lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/8fHCw7Sz"] [Date "2024.02.04"] [White "MasterChessPlayer123"] [Black "adeepaisira"] [Result "1-0"] [UTCDate "2024.02.04"] [UTCTime "21:22:07"] [WhiteElo "1262"] [BlackElo "1057"] [WhiteRatingDiff "+43"] [BlackRatingDiff "-20"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 a6?! { (0.22 → 1.19) Inaccuracy. e6 was best. } (1... e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 b5 5. axb5 Ba6 6. bxa6) 2. Bxa6 Rxa6?? { (1.24 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } (2... bxa6 3. a4 Ra7 4. Ra3 c6 5. Ne2 Qb6 6. Nbc3 Qxb2 7. Bxb2) 3. Na3?? { (Mate in 16 → -1.63) Lost forced checkmate sequence. Qf3 was best. } (3. Qf3 Rxa2 4. Rxa2 Na6 5. Qxb7 Bxb7 6. Rxa6 Bxg2 7. d4 Bxh1) 3... Rxa3 4. bxa3 e6?? { (-1.59 → Mate in 13) Checkmate is now unavoidable. Nh6 was best. } (4... Nh6 5. a4 b5 6. axb5 c6 7. bxc6 Nxc6 8. d4 Nxd4 9. Qxd4 Qc7 10. Qxg7 Qxh2 11. Rxh2) 5. Rb1 Bxa3 6. Rxb7 Bxb7 7. Bxa3 Bxg2 8. Be7 Nxe7 9. Nf3?? { (Mate in 9 → -4.17) Lost forced checkmate sequence. a4 was best. } (9. a4 Bxh1 10. e4 Bxe4 11. Qg4 Bxc2 12. Qxg7 Bxa4 13. Qxh7 Rxh7 14. h4 Rxh4 15. Kd1 Bxd1) 9... Bxf3 10. Qxf3 Nf5?? { (-3.30 → Mate in 9) Checkmate is now unavoidable. Nc8 was best. } (10... Nc8 11. Qxf7) 11. Qxf5 exf5 12. e4 fxe4 13. f3 exf3 14. Ke2 fxe2 15. Rf1 exf1=K 16. h3?? { (Mate in 4 → -7.14) Lost forced checkmate sequence. h4 was best. } (16. h4 Qxh4 17. d4 Qxd4 18. a4 Qxa4 19. c4 Qxc4#) 16... Ke7 17. d4?? { (-6.30 → Mate in 10) Checkmate is now unavoidable. a4 was best. } (17. a4 Qg8 18. d4 Na6 19. h4 h6 20. d5 d6 21. c3 Qb8 22. c4 Qb5 23. axb5 h5) 17... c5 18. dxc5 d6?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Kd6 was best. } (18... Kd6 19. cxd6 Qe7 20. dxe7 Rf8 21. exf8=K Nc6 22. Kxf7 Na5 23. Kxg7 Ke2 24. Kxh7 Kd3 25. cxd3) 19. cxd6 Kxd6 20. c4?? { (Mate in 3 → -6.86) Lost forced checkmate sequence. h4 was best. } (20. h4 Qxh4 21. c4 Qxc4 22. a4 Qxa4#) 20... Kd5?? { (-6.86 → Mate in 4) Checkmate is now unavoidable. Ke7 was best. } (20... Ke7 21. h4) 21. cxd5 Qxd5 22. h4 Qxa2 23. h5 Rc8 24. h6 gxh6# { Game ends by variant rule. } 1-0