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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/9RyoFash"] [Date "2025.09.17"] [White "BAC-66"] [Black "Dobriak"] [Result "1-0"] [GameId "9RyoFash"] [UTCDate "2025.09.17"] [UTCTime "11:14:54"] [WhiteElo "1984"] [BlackElo "1987"] [WhiteRatingDiff "+52"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. c3?! { (0.20 → -0.65) Inaccuracy. g3 was best. } { [%eval -0.65] } (2. g3 Nh6 3. Bh3 Ng4 4. Bxg4 Bh6 5. Bxd7 Bxd2 6. Nxd2 Nxd7) 2... Na6?? { (-0.65 → 1.23) Blunder. d6 was best. } { [%eval 1.23] } (2... d6 3. g4 Bxg4 4. e3 Bxd1 5. Kxd1 Bh6 6. Na3 Bxe3 7. fxe3) 3. b4? { (1.23 → 0.12) Mistake. e3 was best. } { [%eval 0.12] } (3. e3 Nb4) 3... Nxb4 { [%eval 0.37] } 4. cxb4 { [%eval 0.85] } 4... c5 { [%eval 0.98] } 5. bxc5 { [%eval 0.9] } 5... b6?! { (0.90 → 2.00) Inaccuracy. d5 was best. } { [%eval 2.0] } (5... d5 6. cxd6 Qxd6 7. h4 Qxd2 8. Nxd2 g5 9. hxg5 a6 10. Rxh7 Rxh7 11. g4) 6. cxb6 { [%eval 2.01] } 6... axb6 { [%eval 2.53] } 7. Qa4?? { (2.53 → -1.46) Blunder. Qc2 was best. } { [%eval -1.46] } (7. Qc2 Rxa2 8. Qxc8 Qxc8 9. Rxa2 Qxc1 10. d3 Qxb1 11. Ra3 Qxd3 12. exd3 Nf6) 7... Rxa4 { [%eval -1.55] } 8. Na3 { [%eval -1.33] } 8... Rxa3 { [%eval -1.38] } 9. Bxa3 { [%eval -1.07] } 9... e6 { [%eval -0.61] } 10. Bxf8 { [%eval -0.81] } 10... Kxf8 { [%eval -0.78] } 11. h4 { [%eval -1.09] } 11... Qxh4 { [%eval -0.95] } 12. Rxh4 { [%eval -1.14] } 12... d6?? { (-1.14 → 1.48) Blunder. Ke7 was best. } { [%eval 1.48] } (12... Ke7 13. Rxh7) 13. Rxh7 { [%eval 1.68] } 13... Rxh7 { [%eval 1.74] } 14. d3?? { (1.74 → -0.89) Blunder. d4 was best. } { [%eval -0.89] } (14. d4 Ba6 15. d5 Bxe2 16. Bxe2 exd5 17. Bg4 Ne7 18. Nh3 Rxh3 19. Bxh3 f5) 14... Ne7?? { (-0.89 → 0.88) Blunder. b5 was best. } { [%eval 0.88] } (14... b5 15. e4) 15. e3?? { (0.88 → -0.91) Blunder. d4 was best. } { [%eval -0.91] } (15. d4 Rh5) 15... Nc6?? { (-0.91 → 0.76) Blunder. d5 was best. } { [%eval 0.76] } (15... d5 16. Nh3 Rxh3 17. gxh3 b5 18. Kd2 b4 19. Rd1 g5 20. f4 gxf4 21. exf4) 16. e4 { [%eval 0.23] } 16... Rh3 { [%eval 0.75] } 17. Nxh3?? { (0.75 → Mate in 11) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-11] } (17. gxh3 Nd8) 17... g5?? { (Mate in 11 → 0.89) Lost forced checkmate sequence. Nb4 was best. } { [%eval 0.89] } (17... Nb4 18. e5 dxe5 19. d4 exd4 20. Ke2 Nxa2 21. Rxa2 Ba6 22. Rxa6 f6 23. Rxb6) 18. Nxg5 { [%eval 1.08] } 18... d5?? { (1.08 → Mate in 9) Checkmate is now unavoidable. Ba6 was best. } { [%eval #9] } (18... Ba6 19. Nxf7) 19. Nxe6 { [%eval #10] } 19... dxe4 { [%eval #8] } 20. dxe4 { [%eval #8] } 20... fxe6 { [%eval #7] } 21. Ba6 { [%eval #7] } 21... Bxa6 { [%eval #6] } 22. e5 { [%eval #6] } 22... Nxe5 { [%eval #5] } 23. Ke2 { [%eval #5] } 23... Bxe2 { [%eval #4] } 24. g4 { [%eval #4] } 24... Bxg4 { [%eval #3] } 25. f3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rd1 was best. } { [%eval 0.0] } (25. Rd1 Bxd1 26. a4 Bxa4 27. f3 Nxf3#) 25... Nxf3 { [%eval 0.0] } 26. Rg1 { [%eval 0.0] } 26... Nxg1 { [%eval 0.0] } 27. a4 { [%eval 0.0] } 27... b5 { [%eval 0.0] } 28. axb5 { [%eval 0.0] } 28... Ne2 { [%eval 0.0] } 29. b6 { [%eval 0.0] } 29... Nd4 { [%eval 0.0] } 30. b7 { [%eval 0.0] } 30... Ke7 { [%eval 0.0] } 31. b8=K? { (0.00 → -1.32) Mistake. b8=B was best. } { [%eval -1.32] } (31. b8=B e5 32. Bxe5 Kf6 33. Bxd4 Bd1 34. Bxf6 Bc2 35. Be5 Be4 36. Ba1 Bb7) 31... Be2? { (-1.32 → 0.00) Mistake. Nf5 was best. } { [%eval 0.0] } (31... Nf5 32. Kb7) 32. Ka7 { [%eval 0.0] } 32... Bh5 { [%eval 0.0] } 33. Ka6 { [%eval 0.0] } 33... Nc2?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Nf3 was best. } { [%eval #7] } (33... Nf3 34. Kb5 Bg6 35. Kb4 e5 36. Kb3 e4 37. Kc2 Nd2 38. Kxd2 e3 39. Kxe3) 34. Kb5 { [%eval #7] } 34... Ne1 { [%eval #6] } 35. Kc4 { [%eval #6] } 35... Nd3 { [%eval #5] } 36. Kxd3 { [%eval #5] } 36... Be2 { [%eval #4] } 37. Kxe2 { [%eval #4] } 37... Kd6 { [%eval #3] } 38. Kf3 { [%eval #3] } 38... Kc5 { [%eval #2] } 39. Kg4 { [%eval #2] } 39... e5 { [%eval #1] } 40. Kf4 { [%eval #1] } 40... exf4# { Game ends by variant rule. } 1-0