FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/9G1QbD9h"]
[Date "2025.02.12"]
[White "Deamon_MC"]
[Black "i_Am_An_Unknown_Play"]
[Result "0-1"]
[GameId "9G1QbD9h"]
[UTCDate "2025.02.12"]
[UTCTime "05:30:54"]
[WhiteElo "1516"]
[BlackElo "1500"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+251"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?? { (-1.80 → 0.40) Blunder. e5 was best. } { [%eval 0.4] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. f3? { (0.40 → -0.93) Mistake. e3 was best. } { [%eval -0.93] } (2. e3 a6 3. Bxa6 Rxa6 4. Qh5 Rxa2 5. Rxa2 Qa5 6. Qxa5 b6) 2... Qb6 { [%eval -0.4] } 3. b3?! { (-0.40 → -1.48) Inaccuracy. Na3 was best. } { [%eval -1.48] } (3. Na3 Qxg1) 3... Qxb3 { [%eval -0.98] } 4. axb3? { (-0.98 → -2.48) Mistake. Qxb3 was best. } { [%eval -2.48] } (4. Qxb3 b6 5. Qxf7 Kxf7 6. c4 Na6 7. c5 Nxc5 8. d3 Nxd3 9. exd3 a5) 4... Na6?? { (-2.48 → 1.38) Blunder. d5 was best. } { [%eval 1.38] } (4... d5 5. Rxa7) 5. Rxa6 { [%eval 1.25] } 5... bxa6 { [%eval 1.55] } 6. Na3?? { (1.55 → -1.93) Blunder. h3 was best. } { [%eval -1.93] } (6. h3 a5) 6... Rb8?? { (-1.93 → Mate in 16) Checkmate is now unavoidable. d5 was best. } { [%eval #16] } (6... d5 7. Nb5) 7. Nb5?? { (Mate in 16 → 0.24) Lost forced checkmate sequence. e3 was best. } { [%eval 0.24] } (7. e3 Rxb3 8. Qxb3 Kd8 9. Qxf7 e5 10. Qxg8 Rxg8 11. Bxa6 Bxa3 12. Bxa3 Bxa6) 7... Rxb5?? { (0.24 → Mate in 15) Checkmate is now unavoidable. axb5 was best. } { [%eval #15] } (7... axb5 8. b4) 8. Ba3?? { (Mate in 15 → -1.66) Lost forced checkmate sequence. e3 was best. } { [%eval -1.66] } (8. e3 Rxb3 9. Qxb3 Kd8 10. Qxf7 g5 11. Qxg8 Rxg8 12. Bxa6 Bxa6 13. Kf1 Bxf1) 8... Rxb3 { [%eval -1.61] } 9. Bxe7?! { (-1.61 → -2.37) Inaccuracy. Qxb3 was best. } { [%eval -2.37] } (9. Qxb3 d5 10. Qxd5 cxd5 11. Bxe7 Bxe7 12. Kd1 Be6 13. Kc2 Kd7 14. g4 Bxg4) 9... Rxc3 { [%eval -2.46] } 10. dxc3 { [%eval -2.62] } 10... Bxe7 { [%eval -2.3] } 11. Qxd7 { [%eval -1.72] } 11... Bxd7 { [%eval -3.17] } 12. c4 { [%eval -3.05] } 12... Nf6?? { (-3.05 → -0.75) Blunder. Bc5 was best. } { [%eval -0.75] } (12... Bc5) 13. g4?? { (-0.75 → -9.59) Blunder. h3 was best. } { [%eval -9.59] } (13. h3) 13... Nxg4?? { (-9.59 → Mate in 8) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #8] } (13... Bxg4) 14. fxg4 { [%eval #8] } 14... Bxg4 { [%eval #7] } 15. c5 { [%eval #8] } 15... Bxe2 { [%eval #7] } 16. Kxe2 { [%eval #7] } 16... Bxc5 { [%eval #6] } 17. Ke3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-8] } (17. Bg2 Bxg1 18. Bxc6 Bxh2 19. Bxe8 Rxe8 20. Rxh2 Rxe2 21. Rxe2 g6 22. Re6 fxe6#) 17... Bxe3 { [%eval #-8] } 18. Bxa6 { [%eval #-7] } 18... Bxg1 { [%eval #-7] } 19. Rxg1 { [%eval #-6] } 19... g5 { [%eval #-6] } 20. Rxg5 { [%eval #-5] } 20... Rg8 { [%eval #-5] } 21. Rxg8 { [%eval #-4] } 21... Kf8 { [%eval #-4] } 22. Rxf8 { [%eval #-3] } 22... f6?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. f5 was best. } { [%eval #10] } (22... f5 23. Rxf5 c5 24. Rxc5 h5 25. Rxh5#) 23. Rxf6 { [%eval #10] } 23... h6 { [%eval #6] } 24. Rxh6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rxc6 was best. } { [%eval 0.0] } (24. Rxc6 h5 25. Rb6 axb6 26. Bb7 b5 27. h4 b4 28. Be4 b3 29. Bc2 bxc2#) 24... c5 { [%eval 0.0] } 25. Rb6 { [%eval 0.0] } 25... axb6 { [%eval 0.0] } 26. Bc8 { [%eval 0.0] } 26... c4 { [%eval 0.0] } 27. Bg4 { [%eval 0.0] } 27... c3 { [%eval 0.0] } 28. h4 { [%eval 0.0] } 28... b5 { [%eval 0.0] } 29. h5 { [%eval 0.0] } 29... b4 { [%eval 0.0] } 30. h6 { [%eval 0.0] } 30... b3?? { (0.00 → Mate in 10) Checkmate is now unavoidable. c2 was best. } { [%eval #10] } (30... c2 31. h7 c1=B 32. h8=R b3 33. Rc8 b2 34. Rxc1 bxc1=B 35. Bd1 Bb2 36. Bc2) 31. h7 { [%eval #10] } 31... b2 { [%eval #9] } 32. h8=R { [%eval #9] } 32... c2 { [%eval #3] } 33. Bd1 { [%eval #3] } 33... cxd1=N { [%eval #2] } 34. Rh1?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Ra8 was best. } { [%eval #-2] } (34. Ra8 b1=Q 35. Ra2 Qxa2#) 34... b1=N { [%eval #-2] } 35. Rxd1 { [%eval #-1] } 35... Nd2 { [%eval #-1] } 36. Rxd2# { Game ends by variant rule. } 0-1
