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[Event "Dragon Ball Arena"] [Site "https://lichess.org/7NVI2vtI"] [Date "2025.08.15"] [White "AlejandroETDA"] [Black "MarceloETDA"] [Result "0-1"] [GameId "7NVI2vtI"] [UTCDate "2025.08.15"] [UTCTime "23:36:11"] [WhiteElo "1488"] [BlackElo "1423"] [WhiteRatingDiff "-25"] [BlackRatingDiff "+32"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Nc6 { [%eval 0.95] } 2. Ba6 { [%eval 0.75] } 2... bxa6 { [%eval 0.97] } 3. e4 { [%eval 0.9] } 3... f5? { (0.90 → 2.08) Mistake. Nb4 was best. } { [%eval 2.08] } (3... Nb4 4. Qg4 Nxa2 5. Qxg7 Bxg7 6. Rxa2 Bxb2 7. Rxb2 Bb7 8. Rxb7) 4. exf5 { [%eval 1.28] } 4... g6?? { (1.28 → Mate in 14) Checkmate is now unavoidable. a5 was best. } { [%eval #14] } (4... a5 5. d4) 5. fxg6 { [%eval #14] } 5... hxg6 { [%eval #13] } 6. Qh5 { [%eval #13] } 6... Rxh5 { [%eval #12] } 7. h4?? { (Mate in 12 → 1.21) Lost forced checkmate sequence. b4 was best. } { [%eval 1.21] } (7. b4 Nxb4 8. a4 Nxc2 9. Ra2 Nxe1 10. h4 Nxg2 11. Rb2 Nxh4 12. Rxh4 Rxh4) 7... Rxh4 { [%eval 1.06] } 8. Rxh4 { [%eval 1.38] } 8... Nh6?? { (1.38 → Mate in 9) Checkmate is now unavoidable. Nd4 was best. } { [%eval #9] } (8... Nd4 9. Rxd4) 9. Rxh6 { [%eval #9] } 9... Bxh6 { [%eval #8] } 10. d4 { [%eval #11] } 10... Nxd4 { [%eval #10] } 11. Bxh6 { [%eval #10] } 11... Nxc2 { [%eval #9] } 12. Bf8?? { (Mate in 9 → 0.62) Lost forced checkmate sequence. Kd2 was best. } { [%eval 0.62] } (12. Kd2 Nxa1 13. Kc2 Nxc2 14. b4 Nxb4 15. Bf4 Nxa2 16. Bxc7 Qxc7 17. f4 Qxf4) 12... Nxa1?? { (0.62 → 4.90) Blunder. Nxe1 was best. } { [%eval 4.9] } (12... Nxe1 13. Bxe7) 13. Bxe7 { [%eval 4.8] } 13... Qxe7?? { (4.80 → Mate in 6) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #6] } (13... Kxe7 14. a4) 14. Nf3?? { (Mate in 6 → -3.19) Lost forced checkmate sequence. a4 was best. } { [%eval -3.19] } (14. a4 Qxe1 15. Nf3 Qxf2 16. Ng1 Qxb2 17. Nc3 Qxc3 18. g3 Qxg3 19. a5 Qxg1#) 14... Qxe1 { [%eval -2.84] } 15. Nxe1 { [%eval -2.75] } 15... Nc2?! { (-2.75 → -1.62) Inaccuracy. Nb3 was best. } { [%eval -1.62] } (15... Nb3 16. axb3) 16. Nxc2 { [%eval -1.38] } 16... d5 { [%eval -0.93] } 17. Nd4?? { (-0.93 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (17. g4 Bxg4) 17... c6?? { (Mate in 8 → -3.54) Lost forced checkmate sequence. Be6 was best. } { [%eval -3.54] } (17... Be6 18. Nxe6 c5 19. Nxc5 Rc8 20. Nxa6 Rc7 21. Nxc7 Ke7 22. Nxd5 a5 23. Nxe7) 18. Nxc6 { [%eval -2.63] } 18... Ke7?? { (-2.63 → Mate in 7) Checkmate is now unavoidable. Bh3 was best. } { [%eval #7] } (18... Bh3 19. Nxa7) 19. Nxa7 { [%eval #7] } 19... Rxa7 { [%eval #6] } 20. b4?? { (Mate in 6 → -3.57) Lost forced checkmate sequence. g4 was best. } { [%eval -3.57] } (20. g4 Bxg4 21. f3 Bxf3 22. Na3 Rb7 23. Nb5 axb5 24. a4 bxa4 25. b3 Rxb3#) 20... Bh3 { [%eval -3.38] } 21. gxh3 { [%eval -3.3] } 21... Rd7 { [%eval -2.94] } 22. Nd2?! { (-2.94 → -3.99) Inaccuracy. h4 was best. } { [%eval -3.99] } (22. h4 g5 23. hxg5 d4 24. f4 d3 25. b5 axb5 26. Nd2 b4 27. a3 bxa3) 22... a5? { (-3.99 → -2.34) Mistake. d4 was best. } { [%eval -2.34] } (22... d4 23. a4) 23. bxa5 { [%eval -1.87] } 23... g5 { [%eval -1.9] } 24. Ne4?? { (-1.90 → -4.15) Blunder. h4 was best. } { [%eval -4.15] } (24. h4 gxh4) 24... dxe4 { [%eval -4.11] } 25. h4 { [%eval -4.3] } 25... gxh4 { [%eval -3.46] } 26. f3 { [%eval -3.58] } 26... exf3 { [%eval -3.8] } 27. a6 { [%eval -3.52] } 27... Rb7 { [%eval -3.48] } 28. axb7 { [%eval -2.95] } 28... Kd8?! { (-2.95 → -2.15) Inaccuracy. h3 was best. } { [%eval -2.15] } (28... h3) 29. b8=B?! { (-2.15 → -2.88) Inaccuracy. a4 was best. } { [%eval -2.88] } (29. a4 h3) 29... Kc7?? { (-2.88 → -0.24) Blunder. h3 was best. } { [%eval -0.24] } (29... h3 30. Be5 Kd7 31. Bh2 Kc8 32. Be5 Kb7 33. Bc3 Kc6 34. a4 h2 35. a5) 30. Bxc7 { [%eval -0.51] } 30... h3 { [%eval 0.0] } 31. Bd8? { (0.00 → -1.24) Mistake. Bg3 was best. } { [%eval -1.24] } (31. Bg3 f2 32. Bxf2 h2 33. a3 h1=B 34. Bh4 Bf3 35. Bf6 Bb7 36. Bd4 Bh1) 31... f2 { [%eval -1.16] } 32. a4?? { (-1.16 → Mate in 10) Checkmate is now unavoidable. Bf6 was best. } { [%eval #-10] } (32. Bf6 h2 33. Bh8 f1=K 34. Bf6 Ke2 35. Ba1 Ke1 36. Bf6 Kf2 37. Ba1 Kg1) 32... h2 { [%eval #-10] } 33. a5 { [%eval #-8] } 33... h1=K?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. h1=Q was best. } { [%eval 0.0] } (33... h1=Q 34. Be7 Qb1 35. Bf6 Qg6 36. a6 Qxf6 37. a7 f1=Q 38. a8=K Qc1 39. Kb7) 34. a6?! { (0.00 → -0.98) Inaccuracy. Bf6 was best. } { [%eval -0.98] } (34. Bf6 f1=B 35. a6 Bxa6 36. Bh4 Bb7 37. Bg3 Kh2 38. Bxh2 Bd5 39. Bg3 Bf3) 34... f1=K? { (-0.98 → 0.60) Mistake. f1=R was best. } { [%eval 0.6] } (34... f1=R 35. a7 Kg2 36. a8=K Rh1 37. Bh4 Rxh4 38. Kb7 Kf3 39. Kc6 Ke3 40. Kd6) 35. a7 { [%eval 0.55] } 35... Kfg2 { [%eval 0.52] } 36. a8=N?? { (0.52 → -3.91) Blunder. a8=R was best. } { [%eval -3.91] } (36. a8=R Kf3 37. Bf6 Khg2 38. Rd8 Kgf2 39. Rd7 K3g2 40. Rd5 Kgf3 41. Rh5 Ke1) 36... Kf2?? { (-3.91 → -0.22) Blunder. Kg3 was best. } { [%eval -0.22] } (36... Kg3) 37. Nc7 { [%eval -0.4] } 37... Ke3 { [%eval 0.0] } 38. Bh4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-2] } (38. Nb5 Kf3 39. Nd6 Kg1 40. Ne4 Kxe4 41. Be7 Kf3 42. Bf6 Kgf2 43. Ba1 Kg4) 38... Kf2 { [%eval #-2] } 39. Bxf2 { White offers draw } { [%eval #-1] } 39... Kg1 { [%eval #-1] } 40. Bxg1# { Game ends by variant rule. } 0-1