- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/7amikofc"] [Date "2025.02.15"] [White "Cl0udy1337"] [Black "Sai_minxuan"] [Result "0-1"] [GameId "7amikofc"] [UTCDate "2025.02.15"] [UTCTime "10:03:55"] [WhiteElo "1655"] [BlackElo "1201"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Bg7 { [%eval #-15] } 3. Bxe7 { [%eval #-14] } 3... Bxb2 { [%eval #-14] } 4. Bxd8 { [%eval #-13] } 4... Bxa1 { [%eval #-13] } 5. Bxc7 { [%eval #-12] } 5... Bd4?? { (Mate in 12 → 1.54) Lost forced checkmate sequence. Bc3 was best. } { [%eval 1.54] } (5... Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6 Rg8 9. Nxh7 Rxg2 10. Bxg2) 6. Bxb8 { [%eval 3.23] } 6... Bxf2 { [%eval 3.73] } 7. Bxa7 { [%eval 3.21] } 7... Bxg1?? { (3.21 → Mate in 11) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #11] } (7... Rxa7 8. Kxf2) 8. Bxg1?? { (Mate in 11 → 1.61) Lost forced checkmate sequence. Rxg1 was best. } { [%eval 1.61] } (8. Rxg1 Rxa7 9. e4 Rxa2 10. Qh5 Rxc2 11. Qxh7 Rxg2 12. Bxg2 Rxh7 13. Ke2 Rxh2) 8... Rxa2 { [%eval 1.6] } 9. e3?? { (1.60 → Mate in 9) Checkmate is now unavoidable. Bd4 was best. } { [%eval #-9] } (9. Bd4 Rxc2) 9... Rxc2 { [%eval #-9] } 10. Qxc2 { [%eval #-8] } 10... Ke7?? { (Mate in 8 → -0.76) Lost forced checkmate sequence. d6 was best. } { [%eval -0.76] } (10... d6 11. Qxc8 b6 12. Qxe8 Ne7 13. Qxe7 Ra8 14. Qxd6 Rc8 15. Qxb6 f6 16. Qxf6) 11. Qxc8 { [%eval -0.66] } 11... Kd8 { [%eval -0.29] } 12. Qxd7 { [%eval -0.75] } 12... Kxd7 { [%eval -0.28] } 13. Be2? { (-0.28 → -1.65) Mistake. Ke2 was best. } { [%eval -1.65] } (13. Ke2 Ne7) 13... Ne7 { [%eval -1.29] } 14. Bf2?? { (-1.29 → Mate in 9) Checkmate is now unavoidable. Bd1 was best. } { [%eval #-9] } (14. Bd1 Kd6 15. Nd2 Rf8 16. Ke2 Nc6 17. Bf2 Rc8 18. Bc2 Ke5 19. Ne4 Kxe4) 14... Rf8?? { (Mate in 9 → -0.53) Lost forced checkmate sequence. Kd6 was best. } { [%eval -0.53] } (14... Kd6 15. Bd1 Nc6 16. Ke2 b6 17. Be1 Nb4 18. Bxb4 Re8 19. Bxd6 Rxe3 20. Kxe3) 15. Bh5?? { (-0.53 → Mate in 5) Checkmate is now unavoidable. Bf1 was best. } { [%eval #-5] } (15. Bf1) 15... Re8 { [%eval #-6] } 16. Bxf7 { [%eval #-5] } 16... Ke6?? { (Mate in 5 → 1.26) Lost forced checkmate sequence. Kc6 was best. } { [%eval 1.26] } (16... Kc6 17. Bxe8 Kd7 18. Bxd7 Nc8 19. Bxc8 h5 20. Bxb7 h4 21. Bxh4#) 17. Bxe8?? { (1.26 → Mate in 4) Checkmate is now unavoidable. Bxe6 was best. } { [%eval #-4] } (17. Bxe6 Nf5) 17... Kd7 { [%eval #-4] } 18. Bxd7 { [%eval #-3] } 18... b5 { [%eval #-6] } 19. Bxb5 { [%eval #-5] } 19... Nc6?? { (Mate in 5 → 0.07) Lost forced checkmate sequence. h5 was best. } { [%eval 0.07] } (19... h5 20. Bc6 Nxc6 21. Bg1 h4 22. Bf2 Nd4 23. exd4 h3 24. gxh3#) 20. Bxc6 { [%eval 0.15] } 20... h5 { [%eval 0.15] } 21. g4 { [%eval 0.21] } 21... hxg4 { [%eval 0.21] } 22. Bf3 { [%eval 0.0] } 22... gxf3 { [%eval 0.0] } 23. Ke2 { [%eval 0.0] } 23... fxe2 { [%eval 0.0] } 24. Rd1 { [%eval 0.0] } 24... exd1=N?? { (0.00 → Mate in 5) Checkmate is now unavoidable. exd1=K was best. } { [%eval #5] } (24... exd1=K 25. Be1 Kxe1 26. Nd2 Kxd2 27. h4 Kxd3 28. h5 Kxe3 29. h6 Kf4 30. h7) 25. Be1?? { (Mate in 5 → 1.12) Lost forced checkmate sequence. e4 was best. } { [%eval 1.12] } (25. e4 Nxf2 26. e5 Nxd3 27. Nd2 Nxe5 28. Nf3 Nxf3 29. h4 Nxh4#) 25... Nxe3 { [%eval 0.29] } 26. d4 { [%eval 0.0] } 26... Nc4?? { (0.00 → 2.74) Blunder. Nd1 was best. } { [%eval 2.74] } (26... Nd1 27. Bf2 Nxf2 28. h3 Nxh3 29. Nc3 Ng5 30. Nb5 Nh3) 27. Na3 { [%eval #13] } 27... Nxa3 { [%eval #12] } 28. Bb4 { [%eval #12] } 28... Nc4 { [%eval #11] } 29. Bd6 { [%eval #11] } 29... Nxd6 { [%eval #10] } 30. d5 { [%eval #10] } 30... Nb7 { [%eval #9] } 31. h4?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. d6 was best. } { [%eval #-3] } (31. d6 Nxd6 32. h4 Ne8 33. h5 Nc7 34. h6 Nb5 35. h7 Nd6 36. h8=B Nb7) 31... Nd8 { [%eval #-3] } 32. d6 { [%eval #-2] } 32... Ne6 { [%eval #-2] } 33. d7 { [%eval #-1] } 33... Ng5 { [%eval #-1] } 34. hxg5# { Game ends by variant rule. } 0-1