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[Event "Anti-Chess 7th Grade Club"] [Site "https://lichess.org/7xqJ8EgD"] [Date "2023.11.06"] [White "ModelMusicianBear"] [Black "torre1234"] [Result "0-1"] [UTCDate "2023.11.06"] [UTCTime "18:10:02"] [WhiteElo "1721"] [BlackElo "1447"] [WhiteRatingDiff "-140"] [BlackRatingDiff "+46"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... Na6?? { (Mate in 15 → 8.99) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Bxa6 bxa6 3. d4?? { (9.18 → Mate in 15) Checkmate is now unavoidable. e5 was best. } (3. e5 Nf6 4. exf6 gxf6 5. Na3 c6 6. Nb5 axb5 7. b4 c5) 3... c5 4. dxc5 Qb6?? { (Mate in 14 → 8.33) Lost forced checkmate sequence. g5 was best. } (4... g5 5. Bxg5 Qa5 6. Bxe7 Kxe7 7. Qxd7 Qxa2 8. Qxa7 Rxa7 9. Rxa2 Bg7 10. Rxa6 Bxb2 11. Rxa7) 5. Qxd7?? { (8.33 → -1.56) Blunder. cxb6 was best. } (5. cxb6 axb6 6. Qxd7 Kxd7 7. Bh6 Nxh6 8. Nc3 Rb8 9. Kd2 Nf5 10. exf5 a5 11. f6 gxf6) 5... Kxd7?? { (-1.56 → 6.88) Blunder. Qxc5 was best. } (5... Qxc5 6. Qxa7) 6. cxb6 axb6 7. Bh6 gxh6? { (8.34 → Mate in 15) Checkmate is now unavoidable. Nxh6 was best. } (7... Nxh6 8. Na3) 8. Nf3?? { (Mate in 15 → -1.40) Lost forced checkmate sequence. Nc3 was best. } (8. Nc3 Rb8 9. e5 Rb7 10. a4 Kc6 11. g4 Bxg4 12. Nf3 Bxf3 13. Kf1 Bxh1 14. e6 fxe6) 8... f5?? { (-1.40 → 11.02) Blunder. e5 was best. } (8... e5 9. Nxe5) 9. exf5 Ke6 10. fxe6 Bxe6 11. Ng5? { (11.24 → 4.85) Mistake. b3 was best. } (11. b3) 11... hxg5 12. Nd2?? { (6.48 → Mate in 9) Checkmate is now unavoidable. b3 was best. } (12. b3) 12... Bxa2 13. Rxa2 Rc8 14. Rxa6 Rxc2 15. Rxb6 Rxd2 16. Kxd2 e6 17. Rxe6 Nf6 18. Rxf6 Bd6?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. Bh6 was best. } (18... Bh6 19. Rxh6 Rg8 20. Rxh7 Rg7 21. Rxg7 g4 22. Rxg4#) 19. Rxd6 Rd8 20. Rxd8 g4 21. h4?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. g3 was best. } (21. g3 h6 22. Rc1 h5 23. f3 gxf3 24. g4 hxg4 25. h3 gxh3 26. Ke2 fxe2 27. Rc4 e1=K) 21... gxh3 22. gxh3 h5 23. Rd5 h4 24. Rd3# { Game ends by variant rule. } 0-1