- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/8CyhyFqL"] [Date "2024.12.26"] [White "lightningbolt75"] [Black "Littlechiefmigmig"] [Result "0-1"] [GameId "8CyhyFqL"] [UTCDate "2024.12.26"] [UTCTime "13:13:15"] [WhiteElo "1322"] [BlackElo "1324"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+26"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 17) Checkmate is now unavoidable. e3 was best. } { [%eval #-17] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 17 → 0.38) Lost forced checkmate sequence. b5 was best. } { [%eval 0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Qxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.0] } 3. Ba6 { [%eval 0.11] } 3... Qxg2 { [%eval 0.19] } 4. Bxb7 { [%eval 0.1] } 4... Qxh2?? { (0.10 → Mate in 12) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #12] } (4... Bxb7 5. Qg4 Qxh1 6. Qxg7 Qxh2 7. Qxf7 Qxg1 8. Qxe7 Qxe1 9. Qxf8) 5. Rxh2 { [%eval #12] } 5... Bxb7 { [%eval #11] } 6. Rxh7 { [%eval #11] } 6... Rxh7 { [%eval #10] } 7. Nh3 { [%eval #11] } 7... Rxh3 { [%eval #10] } 8. Qf3 { [%eval #10] } 8... Rxf3 { [%eval #9] } 9. Kd1 { [%eval #9] } 9... Rxf2 { [%eval #8] } 10. Ke2 { [%eval #8] } 10... Rxe2 { [%eval #7] } 11. d4 { [%eval #7] } 11... Rxc2 { [%eval #6] } 12. a4?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Be3 was best. } { [%eval #-11] } (12. Be3 Rxb2 13. Bf4 Rxb1 14. Bxc7 Rxa1 15. Bxb8 Rxa2 16. Bxa7 R2xa7 17. d5 Bxd5#) 12... Rxb2 { [%eval #-11] } 13. Bxb2 { [%eval #-10] } 13... e5 { [%eval #-10] } 14. dxe5 { [%eval #-9] } 14... Ba3 { [%eval #-9] } 15. Nxa3 { [%eval #-8] } 15... Nf6 { [%eval #-8] } 16. exf6 { [%eval #-7] } 16... gxf6 { [%eval #-7] } 17. Bxf6 { [%eval #-6] } 17... Bh1 { [%eval #-7] } 18. Rxh1 { [%eval #-6] } 18... Kd8 { [%eval #-6] } 19. Bxd8 { [%eval #-5] } 19... Nc6 { [%eval #-5] } 20. Bxc7 { [%eval #-4] } 20... Ne5 { [%eval #-4] } 21. Bxe5 { [%eval #-3] } 21... f6 { [%eval #-3] } 22. Bxf6 { [%eval #-2] } 22... Rd8 { [%eval #-2] } 23. Bxd8 { [%eval #-1] } 23... a5 { [%eval #-1] } 24. Bxa5# { Game ends by variant rule. } 0-1