lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/9e4QhUvD"] [Date "2024.03.16"] [White "pliania"] [Black "omerhesham"] [Result "0-1"] [UTCDate "2024.03.16"] [UTCTime "11:55:55"] [WhiteElo "1008"] [BlackElo "944"] [WhiteRatingDiff "-49"] [BlackRatingDiff "+76"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 c6 2. Bb5 cxb5 3. c4?! { (0.46 → -0.29) Inaccuracy. Ne2 was best. } (3. Ne2 b4 4. b3 a5 5. Na3 bxa3 6. Bxa3 Na6 7. Bxe7 Qxe7) 3... bxc4 4. Qb3?? { (0.21 → -4.77) Blunder. Ne2 was best. } (4. Ne2 c3 5. bxc3 a5 6. Qb3 Ra7 7. Qxb7 Rxb7 8. Bb2 Rxb2) 4... cxb3 5. axb3 Qa5?? { (-4.53 → -1.15) Blunder. Qc7 was best. } (5... Qc7 6. Rxa7 Qxc1 7. Rxa8 Qxe1 8. Rxb8 Qxg1 9. Rxb7 Bxb7 10. Rxg1 Bxg2 11. Rxg2 g5 12. Rxg5) 6. Rxa5 Na6?? { (-1.58 → 2.07) Blunder. Kd8 was best. } (6... Kd8 7. Rxa7) 7. Rxa6 bxa6 8. b4 a5?? { (2.67 → Mate in 14) Checkmate is now unavoidable. Kd8 was best. } (8... Kd8 9. Ke2) 9. bxa5 d6 10. a6 Bxa6 11. Nf3?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. d3 was best. } (11. d3 Bxd3 12. Nh3 Bxb1 13. e4 Bxe4 14. Kd1 Bxg2 15. Rg1 Bxh3 16. Rxg7 Bxg7 17. Bd2 Bxb2) 11... Bf1 12. Kxf1 e5 13. Nxe5 dxe5 14. g4? { (-0.09 → -1.44) Mistake. Ke2 was best. } (14. Ke2 Kd7) 14... f5?? { (-1.44 → 0.45) Blunder. Bb4 was best. } (14... Bb4 15. Ke2 Bxd2 16. Nxd2 Kd7 17. f4 exf4 18. exf4 g5 19. fxg5 Ne7 20. g6 Nxg6 21. Rg1) 15. gxf5 g6?? { (0.87 → Mate in 24) Checkmate is now unavoidable. Ba3 was best. } (15... Ba3 16. Nxa3) 16. fxg6 hxg6 17. b4 Bxb4 18. Na3?? { (Mate in 19 → Mate in 7) Lost forced checkmate sequence. Rg1 was best. } (18. Rg1 Rxh2 19. Rxg6 Rxf2 20. Rxg8 Rxd2 21. Rxe8 Rxe8 22. Bxd2 Bxd2 23. Nxd2 Ra8 24. e4 Rh8) 18... Bxa3 19. Bxa3 Rxh2 20. Rxh2 Nh6 21. Rxh6 Ke7 22. Rxg6 Kf6?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. Rc8 was best. } (22... Rc8 23. Bxe7 Rc5 24. Bxc5 e4 25. Bxa7#) 23. Rxf6 Rf8 24. Rxf8 a5 25. Bb4 axb4 26. Rc8 b3 27. Rc2 bxc2 28. Ke1 c1=N 29. Ke2?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. d3 was best. } (29. d3 Nxd3 30. f3 Nxe1 31. e4 Nxf3#) 29... Nxe2 30. f4 Nxf4 31. exf4 exf4 32. d3 f3 33. d4 f2 34. d5 f1=Q 35. d6 Qe1 36. d7 Qe8 37. dxe8=K# { Game ends by variant rule. } 0-1