FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/9muexRxp"]
[Date "2023.09.13"]
[White "kovmiroslav"]
[Black "Akivar"]
[Result "0-1"]
[GameId "9muexRxp"]
[UTCDate "2023.09.13"]
[UTCTime "20:04:34"]
[WhiteElo "2139"]
[BlackElo "1765"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... d5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 { [%eval #22] } 2... Bxg4 { [%eval #21] } 3. e4?? { (Mate in 21 → -0.16) Lost forced checkmate sequence. c4 was best. } { [%eval -0.16] } (3. c4 dxc4 4. Qa4 Bxe2 5. Nxe2 Qxd2 6. Kxd2 Nc6 7. Qxc6 bxc6) 3... Bxd1?? { (-0.16 → 6.95) Blunder. dxe4 was best. } { [%eval 6.95] } (3... dxe4 4. Qxg4 Qxd2 5. Qxe4 Qxe1 6. Qxb7 Qxc1 7. Qxc7 Qxb2 8. Qxa7) 4. Kxd1 { [%eval #15] } 4... dxe4 { [%eval #15] } 5. Nf3 { [%eval #13] } 5... exf3 { [%eval #12] } 6. d4?? { (Mate in 12 → -4.87) Lost forced checkmate sequence. Bg2 was best. } { [%eval -4.87] } (6. Bg2 fxg2 7. b4 Qxd2 8. Bxd2 gxh1=K 9. Bc3 Kxh2 10. Bxg7 Bxg7 11. Nc3 Bxc3 12. Kc1 Bxb4) 6... Qxd4 { [%eval -4.4] } 7. Bg2?? { (-4.40 → Mate in 14) Checkmate is now unavoidable. b3 was best. } { [%eval #-14] } (7. b3 Qxd1) 7... Qxf2 { [%eval #-14] } 8. Bxf3 { [%eval #-13] } 8... Qxc2 { [%eval #-12] } 9. Bxb7 { [%eval #-12] } 9... Qxb1 { [%eval #-11] } 10. Bxa8 { [%eval #-10] } 10... Qxb2 { [%eval #-10] } 11. Bxb2 { [%eval #-9] } 11... e5 { [%eval #-9] } 12. Bxe5 { [%eval #-8] } 12... g5 { [%eval #-9] } 13. Bxc7 { [%eval #-7] } 13... h5 { [%eval #-7] } 14. Bxb8 { [%eval #-6] } 14... Kd7 { [%eval #-8] } 15. Bxa7 { [%eval #-7] } 15... Bc5 { [%eval #-7] } 16. Bxc5 { [%eval #-6] } 16... Kd6 { [%eval #-6] } 17. Bxd6 { [%eval #-5] } 17... Ne7 { [%eval #-5] } 18. Bxe7 { [%eval #-4] } 18... Rxa8 { [%eval #-4] } 19. Bxg5 { [%eval #-3] } 19... Rxa2 { [%eval #-3] } 20. Rxa2 { [%eval #-2] } 20... h4 { [%eval #-2] } 21. Bxh4 { [%eval #-1] } 21... f6 { [%eval #-1] } 22. Bxf6# { Game ends by variant rule. } 0-1