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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/8Z7PIBdg"] [Date "2022.04.27"] [White "drooksh"] [Black "JuNgLeBoOk11"] [Result "0-1"] [GameId "8Z7PIBdg"] [UTCDate "2022.04.27"] [UTCTime "05:33:25"] [WhiteElo "2188"] [BlackElo "1579"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+59"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.14] } 1... g6 { [%eval 0.0] } 2. Ba3 { [%eval 0.0] } 2... c5 { [%eval -0.44] } 3. Bxc5 { [%eval -0.3] } 3... Qa5?! { (-0.30 → 0.47) Inaccuracy. Bh6 was best. } { [%eval 0.47] } (3... Bh6 4. Bxe7 Nxe7 5. g3 Bxd2 6. Nxd2 Rf8 7. e3 b5 8. Bxb5) 4. Bxe7?! { (0.47 → -0.32) Inaccuracy. Bxa7 was best. } { [%eval -0.32] } (4. Bxa7 Qxa2 5. Rxa2 Rxa7 6. Rxa7 b6 7. Rxd7 Kxd7 8. d3 Kd6 9. g4 Bxg4 10. Nd2 Bxe2) 4... Qxd2? { (-0.32 → 1.23) Mistake. Qxa2 was best. } { [%eval 1.23] } (4... Qxa2 5. Rxa2 Nxe7 6. Rxa7 Rxa7 7. Na3 Rxa3 8. g4 Rxb3 9. cxb3 d6 10. f4 Bxg4 11. f5) 5. Kxd2 { [%eval 1.29] } 5... Bxe7?? { (1.29 → Mate in 12) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #12] } (5... Nxe7) 6. b4?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Na3 was best. } { [%eval 0.0] } (6. Na3 Bxa3 7. b4 Bxb4 8. Qb1 Bxd2 9. Qxb7 Bxb7 10. g4 Bxh1 11. c3 Bxc3 12. Re1 Bxe1) 6... Bxb4 { [%eval -0.13] } 7. Nc3?? { (-0.13 → -1.94) Blunder. Kd3 was best. } { [%eval -1.94] } (7. Kd3 Bc3) 7... Bxc3 { [%eval -1.75] } 8. Kxc3 { [%eval -1.89] } 8... d5?? { (-1.89 → 2.09) Blunder. h5 was best. } { [%eval 2.09] } (8... h5 9. Qxd7) 9. Qxd5 { [%eval 1.17] } 9... Bh3?? { (1.17 → 3.83) Blunder. b5 was best. } { [%eval 3.83] } (9... b5 10. Qxb5 Nd7 11. Qxd7 Bxd7 12. g4 Bxg4 13. Kd4 Bxe2 14. Nxe2 Kd7 15. Nc3 Rb8 16. Rb1) 10. Qxb7 { [%eval 3.63] } 10... Bxg2 { [%eval 3.9] } 11. Qxa8?? { (3.90 → 0.25) Blunder. Bxg2 was best. } { [%eval 0.25] } (11. Bxg2) 11... Bxf1?? { (0.25 → 2.25) Blunder. Bxh1 was best. } { [%eval 2.25] } (11... Bxh1 12. Qxa7) 12. Qxa7? { (2.25 → 1.04) Mistake. Qxb8 was best. } { [%eval 1.04] } (12. Qxb8 Bxe2 13. Qxe8 f5 14. Qxg8 Rxg8 15. Nxe2 f4 16. Nxf4 a5 17. Nxg6 Rxg6 18. Rag1 Rxg1) 12... Bxe2 { [%eval 1.4] } 13. Qxf7? { (1.40 → 0.07) Mistake. Nxe2 was best. } { [%eval 0.07] } (13. Nxe2 Nh6 14. Qxf7 Kxf7 15. a4 Ke6 16. Ra3 Kf5 17. Kb4 Kf4 18. Nxf4 Ng4 19. Nxg6 Nxh2) 13... Kxf7 { [%eval 1.43] } 14. Nxe2 { [%eval 0.71] } 14... Nh6?! { (0.71 → 1.75) Inaccuracy. Nd7 was best. } { [%eval 1.75] } (14... Nd7 15. Kc4) 15. Ng3?? { (1.75 → -1.15) Blunder. Kd4 was best. } { [%eval -1.15] } (15. Kd4 Ke6 16. a4 Ng8 17. Kc4 h5 18. Ra3 Kd7 19. Kd4 Rh7 20. Ke4 Nh6 21. c4 Nf5) 15... Nf5 { [%eval -1.85] } 16. Nxf5 { [%eval -1.69] } 16... gxf5 { [%eval -1.27] } 17. Kd2 { [%eval -1.95] } 17... Rf8?? { (-1.95 → -0.08) Blunder. f4 was best. } { [%eval -0.08] } (17... f4 18. Kc1) 18. Ke1 { [%eval -0.28] } 18... Nd7 { [%eval -0.59] } 19. c4?! { (-0.59 → -1.38) Inaccuracy. a4 was best. } { [%eval -1.38] } (19. a4 f4 20. Ra2 Nf6 21. Kd2 Nh5 22. Rd1 Kg6 23. Rf1 Kf5 24. Rb2 Nf6 25. Rb8 Rxb8) 19... Nf6 { [%eval -1.29] } 20. a4 { [%eval -1.56] } 20... Rh8? { (-1.56 → 0.00) Mistake. Nh5 was best. } { [%eval 0.0] } (20... Nh5) 21. c5 { [%eval -0.47] } 21... Rf8?! { (-0.47 → 0.21) Inaccuracy. f4 was best. } { [%eval 0.21] } (21... f4 22. c6 f3 23. Kd1 Ng4 24. h4 Nxf2 25. Kc1 Nxh1 26. c7 Rb8 27. cxb8=K h5 28. a5) 22. c6 { [%eval 0.82] } 22... Nd7?? { (0.82 → 3.81) Blunder. Nh5 was best. } { [%eval 3.81] } (22... Nh5 23. f4) 23. cxd7 { [%eval 3.96] } 23... Re8?! { (3.96 → 5.34) Inaccuracy. Rc8 was best. } { [%eval 5.34] } (23... Rc8) 24. dxe8=R { [%eval 5.72] } 24... Kxe8 { [%eval 5.35] } 25. Rc1 { [%eval 4.96] } 25... Kf7 { [%eval 6.13] } 26. a5 { [%eval 4.57] } 26... Kf6?! { (4.57 → 6.10) Inaccuracy. Kg6 was best. } { [%eval 6.1] } (26... Kg6) 27. a6 { [%eval 5.61] } 27... Kg5 { [%eval 6.07] } 28. f4?! { (6.07 → 3.97) Inaccuracy. Kd2 was best. } { [%eval 3.97] } (28. Kd2 f4) 28... Kxf4 { [%eval 4.55] } 29. Kd1?? { (4.55 → Mate in 3) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-3] } (29. Kf2 Ke5) 29... Kg3 { [%eval #-3] } 30. hxg3 { [%eval #-2] } 30... h5 { [%eval #-2] } 31. Rxh5 { [%eval #-1] } 31... f4 { [%eval #-1] } 32. gxf4# { Game ends by variant rule. } 0-1