FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/8k2IlLr5"]
[Date "2024.03.25"]
[White "mtovt"]
[Black "AlwaysOnSmashNY"]
[Result "0-1"]
[GameId "8k2IlLr5"]
[UTCDate "2024.03.25"]
[UTCTime "17:16:27"]
[WhiteElo "2039"]
[BlackElo "1630"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4 { [%eval -0.2] } 1... g6 { [%eval -0.1] } 2. b3 { [%eval -0.35] } 2... b5 { [%eval 0.0] } 3. b4?! { (0.00 → -0.81) Inaccuracy. a4 was best. } { [%eval -0.81] } (3. a4 bxa4 4. bxa4 a5 5. Ra3 Ra6 6. c4 Nc6 7. Qb3 Nb8) 3... c5 { [%eval -0.73] } 4. bxc5 { [%eval -1.05] } 4... Qa5?? { (-1.05 → 0.68) Blunder. a5 was best. } { [%eval 0.68] } (4... a5 5. c4) 5. c6 { [%eval 0.92] } 5... Nxc6?? { (0.92 → 4.73) Blunder. Qxa2 was best. } { [%eval 4.73] } (5... Qxa2 6. Rxa2) 6. c4?? { (4.73 → -0.90) Blunder. Bg2 was best. } { [%eval -0.9] } (6. Bg2 Qxd2) 6... Qxd2?? { (-0.90 → Mate in 13) Checkmate is now unavoidable. Qxa2 was best. } { [%eval #13] } (6... Qxa2) 7. Qxd2 { [%eval #13] } 7... bxc4 { [%eval #12] } 8. Qxd7 { [%eval #12] } 8... Kxd7 { [%eval #11] } 9. Bh6 { [%eval #11] } 9... Bxh6 { [%eval #10] } 10. g5 { [%eval #10] } 10... Bxg5 { [%eval #9] } 11. f4 { [%eval #9] } 11... Bxf4 { [%eval #8] } 12. Nf3?? { (Mate in 8 → Mate in 16) Lost forced checkmate sequence. e4 was best. } { [%eval #-16] } (12. e4 Bxh2 13. Bxc4 Bxg1 14. Rxh7 Rxh7 15. Bxf7 Rxf7 16. Kf1 Rxf1 17. Na3 Rxa1 18. Nc4 Rxa2) 12... Bxh2 { [%eval #-16] } 13. Nxh2 { [%eval -19.53] } 13... e5 { [%eval #-15] } 14. Kd2 { [%eval #-14] } 14... Nge7 { [%eval #-16] } 15. Bh3 { [%eval #-11] } 15... Ba6 { [%eval #-11] } 16. Bxd7 { [%eval #-10] } 16... Nf5?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Ng8 was best. } { [%eval #13] } (16... Ng8 17. Bxc6 h5 18. Bxa8 Bb7 19. Bxb7 a6 20. Bxa6 h4 21. Bxc4 Ne7 22. Bxf7 Nd5 23. Bxd5) 17. Bxf5 { [%eval #13] } 17... gxf5 { [%eval #17] } 18. Kd3 { [%eval #17] } 18... cxd3 { [%eval #16] } 19. exd3 { [%eval #16] } 19... Bxd3 { [%eval #15] } 20. Ng4?? { (Mate in 15 → -13.97) Lost forced checkmate sequence. a4 was best. } { [%eval -13.97] } (20. a4 Bxb1 21. Rhxb1 Nb8 22. Rxb8 Raxb8 23. a5 Rb1 24. Rxb1 f4 25. Nf1 f3 26. Rd1 Rd8) 20... fxg4 { [%eval -10.39] } 21. Rxh7 { [%eval -10.73] } 21... Rxh7 { [%eval -6.56] } 22. a4?? { (-6.56 → Mate in 7) Checkmate is now unavoidable. a3 was best. } { [%eval #-7] } (22. a3 Bxb1) 22... Bxb1 { [%eval #-7] } 23. Rxb1 { [%eval #-6] } 23... Nb4 { [%eval #-6] } 24. Rxb4 { [%eval #-5] } 24... e4 { [%eval #-5] } 25. Rxe4 { [%eval #-4] } 25... Rc8 { [%eval #-4] } 26. Rxg4 { [%eval #-3] } 26... Rg7 { [%eval #-3] } 27. Rxg7 { [%eval #-2] } 27... Rc3 { [%eval #-3] } 28. Rxf7 { [%eval #-2] } 28... Rb3 { [%eval #-2] } 29. Rxa7 { [%eval #-1] } 29... Rb5 { [%eval #-1] } 30. axb5# { Game ends by variant rule. } 0-1

