- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/9QG4RhKw"] [Date "2025.07.28"] [White "Fins-Love"] [Black "Mohamed_Moamen2013"] [Result "0-1"] [GameId "9QG4RhKw"] [UTCDate "2025.07.28"] [UTCTime "14:06:12"] [WhiteElo "2360"] [BlackElo "1707"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "30+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Qh5 { [%eval 0.87] } 4... Qg5 { [%eval 0.78] } 5. Qxf7 { [%eval 0.3] } 5... Qxg2 { [%eval -0.3] } 6. Qxe8 { [%eval -0.3] } 6... Qxh1 { [%eval -0.22] } 7. Qxf8 { [%eval -0.17] } 7... Qxg1?! { (-0.17 → 0.55) Inaccuracy. Qxh2 was best. } { [%eval 0.55] } (7... Qxh2 8. Qxg7) 8. Qxg7? { (0.55 → -0.98) Mistake. Qxg8 was best. } { [%eval -0.98] } (8. Qxg8 Qxe1) 8... Qxe1 { [%eval -1.07] } 9. Qxg8 { [%eval -0.99] } 9... Qxd2?? { (-0.99 → 4.37) Blunder. Rxg8 was best. } { [%eval 4.37] } (9... Rxg8) 10. Qxb8?? { (4.37 → Mate in 8) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-8] } (10. Nxd2) 10... Qxf2 { [%eval #-13] } 11. Qxa7 { [%eval #-7] } 11... Qxh2 { [%eval #-7] } 12. Qxc7 { [%eval #-6] } 12... Qxc2?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 0.0] } (12... Rxa2 13. Qxh2 Rxb2 14. Bxb2 Rd8 15. Qxh7 Ba4 16. Rxa4 e5 17. Bxe5 Rd2 18. Nxd2#) 13. Qxc2 { [%eval 0.0] } 13... Rxa2 { [%eval 0.0] } 14. Qxh7 { [%eval 0.0] } 14... Rxh7 { [%eval 0.0] } 15. Rxa2 { [%eval -0.14] } 15... Ba4 { [%eval 0.0] } 16. Rxa4 { [%eval 0.0] } 16... Ra7 { [%eval 0.0] } 17. Rxa7 { [%eval 0.0] } 17... e5 { [%eval 0.0] } 18. Rf7 { [%eval 0.0] } 18... e4 { [%eval 0.0] } 19. Rf3 { [%eval 0.0] } 19... exf3 { [%eval 0.0] } 20. Nc3?? { (0.00 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (20. b4 f2 21. Bd2 f1=K 22. Be1 Kxe1 23. Nd2 Kxd2 24. b5 Kxe3 25. b6 Kd4) 20... f2 { [%eval #-13] } 21. b4 { [%eval #-9] } 21... f1=K { [%eval #-9] } 22. Ne2 { [%eval #-7] } 22... Kxe2 { [%eval #-7] } 23. Ba3 { [%eval #-6] } 23... Kxe3 { [%eval #-6] } 24. b5 { [%eval #-5] } 24... Kf4 { [%eval #-5] } 25. b6 { [%eval #-4] } 25... Ke5 { [%eval #-4] } 26. Bc1 { [%eval #-1] } 26... Kd6 { [%eval #-3] } 27. b7 { [%eval #-2] } 27... Kd7 { [%eval #-2] } 28. Bf4 { [%eval #-1] } 28... Kc7 { [%eval #-1] } 29. Bxc7# { Game ends by variant rule. } 0-1