] [Black "Vasa0503"] [Result "1-0"] [GameId "ABHNI2nS"] [UTCDate "2025.02.27"] [UTCTime "13:16:01"] [WhiteElo "1246"] [BlackElo "1269"] [WhiteRatingDiff "+79"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. c4 { [%eval 0.71] } 4... Qxd2?? { (0.71 → Mate in 13) Checkmate is now unavoidable. Bxc4 was best. } { [%eval #13] } (4... Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 Qxd2 9. Kxd2) 5. Qxd2 { [%eval #13] } 5... Bxc4 { [%eval #12] } 6. Qd3?? { (Mate in 12 → -0.37) Lost forced checkmate sequence. Qa5 was best. } { [%eval -0.37] } (6. Qa5 Bxa2 7. Qxc7 Bxb1 8. Qxe7 Kxe7 9. Rxa7 Rxa7 10. e4 Bxe4) 6... Bxa2 { [%eval -0.28] } 7. Qxh7?? { (-0.28 → Mate in 17) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-17] } (7. Rxa2 Na6 8. Rxa6 Rb8 9. Rxa7 Rxb2 10. Rxc7 Rxf2 11. Qxh7 Rxg2) 7... Rxh7 { [%eval #-17] } 8. Rxa2 { [%eval #-16] } 8... Rxh2 { [%eval #-16] } 9. Rxa7 { [%eval #-15] } 9... Rxa7?? { (Mate in 15 → -0.23) Lost forced checkmate sequence. Rxg2 was best. } { [%eval -0.23] } (9... Rxg2 10. Rxa8 Rxg1 11. Rxb8 Rxh1 12. Rxe8 Rxe1 13. Rxe7 Rxc1 14. Rxf7 Rxb1 15. Rxg7) 10. Rxh2 { [%eval -0.35] } 10... Ra3?? { (-0.35 → 1.55) Blunder. Ra6 was best. } { [%eval 1.55] } (10... Ra6 11. g3) 11. Nxa3 { [%eval 1.85] } 11... Nc6?? { (1.85 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (11... Kd7 12. Kd2) 12. Rh6 { [%eval #10] } 12... gxh6 { [%eval #9] } 13. b4 { [%eval #9] } 13... Nxb4 { [%eval #8] } 14. Nc2 { [%eval #8] } 14... Nxc2 { [%eval #7] } 15. Nf3?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. e4 was best. } { [%eval #-8] } (15. e4 Nxe1 16. Bxh6 Nxg2 17. Bxf8 Kxf8 18. f4 Nxf4 19. Ne2 Nxe2 20. e5 Nd4) 15... Nxe3 { [%eval #-8] } 16. Bxe3 { [%eval #-7] } 16... h5?? { (Mate in 7 → 0.04) Lost forced checkmate sequence. e5 was best. } { [%eval 0.04] } (16... e5 17. Nxe5 Kd8 18. Nxf7 h5 19. Nxd8 Bc5 20. Bxc5 Ne7 21. Bxe7 h4 22. Bxh4) 17. Bh6 { [%eval 0.0] } 17... Bxh6?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #3] } (17... Nxh6 18. Nh2 Ng4 19. Nxg4 hxg4 20. f3 gxf3 21. gxf3 Kd7 22. Ke2 Kc8 23. Kd3) 18. Ng5 { [%eval #4] } 18... Bxg5 { [%eval #3] } 19. Kd2 { [%eval #3] } 19... Bxd2 { [%eval #2] } 20. f4 { [%eval #2] } 20... Bxf4 { [%eval #1] } 21. g3 { [%eval #1] } 21... Bxg3# { Game ends by variant rule. } 1-0