- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/8cVQOdLR"] [Date "2022.07.11"] [White "Leo-Leon"] [Black "Pro1gb"] [Result "0-1"] [GameId "8cVQOdLR"] [UTCDate "2022.07.11"] [UTCTime "13:15:55"] [WhiteElo "1426"] [BlackElo "1178"] [WhiteRatingDiff "-44"] [BlackRatingDiff "+71"] [Variant "Antichess"] [TimeControl "360+180"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... g6?? { (1.30 → 26.93) Blunder. e6 was best. } { [%eval 26.93] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Be2?? { (26.93 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (2. Ba6 bxa6 3. Qh5 gxh5 4. g4 hxg4 5. Nf3 gxf3 6. Kf1 h6) 2... d6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (2... b5 3. Bxb5 Bg7 4. Bxd7 Bxb2 5. Bxc8 Qxc8 6. Bxb2 e6 7. Bxh8 Nf6 8. Bxf6 Ke7 9. Bxe7) 3. Nc3?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (3. Ba6 bxa6 4. Qg4 Bxg4 5. Kd1 Bxd1 6. d3 Bxc2 7. Na3 Bxd3 8. Ne2 Bxe2 9. Rf1 Bxf1) 3... d5?? { (Mate in 14 → -0.85) Lost forced checkmate sequence. Bg4 was best. } { [%eval -0.85] } (3... Bg4 4. Bxg4 Qc8 5. Bxc8 e5 6. Bxb7 a5 7. Bxa8 Nc6 8. Bxc6 Kd7 9. Bxd7 d5 10. Nxd5) 4. Nxd5 { [%eval -0.28] } 4... Qxd5 { [%eval -0.63] } 5. g4?? { (-0.63 → -3.59) Blunder. Ba6 was best. } { [%eval -3.59] } (5. Ba6) 5... Qxd2?? { (-3.59 → -0.61) Blunder. Bxg4 was best. } { [%eval -0.61] } (5... Bxg4) 6. Qxd2 { [%eval 0.61] } 6... Bxg4 { [%eval 0.54] } 7. Bxg4 { [%eval 0.16] } 7... Kd8?? { (0.16 → Mate in 17) Checkmate is now unavoidable. Kd7 was best. } { [%eval #17] } (7... Kd7 8. Bxd7) 8. Qxd8 { [%eval #17] } 8... Nc6 { [%eval #12] } 9. Qxe7 { [%eval #17] } 9... Ncxe7 { [%eval #12] } 10. Bf5 { [%eval #12] } 10... Nxf5 { [%eval #10] } 11. f3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (11. b4 Nxe3 12. fxe3 Bxb4 13. e4 Bxe1 14. c3 Bxc3 15. Be3 Bxa1 16. Bxa7 Rxa7 17. h3 Rxa2) 11... Nxe3 { [%eval #-10] } 12. Bxe3 { [%eval #-9] } 12... Rb8 { [%eval #-9] } 13. Bxa7 { [%eval #-8] } 13... h5 { [%eval #-8] } 14. Bxb8 { [%eval #-7] } 14... h4 { [%eval #-8] } 15. Bxc7 { [%eval #-7] } 15... Bd6 { [%eval #-7] } 16. Bxd6 { [%eval #-6] } 16... h3?? { (Mate in 6 → 3.85) Lost forced checkmate sequence. Ne7 was best. } { [%eval 3.85] } (16... Ne7 17. Bxe7 Rb8 18. Bxh4 f6 19. Bxf6 g5 20. Bxg5 Rd8 21. Bxd8 b6 22. Bxb6#) 17. Nxh3 { [%eval 4.92] } 17... Rxh3 { [%eval 4.46] } 18. Rg1?! { (4.46 → 3.38) Inaccuracy. Be7 was best. } { [%eval 3.38] } (18. Be7) 18... Rxh2 { [%eval 3.61] } 19. Rxg6 { [%eval 3.09] } 19... Rxc2?? { (3.09 → Mate in 7) Checkmate is now unavoidable. fxg6 was best. } { [%eval #7] } (19... fxg6) 20. Rxg8 { [%eval #7] } 20... Rxb2 { [%eval #6] } 21. Rc1 { [%eval #6] } 21... Rxa2 { [%eval #5] } 22. Rc6 { [%eval #5] } 22... bxc6 { [%eval #4] } 23. Ba3 { [%eval #4] } 23... Rxa3 { [%eval #3] } 24. Rg6?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Rg7 was best. } { [%eval #-2] } (24. Rg7 Rxf3 25. Rxf7 Rxf7 26. Kf1 Rxf1#) 24... Rxf3 { [%eval #-2] } 25. Rxc6 { [%eval #-1] } 25... Rf2 { [%eval #-2] } 26. Kxf2 { [%eval #-1] } 26... f6 { [%eval #-1] } 27. Rxf6# { Game ends by variant rule. } 0-1