- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/8be7LtWb"] [Date "2025.06.09"] [White "She7va"] [Black "doNOTlose1234"] [Result "1-0"] [GameId "8be7LtWb"] [UTCDate "2025.06.09"] [UTCTime "05:54:33"] [WhiteElo "1563"] [BlackElo "1871"] [WhiteRatingDiff "+70"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bd5 { [%eval 5.72] } 7. Bxg8 { [%eval 5.72] } 7... Bxa2 { [%eval 5.02] } 8. Rxa2 { [%eval 2.94] } 8... Rxg8 { [%eval 2.91] } 9. Rxa7 { [%eval 3.77] } 9... Rxa7 { [%eval 3.63] } 10. Qf3 { [%eval 3.51] } 10... Nd7 { [%eval 2.8] } 11. Qxf8 { [%eval 2.75] } 11... Nxf8 { [%eval 2.5] } 12. Na3 { [%eval 2.36] } 12... Rxa3 { [%eval 2.14] } 13. bxa3 { [%eval 1.15] } 13... h6 { [%eval 1.61] } 14. e4 { [%eval 1.78] } 14... e6?? { (1.78 → 3.97) Blunder. e5 was best. } { [%eval 3.97] } (14... e5 15. c4) 15. Kd3?? { (3.97 → 0.94) Blunder. a4 was best. } { [%eval 0.94] } (15. a4 c5) 15... g6 { [%eval 1.29] } 16. Bxh6 { [%eval 1.37] } 16... Rg7 { [%eval 1.49] } 17. Bxg7 { [%eval 0.74] } 17... c5 { [%eval 0.94] } 18. Bxf8 { [%eval 1.03] } 18... g5 { [%eval 2.07] } 19. Bxc5 { [%eval 1.23] } 19... g4 { [%eval 0.88] } 20. Nf3 { [%eval 0.62] } 20... gxf3 { [%eval 1.0] } 21. Ke2 { [%eval 0.69] } 21... fxe2 { [%eval 0.07] } 22. a4 { [%eval 0.23] } 22... e1=B?? { (0.23 → Mate in 6) Checkmate is now unavoidable. e1=K was best. } { [%eval #6] } (22... e1=K 23. Ba3) 23. Bd6 { [%eval #6] } 23... Bxf2 { [%eval #5] } 24. h4 { [%eval #5] } 24... Bxh4 { [%eval #4] } 25. Bg3 { [%eval #4] } 25... Bxg3 { [%eval #3] } 26. e5 { [%eval #3] } 26... Bxe5 { [%eval #2] } 27. c3 { [%eval #2] } 27... Bxc3 { [%eval #1] } 28. a5 { [%eval #1] } 28... Bxa5# { Game ends by variant rule. } 1-0