FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/9B4FuXM0"]
[Date "2025.06.24"]
[White "eudald_07"]
[Black "pichonazo"]
[Result "1-0"]
[GameId "9B4FuXM0"]
[UTCDate "2025.06.24"]
[UTCTime "09:42:48"]
[WhiteElo "1629"]
[BlackElo "1504"]
[WhiteRatingDiff "+7"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. h4 { [%eval -2.4] } 2... Qxh4 { [%eval -2.0] } 3. Rxh4 { [%eval -1.22] } 3... Nh6?? { (-1.22 → 3.03) Blunder. Ne7 was best. } { [%eval 3.03] } (3... Ne7 4. Rxh7) 4. Rxh6 { [%eval 2.63] } 4... gxh6 { [%eval 2.96] } 5. a3 { [%eval 2.38] } 5... Bxa3 { [%eval 2.66] } 6. Rxa3?? { (2.66 → 0.65) Blunder. bxa3 was best. } { [%eval 0.65] } (6. bxa3 h5) 6... Na6?? { (0.65 → 3.02) Blunder. a6 was best. } { [%eval 3.02] } (6... a6 7. Rxa6) 7. Rxa6 { [%eval 3.07] } 7... bxa6 { [%eval 3.84] } 8. e3?? { (3.84 → -0.74) Blunder. c4 was best. } { [%eval -0.74] } (8. c4 a5 9. b3 Ke7 10. c5 d5 11. cxd6 Kxd6 12. Nc3 c6 13. Nh3 Kd5) 8... Rb8?? { (-0.74 → 1.76) Blunder. Rg8 was best. } { [%eval 1.76] } (8... Rg8 9. Bxa6 Rxg2 10. Bxc8 Rxg1 11. Bxd7 Rxe1 12. Qxe1 Kxd7 13. c4 f5 14. Qf1) 9. Bxa6 { [%eval 1.71] } 9... Rxb2 { [%eval 2.21] } 10. Bxc8?? { (2.21 → Mate in 10) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-10] } (10. Bxb2) 10... Rxd2 { [%eval #-10] } 11. Bxd7 { [%eval #-9] } 11... Rxd7?? { (Mate in 9 → 2.42) Lost forced checkmate sequence. Kxd7 was best. } { [%eval 2.42] } (11... Kxd7 12. Nxd2 h5 13. Qxh5 Ra8 14. Qxf7 e5 15. Qxd7 h5 16. Qxc7 a6 17. Qxe5) 12. Qxd7 { [%eval 2.61] } 12... Kxd7 { [%eval 2.7] } 13. Ne2?! { (2.70 → 1.62) Inaccuracy. c4 was best. } { [%eval 1.62] } (13. c4 Ke7) 13... f6?! { (1.62 → 2.41) Inaccuracy. h5 was best. } { [%eval 2.41] } (13... h5 14. c4) 14. Nd2 { [%eval 2.12] } 14... Ke7 { [%eval 1.84] } 15. Nc4?? { (1.84 → Mate in 7) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-7] } (15. Kd1 a5) 15... Kd6?? { (Mate in 7 → 4.53) Lost forced checkmate sequence. a5 was best. } { [%eval 4.53] } (15... a5 16. Nxa5 c6 17. Nxc6 f5 18. Nxe7 e5 19. Nxf5 Rc8 20. Nxh6 Rxc3 21. Nxc3) 16. Nxd6 { [%eval 4.19] } 16... cxd6 { [%eval 4.15] } 17. e4?! { (4.15 → 2.69) Inaccuracy. c4 was best. } { [%eval 2.69] } (17. c4) 17... e5?! { (2.69 → 4.11) Inaccuracy. a5 was best. } { [%eval 4.11] } (17... a5 18. Bxh6 Rf8 19. Bxf8 a4 20. Bxd6 a3 21. Bxa3 f5 22. exf5 exf5 23. f4) 18. Bxh6 { [%eval 4.94] } 18... Rf8 { [%eval 6.15] } 19. Bxf8 { [%eval 5.29] } 19... f5 { [%eval 3.79] } 20. Bxd6 { [%eval 3.94] } 20... fxe4 { [%eval #18] } 21. Bxe5 { [%eval 5.3] } 21... e3?? { (5.30 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (21... h5 22. f4 exf3 23. gxf3 h4 24. Bh2 h3 25. f4 a6 26. f5 a5 27. f6) 22. fxe3 { [%eval #14] } 22... a5 { [%eval #13] } 23. Nc1 { [%eval #12] } 23... a4 { [%eval #11] } 24. g3 { [%eval #11] } 24... a3 { [%eval #10] } 25. Nd3 { [%eval #10] } 25... a2 { [%eval #9] } 26. Kf2 { [%eval #12] } 26... h6 { [%eval #9] } 27. Kf3?? { (Mate in 9 → 1.94) Lost forced checkmate sequence. Bc7 was best. } { [%eval 1.94] } (27. Bc7 h5 28. g4 hxg4 29. Bg3 a1=N 30. Ke2 Nb3 31. Kd2 Nxd2 32. c4 Nxc4) 27... a1=N?? { (1.94 → Mate in 7) Checkmate is now unavoidable. h5 was best. } { [%eval #7] } (27... h5) 28. Kg2 { [%eval #12] } 28... h5 { [%eval #8] } 29. g4 { [%eval #8] } 29... hxg4 { [%eval #7] } 30. Kf3 { [%eval #7] } 30... gxf3 { [%eval #6] } 31. Nf4?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. c4 was best. } { [%eval 0.0] } (31. c4 Nb3 32. Ba1 Nxa1 33. Nf2 Nc2 34. Ne4 Nxe3 35. Nc3 Nxc4 36. Ne2 fxe2#) 31... Nb3 { [%eval 0.0] } 32. Ne2?? { (0.00 → Mate in 10) Checkmate is now unavoidable. e4 was best. } { [%eval #-10] } (32. e4 f2 33. c4 Na1 34. Bxa1 f1=B 35. e5 Bxc4 36. Nd3 Bxd3 37. e6 Bg6) 32... fxe2 { [%eval #-10] } 33. e4 { [%eval #-9] } 33... Nd4 { [%eval #-9] } 34. Bxd4 { [%eval #-8] } 34... e1=B?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. e1=K was best. } { [%eval #3] } (34... e1=K 35. Bf6 Kf2 36. Be7 Kg3 37. Bf8 Kg4 38. e5 Kg5 39. Bh6 Kxh6 40. c4) 35. Bc5 { [%eval #3] } 35... Bxc3 { [%eval #2] } 36. Bd4 { [%eval #2] } 36... Bxd4 { [%eval #1] } 37. e5 { [%eval #1] } 37... Bxe5# { Game ends by variant rule. } 1-0